Orcustrated Core
Trap Continuous

Orcustrated Core

  • Archetype:
  • Orcust

  • View:
  • 3999




Once per turn: You can banish 1 monster from your field or GY, then target 1 "Orcust" or "World Legacy" card you control, except "Orcustrated Core"; neither player can target it with card effects this turn (even if this card leaves the field). If other "Orcust" and/or "World Legacy" card(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead.




 
 
AI Power Analysis
Negation/InteractionConfidence: MediumEvaluated Oct 5, 2026
54± 6/ 100
Power Score
Intrinsic 56
Deck 61

Orcustrated Core — Power Evaluation

Final Score: 54 ± 6 · Confidence: Medium

  • Intrinsic: 56 · Deck: 61 · Meta: provisional
  • Primary role: Negation/Interaction

Why it scores here

Orcustrated Core is a specialized protection piece that anchors Orcust control strategies by shielding key pieces from targeting and destruction. Its 100% co-deck rate with core Orcust cards (Cymbal Skeleton, Harp Horror, Dingirsu, Galatea) and consistent inclusion across 35.8% of Orcust decks demonstrate essential archetype integration. However, the card lacks independent combo generation, cannot be tutored, and requires existing field presence to function—limiting its versatility. While its banish cost aligns with Orcust synergies and its protective effect persists even if this card leaves the field, the score reflects that it is a conditional support card rather than a free splice or high-impact board piece.

Axis scores

Axis Score Evidence
Accessibility 62 Continuous Trap requiring field setup; live in typical Orcust game states but not immediately playable turn 1 as raw draw (verified: 1.04 copies per deck across 67 Orcust-primary decks).
Combo & Conversion 48 Provides protection and synergy but generates no card advantage or bodies independently; serves as glue to maintain existing threats rather than building new combos (inferred: no combo evidence supplied, archetype-dependent role).
Resource Economy 56 Banish cost fuels Orcust GY synergies (Harp Horror recursion, Longirsu tutoring); protection via self-sacrifice trades this card for preservation of board state (inferred: cost aligns with archetype synergies).
Effect & Interaction 48 Soft protection from targeting and destruction; not a hard negation or board wipe answer, and does not stop non-targeting destruction or bounce effects (verified: card text grants one-turn targeting lock plus destruction mitigation).
Material Utility 32 As a Continuous Trap, has minimal material utility; not searchable and not a generic material provider (inferred: trap frame type limits reuse as fusion/synchro/xyz material).
Resilience & Flexibility 58 Persistent Continuous Trap with protection effect that lingers even after card leaves field; however, vulnerable to trap removal and archetype-locked to Orcust/World Legacy cards (verified: card text and deck presence in Control-type gameplay).
Deck-Building Efficiency 54 Archetype-locked to Orcust/World Legacy themes; runs at 1.04 copies per deck suggesting single-copy is standard; moderate deck cost but not a free splice (observed: 1-2 copy distribution across 67 decks).

Calculation

Weight profile: Negation/Interaction primary role. Intrinsic ≈ 56, Deck ≈ 61, Meta = provisional. Modifiers: Archetype-locked penalty (-3); No combo evidence uncertainty (-2). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)

Strengths

  • Protects core Orcust pieces from targeting and destruction in a single-card package
  • Banish cost provides beneficial synergy with Orcust GY effects and recovery routes
  • 100% co-deck rate with core Orcust pieces demonstrates essential role in the archetype
  • Protection persists even if this card leaves the field (maintained after activation)

Weaknesses

  • Archetype-locked to Orcust/World Legacy cards; unusable outside these themes
  • Requires existing field presence to be useful; dead draw if no Orcust/World Legacy cards in play
  • Vulnerable to trap removal (Cosmic Cyclone, Twin Twisters, etc.)
  • Soft protection does not stop non-targeting destruction effects (Lightning Storm, Raigeki, etc.)
  • Cannot be tutored; Continuous Trap frame limits search accessibility

Counters / choke points

  • Cosmic Cyclone and Twin Twisters (trap removal)
  • Lightning Storm, Raigeki, and other non-targeting board wipes
  • Bounce effects that bypass targeting lock (Return Berserk, Book of Moon)
  • Return-to-hand effects (Compulsory Evacuation Device) that circumvent targeting protection

Best use

Protection/Control support piece in main deck. Decks: Orcust, Orcust Zombies, Orcust Diabellstar, World Legacy. Suggested copies: 1.

Evidence & gaps

  • Verified: Orcustrated Core is a Continuous Trap with once-per-turn targeting protection and destruction mitigation for Orcust/World Legacy cards (card text); Appears in 67 recent decks with 100% co-deck rate with core Orcust pieces (Cymbal Skeleton, Harp Horror, Knightmare, Dingirsu, Galatea); Card text permits effect persistence even if this card leaves field after targeting protection is applied
  • Observed: Orcust decks run 1.04 copies on average (64 decks with 1 copy, 3 decks with 2 copies); Primary home is Orcust archetype (35.8% of deck sample, 24 of 67 decks); Appears in 13 distinct archetypes but concentrated in Control-type gameplay (74.6% of decks)
  • Inferred: Banish cost provides synergy with Orcust GY-based recovery lines (Harp Horror recursion, Longirsu tutoring paths); Protection is soft negation preventing targeting but not stopping non-targeting destruction effects; Archetype-locked role limits portability across diverse deck strategies
  • Data gaps: No combos supplied — combo conversion is text-only inference No guides supplied — advanced usage patterns unknown No banlist token — assumed 3 copies (unlimited) No usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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