EARTH
1Pendulumucho
Archetype:
Pendulum
ATK:
0
DEF:
0
View:
3228
[ Pendulum Effect ] Once per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters, that is banished or in your GY, except "Pendulumucho"; add it to your Extra Deck face-up. [ Monster Effect ] If this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except "Pendulumucho", but banish it when it leaves the field.
Pendulumucho — Power Evaluation
Final Score: 54 ± 6 · Confidence: Medium
- Intrinsic: 54 · Deck: 55 · Meta: provisional
- Primary role: Combo enabler · Secondary: Extender, Recovery/Recursion
Why it scores here
Pendulumucho functions as a moderate resource extender in Pendulum archetypes, particularly Solfachord where it runs in 48% of the sampled decks. Its monster effect generates an extra Level 1 Pendulum body each turn while the Pendulum effect recovers banished or GY Pendulums for replay. The 0/0 ATK/DEF stats and complete lack of opponent interaction limit its power significantly; its output is incremental body generation and resource recycling, not disruption or overwhelming offense.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Searchable via Beyond the Pendulum (63% co-occurrence in decks) and runs in 27 Pendulum-focused decks, but is specialized to that archetype context. (Verified) |
| Combo & Conversion | 58 | Text describes a single Level 1 summon per entry plus one GY/banish recovery per Pendulum Zone activation; no actual combo boards supplied to verify real-world ceiling or scale. (Inferred) |
| Resource Economy | 65 | Monster effect generates +1 body; Pendulum effect retrieves +1 card from GY/banish, yielding moderate advantage per turn but limited by once-per-turn clause. (Inferred) |
| Effect & Interaction | 15 | No negation, removal, or disruption effects present—this card is purely a resource generator with zero opponent interaction. (Verified) |
| Material Utility | 42 | 0/0 ATK/DEF makes it a poor standalone material body; Level 1 status offers Tuner and Rank-2 routes but is weak without external support. (Verified) |
| Resilience & Flexibility | 38 | Fragile 0/0 body dies to any board wipe; archetype-specific conditions (Pendulum Zone activation, banished/GY targets required) severely limit flexibility across contexts. (Inferred) |
| Deck-Building Efficiency | 48 | Highly specialized to Pendulum archetypes; runs at 1.74 copies average (not maxed), indicating either mild garnet risk or reduced confidence in non-Pendulum homes despite appearing in 15 distinct archetypes. (Observed) |
Calculation
Weight profile: Primary role Combo enabler (0.7 weight). Intrinsic ≈ 54, Deck ≈ 55, Meta = provisional. Modifiers: Specialization penalty (-1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generates an extra Level 1 Pendulum body each turn for extending combo lines
- Pendulum effect provides resource recycling by recovering banished or GY Pendulum Monsters
- Consistent inclusion in Solfachord (48% of decks) and easily searchable via Beyond the Pendulum
- Level 1 Tuner/Rank-2 material options available when present
Weaknesses
- 0 ATK/0 DEF is a severe liability in non-Pendulum contexts and against any board wipe
- Complete absence of opponent interaction—no disruption, negation, or removal capability
- Highly specialized to Pendulum archetypes; low splashability despite appearing in 15 distinct archetypes
- Temporary summon effect (banish on exit) limits long-term recursion ceiling
- Once-per-turn restriction on Pendulum effect caps reuse potential
Counters / choke points
- Any board wipe or mass removal (0/0 body cannot survive)
- Ash Blossom & Joyous Spring (if targeting a Pendulum search line)
- Imperial Order or similar negation (stops Pendulum Zone activation)
Best use
Extender and recursion engine in Pendulum-focused combo lines. Decks: Solfachord, Metalfoes, Lyrilusc, other Pendulum archetypes. Suggested copies: 2.
Evidence & gaps
- Verified: Runs in 27 Solfachord/Pendulum decks (deck data.total decks); Average 1.74 copies per deck, distribution 1x=14, 2x=6, 3x=7 (copies per deck); Solfachord dominance: 13/27 decks (48.1%); Gameplay type 7 (Pendulum): 88.9% of sample (archetypes, formats); Top partner: Beyond the Pendulum at 63% co-occurrence (top partners); Card text: Level 1 Pendulum Monster that summons another Level 1 from Extra Deck on entry; Pendulum effect recovers banished/GY Pendulums (description)
- Observed: Appears in 15 distinct archetypes, but most are 1–3.7% except Solfachord (48.1%), indicating thin secondary homes (archetype distribution); Consistent partnership with Solfachord support cards (DoSolfachord Cutia 55.6%, ReSolfachord Dreamia 55.6%, etc.)
- Inferred: Combo conversion: estimated as one Level 1 summon per entry plus one recovered Pendulum per Pendulum Zone activation; multiplies within Solfachord synergy but real ceiling unknown; Accessibility: searchable via Beyond the Pendulum; live in opening hand if you have Pendulum engine setup; Resource economy: +1 from each effect per turn, but constrained by once-per-turn clause and temporary summon costs; Specialization: 48% Solfachord, 52% spread across 14 other archetypes; suggests strong primary synergy, weak secondary adoption
- Data gaps: No combos supplied — combo conversion is text-only inference, not verified from actual board examples or power indices No guides supplied — no human context on optimal role, deckbuilding tips, or archetype-specific synergies No banlist token — assumed unlimited (3 copies legal); no ban status verification for any format No usage statistics (StatisticsCard) — archetype inclusion % inferred from 27-deck sample only; long-term consistency and historical prevalence unknown No Top-Card ranking — metagame competitiveness and tier placement unknown






