Performapal Springoose
WIND 5

Performapal Springoose

  • Archetype:
  • Performapal

  • ATK:
  • 1100

  • DEF:
  • 2400

  • View:
  • 2959




You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 1, 2026
40± 7/ 100
Power Score
Intrinsic 40
Deck 40

Performapal Springoose — Power Evaluation

Final Score: 40 ± 7 · Confidence: Medium

  • Intrinsic: 40 · Deck: 40 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Performapal Springoose earns its score through a functional GY-banish recovery effect that returns two Pendulum Monsters or archetype-specific Pendulum Zone cards to hand, providing a net +2 field-to-hand conversion that meaningfully supports re-scaling and resource refuel within Pendulum strategies. Its 26-deck sample is consistent but confined entirely to closely related Pendulum variants — Performapal, Odd-Eyes, and Supreme King — meaning its apparent five-archetype breadth overstates true portability. The card provides zero opponent interaction and requires GY setup before the effect is live, limiting it to a supportive 1-of slot. High DEF and Level 5 did not earn points; the score reflects useful but narrow recovery utility offset by complete absence of disruption and dependence on archetype-specific conditions.

Axis scores

Axis Score Evidence
Accessibility 44 Level 5 body must reach the GY before the banish-effect activates — achievable via Xyz material detachment or hand cost in Pendulum decks, but requires sequencing; run as exactly 1 copy in 25 of 26 decks, confirming single-slot tool status rather than a live draw-engine piece. (inferred)
Combo & Conversion 38 Returning two Pendulum scales or monsters to hand enables re-scaling and mid-combo recovery in Pendulum strategies, but zero combo board appearances exist in the recorded corpus, so this remains text-only inference with no observed confirmation. (inferred)
Resource Economy 55 Banishing itself to return two cards from field or Pendulum Zone to hand is a net +2 field-to-hand conversion at the cost of consuming its own GY slot — solid archetype-internal refuel for re-deploying spent scales or boss pieces. (verified — card text)
Effect & Interaction 5 The card has no effect that interacts with the opponent at any point — purely self-targeted recovery with no disruption, hand trap reach, negation, or removal capability. (verified — card text)
Material Utility 24 Level 5 WIND Winged Beast with 1100 ATK offers limited Rank 5 Xyz material potential but no combo appearances as material; Pendulum monsters destroyed on field go to the Extra Deck rather than the GY, so it rarely functions as a reusable body. (observed — 0 material role combo appearances)
Resilience & Flexibility 24 Once-per-turn GY activation is single-use per GY trip; the effect is dead if GY is banished by the opponent and strictly requires Pendulum Monsters on field or Magician/Performapal cards in Pendulum Zone to have legal targets. (verified — card text / inferred)
Deck-Building Efficiency 44 Run as a single copy in 25 of 26 decks confirms minimal slot cost, but the effect is unconditionally locked to Pendulum decks running Magician or Performapal support, limiting it to one deck family rather than splash-eligible. (observed — deck data)

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Utility blend. Intrinsic ≈ 40, Deck ≈ 40, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Net +2 card economy: returns two Pendulum Monsters or Pendulum Zone cards to hand from a GY banish cost
  • GY activation means it works after being used as material or sent off the field
  • Consistent 1-of inclusion across Performapal, Odd-Eyes, and Supreme King Pendulum variants
  • Enables mid-game re-scaling by recycling spent Pendulum scales back to hand

Weaknesses

  • Zero opponent interaction — no disruption, negation, hand trap reach, or removal
  • Requires GY setup before the effect is live, adding a sequencing dependency
  • Level 5 with 1100 ATK is an awkward body that rarely attacks profitably
  • Strictly confined to Pendulum decks running Magician or Performapal components
  • Self-banishing means it contributes to the GY only a single time per copy

Counters / choke points

  • Macro Cosmos or Dimensional Fissure prevent the card from ever reaching the GY
  • D.D. Crow or Called by the Grave can banish it from the GY before the effect resolves
  • Ash Blossom & Joyous Spring can negate the GY effect activation
  • Boards that clear Pendulum Monsters before this effect fires remove valid targets entirely

Best use

1-of GY recovery piece to recoup spent Pendulum scales or boss monsters for re-deployment mid-game. Decks: Performapal, Odd-Eyes Pendulum, Supreme King. Suggested copies: 1.

Evidence & gaps

  • Verified: GY banish cost required to activate the return-to-hand effect; Targets Pendulum Monsters you control and/or Magician and Performapal cards in your Pendulum Zone; Returns exactly 2 targeted cards to hand; Once per turn restriction on the named effect; Level 5, WIND, Winged Beast, ATK 1100 / DEF 2400; Legal in TCG, OCG, MasterDuel, DuelLinks
  • Observed: Appears in 26 decks across Performapal, Odd-Eyes, and Supreme King archetypes; Run as 1 copy in 25 of 26 decks; maximum 2 copies in 1 deck; Zero combo board appearances in the recorded combos corpus; Top deck partners include Odd-Eyes Pendulum Dragon (96.2%), Dark Rebellion Xyz Dragon (96.2%), and Performapal Lizardraw (92.3%); 92.3% of appearances are in a single gameplay type (format 7)
  • Inferred: Reaches GY via Xyz material detachment, hand discard cost, or effect-based send in Pendulum strategies; Enables re-scaling by returning exhausted Pendulum Zone monsters to hand for re-placement; The 5 distinct archetypes are all closely related Pendulum variants, not independent deck homes, capping true portability
  • Data gaps: No combos supplied — combo conversion and material utility are text-only inference with no observed validation No guides supplied — no human commentary on practical in-game use cases or sequencing No banlist token — assumed 3 copies (unlimited) in all formats No usage statistics (StatisticsCard) — archetype inclusion percentage estimated from 26-deck sample only All 5 apparent distinct archetypes are Pendulum variants of the same deck family, overstating cross-archetype breadth











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