Spell
NormalPendulum Call
Archetype:
Magician
View:
5302
Discard 1 card; add 2 "Magician" Pendulum Monsters with different names from your Deck to your hand, also, until the end of your opponent's next turn after this card resolves, "Magician" cards in your Pendulum Zones cannot be destroyed by card effects. You can only activate 1 "Pendulum Call" per turn. You cannot activate this card if you activated a "Magician" monster's Pendulum Effect this turn.
Pendulum Call — Power Evaluation
Final Score: 63 ± 5 · Confidence: Medium
- Intrinsic: 61 · Deck: 64 · Meta: provisional
- Primary role: Searcher / Tutor · Secondary: Combo enabler, Utility
Why it scores here
Pendulum Call is a fundamental enabler for Magician Pendulum strategies, reliably searching two specific monsters and providing temporary protection. While the +1 card advantage and archetype-specific searchability make it valuable in dedicated Magician decks across 51 distinct homes, the lack of offensive interaction, the discard cost, and restrictions on activation after Pendulum Effects limit its overall power. The card excels as a setup piece in decks built around it but offers minimal value outside Pendulum-centric strategies.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Appears in 400 decks with 2-3 copies most common; restricted by once-per-turn and post-Pendulum-Effect activation clause (verified) |
| Combo & Conversion | 68 | Searches two Magician Pendulum Monsters for hand setup and protection; enables scale establishment but no combo data provided to verify conversion depth (inferred) |
| Resource Economy | 72 | Provides net +1 card advantage (discard 1, add 2 from Deck); standard search-based economy with once-per-turn cap (verified) |
| Effect & Interaction | 35 | Offers only defensive protection to Pendulum Zone monsters; lacks negation, removal, or offensive interaction (verified) |
| Material Utility | 5 | Normal Spell card with no material utility as it cannot function as Synchro, XYZ, or other material (verified) |
| Resilience & Flexibility | 52 | One-time activation with temporary protection until opponent's next turn end; restricted by Pendulum Effect interactions and once-per-turn clause (verified) |
| Deck-Building Efficiency | 75 | Clean one-slot inclusion; archetype-specific but widely adopted across 51 Magician-related archetypes at 2-3 copies per deck (observed) |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Combo enabler. Intrinsic ≈ 61, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Searches two archetype-specific Pendulum monsters from Deck for hand setup
- Provides temporary protection to Pendulum Zone monsters against destruction
- Generates net +1 card advantage despite discard cost
- Appears in 51 distinct archetype homes with strong partner synergies
- Commonly run at 2-3 copies, indicating reliable and efficient inclusion
Weaknesses
- No offensive interaction; purely defensive and setup-focused
- Restricted by once-per-turn activation and post-Pendulum-Effect clause
- Discard cost requires careful deck building to maximize value
- Zero material utility as a Normal Spell card
- Archetype-specific to Magician Pendulum monsters; not splashable across diverse decks
Counters / choke points
- Negation of Spell activation (hand traps, Synchro/XYZ negators)
- Cards that punish discard mechanics
- Disruption to Pendulum Zones before protection resolves
Best use
Core enabler for Pendulum scale setup and protection. Decks: Supreme King Pendulum, Odd-Eyes Pendulum, Performapal Pendulum, Pendulum Magician, Magician Girls. Suggested copies: 2.
Evidence & gaps
- Verified: Searches 2 Magician Pendulum Monsters with different names from Deck to hand; Costs 1 discard to activate main effect; Provides protection to Magician cards in Pendulum Zones until end of opponent's next turn; Once per turn activation limit; Cannot activate if a Magician monster's Pendulum Effect was activated this turn; Appears in 400 decks, predominantly at 2-3 copies per deck; Top partners are Harmonizing Magician, Performapal Skullcrobat Joker, and Astrograph Sorcerer
- Observed: Appears in 51 distinct archetypes with Supreme King and Odd-Eyes as primary homes; 68% of decks run gameplay type 7; 14% each use types 4 and 3; Most commonly run at 3 copies (38.5%) or 2 copies (31.2%); Featured in 6 guides across Pendulum strategies; Co-appears with scale setup and search support cards in partner analysis
- Inferred: Card enables Pendulum scale establishment by searching two monsters with potentially differing scales; Discard cost offset by +1 net card advantage from adding 2 cards from Deck; Protection effect has situational value against cards targeting Pendulum Zones; Post-Pendulum-Effect restriction creates deck sequencing considerations; Core dependency in Magician Pendulum strategies given universal deck inclusion
- Data gaps: No combo evidence provided; combo conversion inferred from text alone No banlist or legal status token; assumed unlimited (3 copies) across formats No usage statistics (StatisticsCard); archetype inclusion percentages from deck sample inference only No detailed combo flow examples to verify real-world conversion depth No data on protection effect performance against common disruption strategies






