Trap
NormalOmega Judgment
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3189
Target 1 face-up Monster Card in your Spell & Trap Zone and 2 cards your opponent controls; destroy them.
Omega Judgment — Power Evaluation
Final Score: 59 ± 8 · Confidence: Medium
- Intrinsic: 60 · Deck: 59 · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Omega Judgment is a removal trap: it destroys one opposing Spell & Trap Zone monster and two cards the opponent controls, for the cost of one of your own face-up monsters in the Spell & Trap Zone. That is a net swing of roughly +1 card with a targeted, hard-to-avoid effect, so effect_interaction and resource_economy carry the score. The monster-in-Spell & Trap-Zone requirement limits when it can be used, and no combo or guide evidence shows how often that condition is met, so accessibility and resilience are held down. High deck counts (41 decks across 20 archetypes) confirm it is a reliably played staple, but that frequency did not earn points by itself. Its body has no material value, so material_utility is near zero.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | 41 decks across 20 archetypes at about 1.4 copies each confirm it is routinely accessible, but the face-up monster-in-S/T-zone condition is not met in every board (verified deck stats; the condition is verified text). |
| Combo & Conversion | 35 | No combo boards are recorded, so conversion is text-only: a two-for-one-plus removal effect with no board-building step (inferred). |
| Resource Economy | 60 | Destroying three cards for one of your own monsters is roughly a +1 net exchange (inferred from text). |
| Effect & Interaction | 62 | Targets up to three cards across both fields in one activation, and the destruction is hard to play around (verified text; trap-negation risk is inferred). |
| Material Utility | 10 | A trap card cannot be used as material, so its body contributes nothing here (verified card type). |
| Resilience & Flexibility | 40 | Being a set trap, it can be negated by hand traps and needs a monster in your Spell & Trap Zone to activate (inferred from card type and text). |
| Deck-Building Efficiency | 65 | Plays one copy in most decks with no garnet or lock restriction, though it needs a monster to sacrifice in the Spell & Trap Zone (verified deck copies; the monster condition is verified text). |
Calculation
Weight profile: Primary role Removal / Negation only; no secondary role recorded, so no 0.7/0.3 blend. Intrinsic ≈ 60, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Destroys up to three cards across both fields in one activation
- Net card advantage of about +1 for a single monster
- Played in 41 decks across 20 archetypes, so it is portable across homes
Weaknesses
- Requires a face-up monster in your Spell & Trap Zone to activate
- No combo or starter evidence, so its board-building value is unproven
- Being a trap, it can be negated before it resolves
Counters / choke points
- Trap-negation effects, such as Ash Blossom & Joyous Spring, if they can negate the activation (inferred from card type)
Best use
Removal / Negation. Decks: Infernoble Knight, Centur-Ion, Relinquished. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: targets 1 face-up monster in your Spell & Trap Zone and 2 cards your opponent controls, then destroys them; 41 decks, 20 distinct archetypes, average 1.39 copies per deck (deck stats)
- Observed: Ash Blossom & Joyous Spring co-occurs in 61% of decks running this card; 75.6% of decks use gameplay type 7 (deck stats)
- Inferred: Net advantage of about +1 from losing one own monster for three opposing targets; Trap activation can be negated by hand traps; Monster-in-S/T-zone requirement is the main access limit
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies assumed no usage statistics (StatisticsCard), so archetype inclusion is from the deck sample only no evidence of which cards supply a face-up monster in the Spell & Trap Zone






