Spell
EquipPestilence
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Equip only to a Warrior-Type, Beast-Warrior-Type, or Spellcaster-Type monster. Its ATK becomes 0. During each of your Standby Phases, inflict 500 damage to the controller of the equipped monster.
Pestilence — Power Evaluation
Final Score: 16 ± 7 · Confidence: Low
- Intrinsic: 16 · Deck: — · Meta: provisional
- Primary role: Utility
Why it scores here
Pestilence is a heavily restricted equip spell that, when equipped to your own Warrior, Beast-Warrior, or Spellcaster monster under standard modern rulings, reduces its ATK to 0 and inflicts 500 damage to yourself each Standby Phase — both effects are strictly detrimental to the user. The 500-per-turn burn rate is trivially slow against a starting 8000 LP, and the ATK-to-0 reduction turns the equipped monster into a battle liability rather than an asset. Zero deck and combo appearances in the evidence confirm this card sees no practical play in any format, and no archetype support or search route exists to compensate for its severe self-harm cost.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 12 | No searchers, no archetype affiliation, and the card must equip to a restricted type subset (Warrior/Beast-Warrior/Spellcaster); zero appearances in decks or combos confirm it is functionally inaccessible in modern play (observed). |
| Combo & Conversion | 8 | Zero combo appearances and no deck synergies in the evidence; the card generates no follow-up, boards, or advantage from its text alone (observed). |
| Resource Economy | 8 | Spending a Spell card to reduce your own monster's ATK to 0 and take 500 damage per Standby Phase is a strict net-negative with no compensating draw, search, or recovery effect (verified from card text). |
| Effect & Interaction | 12 | Reducing an equipped monster's ATK to 0 has marginal relevance in modern gameplay where effect-based disruption dominates; 500 burn per Standby Phase is too slow to threaten 8000 LP in any realistic scenario (verified from card text). |
| Material Utility | 5 | Spell Cards cannot serve as Synchro, Xyz, or Link material and provide zero body or name value; score anchored at floor (verified). |
| Resilience & Flexibility | 8 | Equip Spells are immediately destroyed by any Spell/Trap removal, and the card's negligible utility depends entirely on sustaining the equip across multiple Standby Phases without any protective clause (inferred from card type and mechanics). |
| Deck-Building Efficiency | 10 | Occupies a Main Deck slot with significant restrictions on targets and produces self-damaging effects, with zero observed deck inclusion confirming it is an unacceptable slot trade-off (observed). |
Calculation
Weight profile: Utility / no clear role (default weights). Intrinsic ≈ 16, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic only (no decks or combos present)
Strengths
- Can reduce a Warrior, Beast-Warrior, or Spellcaster monster's ATK to 0, theoretically preventing it from winning in battle
- Provides recurring 500 burn damage if the equip persists across multiple Standby Phases
Weaknesses
- Under standard modern equip-spell targeting rules, the card equips to your own monster, making both effects self-damaging
- 500 damage per Standby Phase is negligible against 8000 starting LP and cannot function as a win condition
- Equip Spells are highly vulnerable to any Spell/Trap removal effect
- No archetype support, no search access, and no built-in recovery mechanism
- Reduces the equipped monster's ATK to 0, turning it into a battle liability rather than an asset
Counters / choke points
- Any Spell or Trap removal effect (e.g., Mystical Space Typhoon, Twin Twisters, Cosmic Cyclone) destroys this card immediately
- Monster effects that prevent equip spells from resolving or being activated
- Control-transfer effects that change the equipped monster's controller can disrupt the intended burn direction
Best use
Not recommended for any modern deck. Suggested copies: 0.
Evidence & gaps
- Verified: Pestilence is an Equip Spell legal in TCG, OCG, and MasterDuel; Equips only to Warrior-Type, Beast-Warrior-Type, or Spellcaster-Type monsters; Reduces the equipped monster's ATK to 0; Inflicts 500 damage to the controller of the equipped monster during each of the user's Standby Phases; Has no archetype affiliation
- Observed: Zero decks in the evidence sample run this card; Zero combos in the evidence sample feature this card; Not ranked as a top card in any format; No usage statistics available (StatisticsCard absent for this card)
- Inferred: Under standard modern equip-spell targeting rules, the card equips to the user's own monster, making both effects self-damaging; 500 burn per Standby Phase is insufficient to constitute a viable win condition in modern dueling; No search or recovery access exists to offset the card's negative effects on the user; The restrictive type requirement and self-harm profile render this card unplayable in competitive contexts
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion inferred from deck sample only ambiguity over whether legacy OCG rulings allow equipping to opponent's monsters alters the card's fundamental utility assessment






