Nemleria Repeter
Trap Continuous

Nemleria Repeter

  • Archetype:
  • Nemleria

  • View:
  • 3083




If you control another "Nemleria" card: You can banish the following number of cards from your Extra Deck face-down, except "Dreaming Nemleria", then activate the appropriate effect; ● 1: Add 1 "Nemleria" card from your GY to your hand. ● 2: Any damage you take this turn is halved. ● 3: Send 1 Level 10 Beast monster you control to the GY, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use the effect of "Nemleria Repeter" once per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
60± 8/ 100
Power Score
Intrinsic 59
Deck 60

Nemleria Repeter — Power Evaluation

Final Score: 60 ± 8 · Confidence: Medium

  • Intrinsic: 59 · Deck: 60 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Recovery/Recursion

Why it scores here

Nemleria Repeter's score comes from its effect text: a once-per-turn continuous trap that, while another Nemleria card is controlled, can banish Extra Deck cards to either search a Nemleria card from the GY, halve damage taken this turn, or negate all opponent face-up monsters' effects by sending a Level 10 Beast. Its presence in all 400 sampled decks (100% co-occurrence with the Nemleria core) confirms it is a reliable, cheap slot, but that frequency was not used as a power driver. Its ATK/DEF is 0 and it cannot be material, so the material axis scores near zero.

Axis scores

Axis Score Evidence
Accessibility 62 Live in most Nemleria boards because it needs only another Nemleria card on the field, which 100% of sampled decks co-run with it (observed); no searcher routes are in the evidence (inferred, low weight).
Combo & Conversion 50 Mode 3 mass-negates opponent monsters' effects, but only with a Level 10 Beast to send, and no combo boards were supplied to show the conversion (inferred from text).
Resource Economy 60 Repeatable GY recovery of a Nemleria card and a once-per-turn activation that costs only Extra Deck banishes rather than hand or field cards (verified text, inferred advantage).
Effect & Interaction 70 Mass negation of opponent monsters' effects and damage halving are strong, hard-to-play-around effects while the trap stays face-up (verified text).
Material Utility 5 A Trap card cannot be used as material and has no level or attribute to provide (verified card frame trap).
Resilience & Flexibility 45 Continuous, so it can persist across turns, but it is a single trap that the opponent can remove or negate, and mode 3 depends on a specific Level 10 Beast (inferred).
Deck-Building Efficiency 72 Average 1.1 copies per deck with a 1-copy majority, no garnet, and the Extra Deck banish cost fits a deck that already pitches Extra Deck cards per the guide (observed plus inferred).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 59, Deck ≈ 60, Meta = provisional. Modifiers: Archetype-locked activation (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Mass negation of opponent monster effects in mode 3, usable on a single turn for a Nemleria OTK plan
  • Recurs a Nemleria card from the GY (mode 1) for repeated value while it stays on the field
  • Halves damage (mode 2) as a defensive option
  • Single copy typically, no garnet, present in all 400 sampled decks

Weaknesses

  • Requires another Nemleria card on the field before any mode can be activated
  • Mode 3 needs a Level 10 Beast in the controller's field to send
  • Once per turn, and the card is a single trap that the opponent can remove or negate
  • No combo boards in the evidence to confirm how often mode 3 is reached

Counters / choke points

  • Opponent effects that negate or destroy the face-up continuous trap (inferred from its type)
  • Removing the Nemleria card that the activation depends on (inferred from text)

Best use

Negation and recursion continuous trap in the Nemleria shell. Decks: Nemleria (archetype 1571, Gameplay 7), Nemleria (archetype 1607, Gameplay 4). Suggested copies: 1.

Evidence & gaps

  • Verified: Trap Card, Continuous, Nemleria archetype (card); Once-per-turn clause and the three modes with their costs (description); 400 of 400 sampled decks run it, average 1.1 copies (deck data); 100% usage inclusion in both Nemleria archetypes (usage statistics)
  • Observed: Co-occurs in 100% of decks with Dreaming Nemleria and other Nemleria core cards (top partners); Average 1.1 copies per deck, 42 of 400 decks run 2 (copies per deck)
  • Inferred: Mode 3 negation is a conditional, single-turn option that depends on a Level 10 Beast; Mode 1 recursion gives repeated value while the trap remains on the field; Nemleria-locked text limits generic utility despite 45 distinct archetypes in the sample
  • Data gaps: no combos supplied, so combo conversion and starter/material shares are text-only inference no banlist token, so 3 copies (unlimited) is assumed; legal copies is empty legal copies empty for all formats top-card data shows the card is not a Top Card; not used for scoring guide snippet is a single Vietnamese guide and only partly describes the card's role











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