Trap
ContinuousNemleria Repeter
Archetype:
Nemleria
View:
3083
If you control another "Nemleria" card: You can banish the following number of cards from your Extra Deck face-down, except "Dreaming Nemleria", then activate the appropriate effect; ● 1: Add 1 "Nemleria" card from your GY to your hand. ● 2: Any damage you take this turn is halved. ● 3: Send 1 Level 10 Beast monster you control to the GY, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use the effect of "Nemleria Repeter" once per turn.
Nemleria Repeter — Power Evaluation
Final Score: 60 ± 8 · Confidence: Medium
- Intrinsic: 59 · Deck: 60 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Recovery/Recursion
Why it scores here
Nemleria Repeter's score comes from its effect text: a once-per-turn continuous trap that, while another Nemleria card is controlled, can banish Extra Deck cards to either search a Nemleria card from the GY, halve damage taken this turn, or negate all opponent face-up monsters' effects by sending a Level 10 Beast. Its presence in all 400 sampled decks (100% co-occurrence with the Nemleria core) confirms it is a reliable, cheap slot, but that frequency was not used as a power driver. Its ATK/DEF is 0 and it cannot be material, so the material axis scores near zero.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Live in most Nemleria boards because it needs only another Nemleria card on the field, which 100% of sampled decks co-run with it (observed); no searcher routes are in the evidence (inferred, low weight). |
| Combo & Conversion | 50 | Mode 3 mass-negates opponent monsters' effects, but only with a Level 10 Beast to send, and no combo boards were supplied to show the conversion (inferred from text). |
| Resource Economy | 60 | Repeatable GY recovery of a Nemleria card and a once-per-turn activation that costs only Extra Deck banishes rather than hand or field cards (verified text, inferred advantage). |
| Effect & Interaction | 70 | Mass negation of opponent monsters' effects and damage halving are strong, hard-to-play-around effects while the trap stays face-up (verified text). |
| Material Utility | 5 | A Trap card cannot be used as material and has no level or attribute to provide (verified card frame trap). |
| Resilience & Flexibility | 45 | Continuous, so it can persist across turns, but it is a single trap that the opponent can remove or negate, and mode 3 depends on a specific Level 10 Beast (inferred). |
| Deck-Building Efficiency | 72 | Average 1.1 copies per deck with a 1-copy majority, no garnet, and the Extra Deck banish cost fits a deck that already pitches Extra Deck cards per the guide (observed plus inferred). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 59, Deck ≈ 60, Meta = provisional. Modifiers: Archetype-locked activation (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Mass negation of opponent monster effects in mode 3, usable on a single turn for a Nemleria OTK plan
- Recurs a Nemleria card from the GY (mode 1) for repeated value while it stays on the field
- Halves damage (mode 2) as a defensive option
- Single copy typically, no garnet, present in all 400 sampled decks
Weaknesses
- Requires another Nemleria card on the field before any mode can be activated
- Mode 3 needs a Level 10 Beast in the controller's field to send
- Once per turn, and the card is a single trap that the opponent can remove or negate
- No combo boards in the evidence to confirm how often mode 3 is reached
Counters / choke points
- Opponent effects that negate or destroy the face-up continuous trap (inferred from its type)
- Removing the Nemleria card that the activation depends on (inferred from text)
Best use
Negation and recursion continuous trap in the Nemleria shell. Decks: Nemleria (archetype 1571, Gameplay 7), Nemleria (archetype 1607, Gameplay 4). Suggested copies: 1.
Evidence & gaps
- Verified: Trap Card, Continuous, Nemleria archetype (card); Once-per-turn clause and the three modes with their costs (description); 400 of 400 sampled decks run it, average 1.1 copies (deck data); 100% usage inclusion in both Nemleria archetypes (usage statistics)
- Observed: Co-occurs in 100% of decks with Dreaming Nemleria and other Nemleria core cards (top partners); Average 1.1 copies per deck, 42 of 400 decks run 2 (copies per deck)
- Inferred: Mode 3 negation is a conditional, single-turn option that depends on a Level 10 Beast; Mode 1 recursion gives repeated value while the trap remains on the field; Nemleria-locked text limits generic utility despite 45 distinct archetypes in the sample
- Data gaps: no combos supplied, so combo conversion and starter/material shares are text-only inference no banlist token, so 3 copies (unlimited) is assumed; legal copies is empty legal copies empty for all formats top-card data shows the card is not a Top Card; not used for scoring guide snippet is a single Vietnamese guide and only partly describes the card's role






