Particle Fusion
Spell Normal

Particle Fusion

  • Archetype:
  • Gem-

  • View:
  • 3159




Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 5, 2026
58± 8/ 100
Power Score
Intrinsic 58
Deck 61

Particle Fusion — Power Evaluation

Final Score: 58 ± 8 · Confidence: Medium

  • Intrinsic: 58 · Deck: 61 · Meta: provisional
  • Primary role: Extender · Secondary: Combo enabler

Why it scores here

Particle Fusion enables Gem-Knight Fusion summons with strong consistent synergy—all 18 running decks pair it with core Gem-Knight Fusion monsters and it appears across 8 distinct archetypes including Adamancipator and Hole. However, the complete absence of combo evidence prevents verification of its actual board-building impact, and the card itself provides no disruption, relying entirely on Fusion synergy for value. The secondary ATK-boost effect adds conditional utility, but without metagame context or combo data, its power is bounded by deck-focused evidence alone.

Axis scores

Axis Score Evidence
Accessibility 72 Appears in 18 decks across 8 distinct archetypes with 1.44 average copies per deck, 100% main-deck inclusion, and confirmed routes through both Gem-Knight and generic Fusion shells. (observed)
Combo & Conversion 68 Text enables Fusion summons with ATK-boost secondary effect; all 18 running decks include Gem-Knight Fusion monsters suggesting board synergy, but 0 recorded combos prevent direct power measurement. (inferred, data gap)
Resource Economy 65 Costs 1 card to enable a Fusion summon (roughly even); secondary Graveyard effect provides small bonus value for ATK boost to summoned monster. (inferred)
Effect & Interaction 8 Provides zero direct disruption, negation, or removal—purely board-enabling with no opponent interaction capability. (verified)
Material Utility 5 Is a Spell Card with zero inherent material value for Monster summons; cannot be used as Tuner, Synchro material, or body. (verified)
Resilience & Flexibility 55 Vulnerable to Fusion summon negation mid-combo; secondary Graveyard effect can activate on future turns if materials were successfully sent, providing limited recovery. (inferred)
Deck-Building Efficiency 70 Non-restrictive Spell Card with no self-locking effects; light deck-building cost evidenced by 1.44 average copies and successful integration into 8 distinct archetypes. (observed)

Calculation

Weight profile: Primary role: Extender. Intrinsic ≈ 58, Deck ≈ 61, Meta = provisional. Modifiers: Mild brick/dead-hand risk (-2). Final formula: 0.40*Intrinsic(58) + 0.60*Deck(61) minus 2-point brick modifier = 58

Strengths

  • 100% partnership with Gem-Knight Fusion core cards confirms archetype fit
  • Splashable into multiple non-archetype homes (Adamancipator, Hole, generic Fusion)
  • Secondary Graveyard effect provides conditional ATK boost and ongoing utility
  • Light copy requirement (avg 1.44 per deck) reduces brick risk compared to high-copy cards

Weaknesses

  • No recorded combos—actual board-building power is unverified by combo data
  • Provides zero opponent interaction, negation, or disruption
  • Can be dead in hand if Fusion materials are not set up before activation
  • Vulnerable to Fusion summon negation (Artifact Lancea, Abyss Dweller on GY materials)
  • Spell Card body has no material value or synergy with non-Fusion strategies

Counters / choke points

  • Fusion summon negation effects (Artifact Lancea when materials are sent)
  • Graveyard lockdown (Abyss Dweller, macro effects if materials are sent)
  • Hand traps that interrupt before Fusion summon resolves (Ash Blossom & Joyous Spring)
  • Field wipe effects that remove materials before the effect can be declared

Best use

Extender enabling Fusion monster boards. Decks: Gem-Knights, Adamancipator, Hole, Fusion-focused shells.

Evidence & gaps

  • Verified: Card text: Normal Spell enabling Gem-Knight Fusion summons with secondary ATK-boost from sent materials; Appears in 18 decks, all main-deck (0 side-deck); 100% co-occurrence with Gem-Knight Fusion monsters in all 18 running decks; Is a Spell Card; not a top card; no banlist restrictions noted (assumed 3 copies)
  • Observed: Appears across 8 distinct archetypes: Gem-Knights (3 different archetype IDs spanning 10 decks), Fusion, Hole, Adamancipator, Sự kiện Fusion, Book of (8 remaining decks); Average 1.44 copies per deck (distribution: 1 copy in 12 decks, 2 copies in 4 decks, 3 copies in 2 decks); Top 10 partners are all Gem-Knight Fusion monsters or related cards (100% co-deck rate with Master Diamond, Seraphinite, Fusion); Played in Adamancipator and Hole decks suggests some generic Fusion shell appeal
  • Inferred: Primary role is Extender enabling Fusion-based combo lines (text-based, no combo data); Combo conversion estimated from consistent Fusion monster partnerships and secondary ATK-boost mechanic; Material requirement suggests some setup cost before this spell becomes live; Cross-archetype appearances suggest value extends beyond pure archetype synergy
  • Data gaps: No combos recorded (0 combos)—cannot measure actual board-building power or starter efficiency No guide mentions—cannot verify role/synergy from expert sources No usage statistics (StatisticsCard)—archetype inclusion percentages based only on 18-deck sample No banlist data—assuming 3 copies legal in all formats No metagame context—cannot assess format-specific power; meta power remains null











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