Pendulum Area
Trap Normal

Pendulum Area

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If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon for the rest of this turn, except by Pendulum Summon.




 
 
AI Power Analysis
Floodgate/ControlConfidence: MediumEvaluated Oct 5, 2026
57± 6/ 100
Power Score
Intrinsic 54
Deck 59

Pendulum Area — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 59 · Meta: provisional
  • Primary role: Floodgate/Control · Secondary: Utility

Why it scores here

Pendulum Area locks Special Summons (except Pendulum) for the rest of the current turn, providing real disruption in Pendulum-heavy decks; however, the lock duration ends at the current turn's End Phase, leaving the opponent's next turn unaffected. The card requires all your monsters to be Pendulum types (restrictive condition) and costs 2 of your own Pendulum cards with no follow-up combo payoff. Strong inclusion across 169 decks in 27 archetypes confirms accessibility within Pendulum homes, but zero combo evidence prevents measuring actual conversion into wins.

Axis scores

Axis Score Evidence
Accessibility 65 Accessible in Pendulum decks (91.7% of 169 decks are Pendulum-focused gameplay), though the condition 'all monsters must be Pendulum' severely restricts activation windows. (observed)
Combo & Conversion 42 No combo evidence; text shows the card disrupts but does not build a board—destroys your own Pendulum cards with no synergistic follow-up into combo lines. (inferred)
Resource Economy 48 Destroys 2 of your own Pendulum cards with no card-advantage return or refuel, resulting in a −2 resource swing offset only by Pendulum recycling potential. (verified)
Effect & Interaction 62 Locks both players' Special Summons except Pendulum for the rest of the current turn (not extending into opponent's next turn), providing situational disruption with a hard exception. (verified)
Material Utility 0 Trap Card with no material body, level, attribute, or support value when used as material; zero utility. (verified)
Resilience & Flexibility 35 Single-activation effect per turn; strictly dependent on Pendulum field state—negated entirely by any non-Pendulum monster on field or deck transitions to hybrid strategies. (inferred)
Deck-Building Efficiency 72 Clean in pure Pendulum decks; 2–3 copy distribution is standard with no garnet risk, though becomes a brick if deck diversifies away from Pendulum monsters. (observed)

Calculation

Weight profile: Primary role: Floodgate/Control. Intrinsic ≈ 54, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)

Strengths

  • Locks Special Summons (except Pendulum) for in-turn disruption against non-Pendulum combo lines
  • Extremely portable: runs in 27 distinct archetypes with 91.7% playing pure Pendulum strategies
  • Strong card partnerships (Exceed the Pendulum 91.1%, Beyond the Pendulum 88.8%) indicate reliable support ecosystem
  • Standard 2–3 copy inclusion shows stable deck-building confidence

Weaknesses

  • Restrictive activation condition: all monsters on field must be Pendulum types
  • Lock window limited to rest of current turn only; opponent's next turn is unaffected
  • Costs 2 of your own Pendulum cards with no winning-value follow-up measured
  • Zero combo evidence—actual board impact and conversion to wins unmeasured
  • Becomes dead if deck runs any non-Pendulum Extra Deck summons

Counters / choke points

  • Any non-Pendulum monster on field (Synchro, Fusion, Xyz, Link) disables activation entirely
  • Effect negation (Ash Blossom & Joyous Spring, Infinite Impermanence) stops resolution
  • Opponent's Pendulum Summon lines bypass the lock entirely

Best use

Current-turn Special Summon lock in pure Pendulum strategies. Decks: Supreme King, Odd-Eyes, Abyss Actor, Pendulum Magician. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text locks Special Summons except Pendulum for the rest of the current turn; Activation requires all monsters on field to be Pendulum types; Costs 2 cards from player's Pendulum Zones; Appears in 169 recent main-deck lists across Sept 2023–Sept 2026; Standard 2–3 copy distribution; Used across 27 distinct archetypes
  • Observed: Supreme King decks: 18.3% inclusion (31 of 169); Odd-Eyes decks: 17.8% inclusion (30 of 169); Abyss Actor decks: 11.8% inclusion (20 of 169); 91.7% of decks are Pendulum-focused gameplay type; Average 2.22 copies per deck; Partnered with Exceed the Pendulum in 91.1% of decks
  • Inferred: Primary role is Floodgate/Control—locks Special Summons as disruption; Activation window limited to decks maintaining all-Pendulum boards; Lock duration ends at End Phase of current turn, not extending to opponent's next turn; Deck-specific nature despite broad archetype distribution; Combo conversion power unmeasured (no combo data supplied)
  • Data gaps: No combos supplied—combo conversion and actual board-power impact are text-only inference No guides supplied—deck strategy context and role explanation missing No banlist information—assumed unlimited (3 copies legal) No usage statistics (StatisticsCard)—archetype inclusion percentages inferred from 400-deck sample only No top-card rankings—unclear if this is a format staple at competitive level











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