Patroid
EARTH 4

Patroid

  • Archetype:
  • Roid

  • ATK:
  • 1200

  • DEF:
  • 1200

  • View:
  • 3401




Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position.




 
 
AI Power Analysis
UtilityConfidence: LowEvaluated Oct 5, 2026
22± 8/ 100
Power Score
Intrinsic 22

Patroid — Power Evaluation

Final Score: 22 ± 8 · Confidence: Low

  • Intrinsic: 22 · Deck: — · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Patroid scores as a weak utility piece due to its purely informational effect and complete lack of board disruption, resource generation, or combo potential. Without any deck or combo evidence, its actual utility in practice remains unknown, but the effect text alone—merely peeking at a face-down card with no follow-up—provides minimal practical value in competitive play. As a Level 4 body, Patroid can serve as generic Xyz material, but the 1200 ATK/DEF stats and unclear archetype support offer no compelling reason to include it over stronger alternatives. The evaluation is highly provisional, pending real-world deck and combo data.

Axis scores

Axis Score Evidence
Accessibility 25 Patroid is a generic Level 4 body with no built-in search or access method, and its effect is only useful if the opponent controls face-down cards. (inferred)
Combo & Conversion 5 The card does not generate combo value or extend existing lines; it provides only information gathering with no board development. (verified)
Resource Economy 8 The effect returns no card advantage, draws no cards, and retrieves no resources—it is pure −1 with no return for deck slot. (verified)
Effect & Interaction 5 Peeking at face-down cards creates zero disruption; the opponent can reset the card immediately, making this purely informational rather than interactive. (verified)
Material Utility 35 As a Level 4 1200 ATK/DEF Machine, Patroid serves as usable Xyz material, though its below-average stats make it awkward for most generic synergies. (inferred)
Resilience & Flexibility 20 The effect is dependent on the opponent having face-downs and cannot respond to threats; without protection or recursion, the card has limited resilience across matchups. (inferred)
Deck-Building Efficiency 15 While taking only one deck slot with no inherent lock-in, the card's extremely situational effect and unclear archetype support make its value highly questionable as a main-deck inclusion. (inferred)

Calculation

Weight profile: Utility (no clear role). Intrinsic ≈ 22, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos supplied)

Strengths

  • Generic Level 4 body usable as Xyz material
  • Clear, unambiguous card text with no fiddly interactions
  • Can be summoned naturally without restrictions

Weaknesses

  • Purely informational effect with zero board disruption
  • No card advantage or resource generation
  • Effect is dependent on opponent's game state (face-downs required)
  • Below-average ATK/DEF stats for Level 4
  • Unclear archetype support or synergies (Roid)
  • Extremely limited practical value in competitive play

Counters / choke points

  • Any archetype that doesn't set cards (the effect becomes useless)
  • Any strategy that fills the field with face-up monsters
  • Effect-negating cards like Effect Veiler or Impermanence

Best use

Utility / Material body. Decks: Roid (if viable).

Evidence & gaps

  • Verified: Card text: 'Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position.'; Type: Effect Monster, Level 4, 1200 ATK / 1200 DEF; Attribute: EARTH, Race: Machine, Archetype: Roid; Formats: TCG, OCG, MasterDuel, DuelLinks; The effect creates zero disruption and no board state change
  • Inferred: As a Level 4 body, Patroid can serve as Xyz material for generic Level 4 monsters; The effect is purely informational with no strategic follow-up; Roid archetype membership suggests potential home-specific uses, but without deck data, this remains speculative; The card is situational, requiring the opponent to control face-down cards for any value
  • Data gaps: No decks supplied — deck inclusion, synergies, and practical utility unknown No combos supplied — combo conversion is text-only inference No guides supplied — no human context on strategic application No banlist token — assuming 3 copies (unlimited) No usage statistics (StatisticsCard) — archetype inclusion percentage unknown No Top-Card ranking data — real-world competitive viability unverified











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