One-Time Passcode
Spell Normal

One-Time Passcode

  • View:
  • 4640




Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 5, 2026
61± 5/ 100
Power Score
Intrinsic 63
Deck 59

One-Time Passcode — Power Evaluation

Final Score: 61 ± 5 · Confidence: Medium

  • Intrinsic: 63 · Deck: 59 · Meta: provisional
  • Primary role: Material body · Secondary: Deckbuilding utility, Generic body generator

Why it scores here

One-Time Passcode scores as a reliable filler body generator that converts spell-card slot efficiency into Level-4 Cyberse material across 61 distinct archetypes. Its 2000 ATK/2000 DEF token provides clean, ungated material for Synchro and Xyz combos without garneting risk, but the card itself generates no card advantage, no disruption, and no board interaction—limiting it to a passive supporting role. The once-per-turn activation and 232-deck inclusion (64.7% with Cynet Mining) confirm consistent accessibility, but the token's vanilla stats and the card's absence from recorded combo boards cap its power ceiling.

Axis scores

Axis Score Evidence
Accessibility 55 Splashable across 61 archetypes with flexible 1–3 copy inclusion and no garnet risk as a Spell Card; appears in 232 decks. (observed)
Combo & Conversion 45 Generates a single Level-4 body for Synchro/Xyz enablement with no direct combo starter, draw, or advantage; inferred from strong partners like Firewall Dragon (40.5% co-inclusion). (inferred)
Resource Economy 40 Costs 1 Spell slot and 1 activation for 1 token with no card advantage, draw, or GY refuel; once-per-turn limit prevents spam. (verified)
Effect & Interaction 25 The card and its generated token produce zero negation, removal, disruption, or opponent interaction. (verified)
Material Utility 70 Creates a clean Level-4 Cyberse/LIGHT token (2000 ATK/2000 DEF) ideal for Synchro and Xyz material without restrictive effects or locks. (verified)
Resilience & Flexibility 50 Once-per-turn activation and token fragility are offset by no self-locking effects and flexible spell activation across the turn. (verified)
Deck-Building Efficiency 65 Non-garneted Spell Card splashable across 61 archetypes with no deck-restricting locks; average 1.37 copies confirm flexible run counts. (observed)

Calculation

Weight profile: Material body primary role (1.0). Intrinsic ≈ 63, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Splashable across 61 archetypes with no deck-restricting effects or locks
  • Clean Level-4 Cyberse/LIGHT material provider for Synchro and Xyz combos
  • Non-garneted Spell Card with flexible 1–3 copy inclusion and no activation cost
  • Strong deck partners confirm real synergy: Cynet Mining (64.7%), Firewall Dragon (40.5%), Backup Secretary (56%)
  • Flexible activation timing; can be used freely across the turn without self-locking

Weaknesses

  • Generates zero card advantage, draw, or resource refuel
  • Produces no disruption, negation, or opponent interaction
  • Once-per-turn activation limit prevents token spam and scaling
  • Vanilla 2000 ATK/2000 DEF token is fragile to removal and board wipes
  • Passive role as filler body limits combo conversion and power ceiling
  • Zero appearances in recorded combo boards; combo contribution is text-only inference

Counters / choke points

  • Board wipes and removal spells destroy the token
  • Decks that don't require Level-4 material find minimal value
  • High-disruption formats that punish slow setup limit reliably activating the card

Best use

Level-4 Cyberse/LIGHT material provider and filler body generator for Synchro and Xyz enablement. Decks: Code Talker, Cyberse, Firewall, Mathmech.

Evidence & gaps

  • Verified: Card text: Special Summons Level-4 Cyberse/LIGHT token (2000 ATK/2000 DEF) in Defense Position; Once-per-turn activation limit enforced; Appears in 232 decks across 61 distinct archetypes; Card generates zero card advantage, zero disruption, zero self-synergy; Non-garneted Spell Card with flexible activation
  • Observed: 25.4% of Code Talker decks run it (59/232 decks); 9.9% of Cyberse decks run it (23/232 decks); Average 1.37 copies per deck; range 1–3; Top partner Cynet Mining at 64.7% co-inclusion; 40.5% co-inclusion with Firewall Dragon indicates Synchro role; Listed as Staple in Mekk-Knight Crusadia guide
  • Inferred: Primary role: Level-4 Synchro and Xyz material provision (inferred from card text and top partners); No garnet risk: Spell activation is optional and flexible; Combo conversion limited to material provision, not combo initiation or extension; Generic utility across Cyberse and Level-4-dependent strategies (61 archetypes)
  • Data gaps: No combos supplied — combo conversion is text-only inference No banlist token — assumed 3 copies (unlimited) No usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only No guide snippets detailing card's specific role (only listed as staple)











https://metaduelist.com/
Top