Trap
CounterNegate Attack
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6067
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
Negate Attack — Power Evaluation
Final Score: 56 ± 5 · Confidence: Medium
- Intrinsic: 58 · Deck: 54 · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Negate Attack is a generic, reactive trap that stops attack declarations and ends the Battle Phase, making it effective against strategies relying on physical attacks. It appears in 262 decks across 90 distinct archetypes, confirming high splashability as meta-dependent tech. However, it generates no card advantage, has zero combo potential, and competes for limited trap slots against more flexible negation tools like Mirror Force and Magic Cylinder. Its score reflects solid but unexciting defensive utility in control and going-second strategies.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | High splashability across 90 archetypes confirms it is accessible as a deck-tech choice, but as a trap card it must be drawn or set manually, limiting live access in opening hands (observed). |
| Combo & Conversion | 5 | Zero combo appearances in recorded boards and no effect text supporting any combo extension means it contributes nothing to building your board (verified). |
| Resource Economy | 25 | Pure −1 trade with no card advantage, refuel, or graveyard value; only prevents damage without generating replacement resources (verified). |
| Effect & Interaction | 78 | Strong hard negation that stops attacks and ends the Battle Phase, but highly situational since it requires opponent to declare an attack (verified). |
| Material Utility | 5 | Trap cards cannot be used as synergy material; this card has no level, attribute, or race value as combo fodder or fusion material (verified). |
| Resilience & Flexibility | 40 | Once activated the trap leaves the field with no recovery or recursion; limited to single attack-declaration triggers only (verified). |
| Deck-Building Efficiency | 65 | Clean inclusion with no locks or deck restrictions, but commonly cut in competitive play in favor of more efficient negation options (observed). |
Calculation
Weight profile: Removal / Negation primary role. Intrinsic ≈ 58, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic splashability across all 90 recorded archetypes and all formats (TCG, OCG, MasterDuel)
- Ends the Battle Phase completely, preventing multiple attacks in a single turn
- Simple, reliable card text with clear activation conditions and no complex rulings
- Effective against physical-attack-based strategies, particularly as going-second/control tech
Weaknesses
- Pure reactive effect that requires opponent to declare attack; completely ineffective against OTK and infinite-combo strategies
- Generates no card advantage; costs one deck slot for one negation with zero return value
- Competes for limited trap slots against more flexible alternatives like Mirror Force and Magic Cylinder
- Cannot contribute to your own board state or combo extension; purely defensive with no proactive value
Counters / choke points
- Decks relying on infinite combos or FTK without attacks (Branded FTK, Fiendsmith loops)
- Effects that negate trap card activation or prevent trap effects
- Alternative wincons such as burn, mill, or deck-out strategies
- Higher-impact negation options competing for the same trap deck slot
Best use
Reactive negation trap for attack-heavy metas. Decks: Blue-Eyes Control, Dark Magician Control, Kashtira Control, Generic control and going-second strategies.
Evidence & gaps
- Verified: Trap card that negates attack declarations and ends the Battle Phase (card text); Appears in 262 decks across 90 distinct archetypes (deck evidence); No combo appearances recorded across all combo boards (combo data); Primarily played as 1-ofs (214 decks), some 2–3-ofs in control strategies (copy distribution)
- Observed: 64.1% of appearances in standard gameplay decks, 25.6% in control decks (gameplay type distribution); Top partners are generic staple traps (Mirror Force 45%, Magic Cylinder 29.8%), indicating intense slot competition (partner analysis); Average 1.25 copies per deck; most decks run exactly 1 copy (copy distribution); Appears in Kashtira Control guide as optional tech-and-engine card (guide mention)
- Inferred: As a reactive trap without searchers, accessibility depends on drawing it in a situation where opponent declares attack (text inference); High archetype spread (90 distinct) indicates near-universal splashability as meta-dependent tech (portability inference); Lacks card-advantage generation and combo potential; pure −1 defense with no resource refuel (effect analysis); Primary strength in going-second and control strategies where opponent attacks are anticipated (game-context inference); Competes directly with Mirror Force and Magic Cylinder for the same utility niche (meta inference)
- Data gaps: No combo evidence supplied; combo conversion is entirely text-only inference No banlist token provided; assumed 3 legal copies (unlimited) No StatisticsCard data available; archetype inclusion percentages inferred from 262-deck sample only Only 1 guide mention (limited guide context for confirming strategic role across metagame) No historical top-card ranking data to assess meta impact over time






