EARTH
2Oilman
ATK:
400
DEF:
400
View:
3505
Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Oilman — Power Evaluation
Final Score: 56 ± 7 · Confidence: Medium
- Intrinsic: 55 · Deck: 56 · Meta: provisional
- Primary role: Utility (Union Support) · Secondary: Recovery/Recursion, Material body
Why it scores here
Oilman is a Union support card that provides marginal resource advantage (draw on battle destruction) and destruction protection in Machine-type decks. While it appears in ABC (50%), Machina, Gadgets, and Ancient Gear strategies, its effects are conditional and do not generate combos or significant board development. The 400 ATK/DEF body has minimal material value, and the card earns its moderate score from clean deckbuilding efficiency and reliable accessibility within Machine-centric homes, not from intrinsic board-making power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Level 2 with no special summon condition, accessible via Machine searchers, and always has targets in ABC/Machina/Gadgets. (verified) |
| Combo & Conversion | 35 | No combo data exists; card text requires an existing Machine-type monster on-field and triggers only on battle destruction, enabling no standalone board. (inferred) |
| Resource Economy | 52 | Grants +1 card when equipped monster destroys opponent's monster in battle—a conditional, low-frequency effect. (verified) |
| Effect & Interaction | 20 | Protection via destruction replacement is soft one-time interaction; no negation, removal, or disruption. (verified) |
| Material Utility | 52 | 400/400 body is low-stat; EARTH Machine typing fits specific decks, and unequip mechanic enables recovery. (inferred) |
| Resilience & Flexibility | 50 | Unequip and revive once per turn offers modest recovery, but card lacks multi-turn resilience or interaction redundancy. (inferred) |
| Deck-Building Efficiency | 68 | Minimal slot cost, runs 1–2 copies cleanly across ABC (50%), Machina, Gadgets, and Ancient Gears with no garnet risk. (observed) |
Calculation
Weight profile: 0.7 Utility + 0.3 Recovery/Recursion. Intrinsic ≈ 55, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Accessible in four distinct Machine archetypes (ABC, Machina, Gadgets, Ancient Gears)
- No special summon condition; searchable by Machine-type effects
- Destruction protection via replacement effect reduces removal pressure on equipped monster
- Unequip + revive mechanic provides turn-after-turn flexibility and recovery
Weaknesses
- Draw effect is conditional and infrequent, requiring opponent's monster destruction in battle
- 400/400 stats contribute minimal material value or board presence
- Cannot generate combos or multi-card lines; requires pre-existing Machine body
- No opponent-facing disruption, negation, or removal—purely protective and card-advantage
Counters / choke points
- Effect negation (e.g., Ash Blossom & Joyous Spring) blocks unequip/revive reuse
- Equipped monster removal that replaces Oilman (destruction replacement consumes the shield)
- Cards targeting the equip effect directly or cards clearing equipment zones
Best use
Union protection and incremental draw enabler in going-first Machine strategies. Decks: ABC, Machina, Gadgets, Ancient Gears. Suggested copies: 1.
Evidence & gaps
- Verified: Union monster with equip/unequip dual-mode effect and once-per-turn activation (card text); Draw 1 card when equipped monster destroys opponent's monster by battle (card text); Destruction replacement protection—prevents destruction of equipped monster (card text); Appears in ABC (50%), Machina (16.7%), Gadgets (16.7%), Ancient Gears (16.7%); Runs 1–2 copies per deck, averaging 1.5 across 6-deck sample
- Observed: 50% inclusion rate in ABC decks (3 of 6 in sample); 100% main-deck placement across all six decks; Top partners exclusively Machine-type bodies (Machina Fortress, Gadgets, Ancient Gear Engineer); Consistent across four distinct Machine-centric archetypes
- Inferred: Accessibility moderately high due to Level 2 body with no condition, modulated by Machine-target requirement; Combo conversion low because card enables no multi-step lines; text requires pre-existing board piece; Resource economy moderate from conditional draw trigger (battle destruction only, not reliable); Effect interaction minimal—destruction replacement is soft, one-off protection without disruption; Material utility moderate due to low stats (400/400) offset by EARTH/Machine support lines; Deck synergy confirmed by presence across four archetypes with Machine-synergistic partners
- Data gaps: No combos supplied — combo conversion scored by text inference only No guides supplied — no human context on meta role or strategic positioning No banlist token — assumed 3 copies (unlimited) No usage statistics (StatisticsCard) — archetype inclusion % inferred from 6-deck sample only No dated metagame sample — meta power cannot be assessed






