Oh Tokenbaum!
Trap Normal

Oh Tokenbaum!

  • View:
  • 2402




Tribute 2 or more Tokens with the same Level, then target monsters in your GY with that same Level, up to the number of Tokens Tributed; Special Summon them, but their effects are negated, also destroy them during the End Phase.




 
 
AI Power Analysis
Recovery/RecursionConfidence: LowEvaluated Oct 5, 2026
27± 6/ 100
Power Score
Intrinsic 29

Oh Tokenbaum! — Power Evaluation

Final Score: 27 ± 6 · Confidence: Low

  • Intrinsic: 29 · Deck: — · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Oh Tokenbaum! is a niche recovery tool requiring both tokens of a specific level in play and matching GY monsters to function—a rare alignment. The retrieved monsters have negated effects and are destroyed at end phase, providing only temporary vanilla bodies for one turn. Without empirical deck or combo evidence, the score reflects text-only evaluation: a specialist card with high garnet risk outside dedicated token strategies and limited resource efficiency even within them.

Axis scores

Axis Score Evidence
Accessibility 15 Card requires both tokens of specific level in play and matching GY monsters; outside token strategies it functions as a hand garnet (inferred from text).
Combo & Conversion 25 Text shows one-time token tribute to retrieve negated GY monsters then destroy them at end phase; no extended boards or combo chains generated (verified from text).
Resource Economy 35 Tributing 2+ tokens for temporary negated monsters destroyed at end phase yields roughly −1 trade with minimal recovery value (inferred from text).
Effect & Interaction 0 Card provides no opponent disruption, negation, or removal; it is purely a self-recursion tool (verified from text).
Material Utility 40 Summoned monsters serve as vanilla material bodies despite negation, but destruction at end phase limits multi-turn material chains (inferred from text).
Resilience & Flexibility 20 Card is a one-time trap with no recursion or multi-turn utility; easily disrupted by hand traps or if tokens and GY fill are unavailable (inferred from text).
Deck-Building Efficiency 30 Card is a narrow tech requiring dedicated token generation; high garnet risk outside token strategies, situational even in dedicated token decks (inferred from text).

Calculation

Weight profile: Primary role: Recovery/Recursion. Intrinsic ≈ 29, Deck ≈ —, Meta = provisional. Modifiers: garnet_risk_penalty (-2). Final formula: Intrinsic (no decks or combos supplied)

Strengths

  • Provides GY recursion in token-based strategies
  • Clear text with no complex timing rules

Weaknesses

  • Extremely limited accessibility outside token-generating decks
  • Negated effects drastically reduce utility of recovered monsters
  • Destroyed at end phase, preventing multi-turn material chains
  • Tributing tokens is a significant cost with weak return
  • No opponent interaction or disruption

Counters / choke points

  • Hand traps (Ash Blossom & Joyous Spring, Infinite Impermanence) negate activation
  • Decks without token generation cannot utilize this card
  • Cards that empty the GY prevent target availability

Best use

Niche recovery tool for GY monsters. Decks: Token-based strategies, Specialized GY-filling strategies. Suggested copies: 1.

Evidence & gaps

  • Verified: Card is a Normal Trap; Card tributes 2+ tokens of same level; Card summons GY monsters of matching level; Summoned monsters have negated effects; Summoned monsters are destroyed during End Phase; Card is legal in TCG, OCG, MasterDuel, and DuelLinks
  • Inferred: Primary role is Recovery/Recursion based on effect structure; Accessibility is low outside dedicated token decks due to setup requirements; Combo conversion is minimal because negated effects and end-phase destruction limit utility; Resource economy is weak: tributing tokens for temporary blanked monsters; Card provides no opponent interaction; Material utility is limited by negation and destruction timing; Resilience is low: one-shot trap easily disrupted by hand traps; Deckbuilding efficiency is poor outside token strategies due to garnet risk
  • Data gaps: No decks supplied—deck synergy and inclusion rates unknown No combos supplied—actual combo conversion cannot be verified No guides supplied—expert guidance on use cases unavailable No banlist token—assumed unlimited No usage statistics—archetype inclusion and typical copies unknown No Top Card ranking—metagame prevalence unknown











https://metaduelist.com/
Top