Mutamorphosis
Spell Normal

Mutamorphosis

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Tribute 1 Fusion or Synchro Monster; Special Summon 1 monster from your Deck with the same Level as the Tributed monster's original Level, but return it to the hand during the End Phase. You can only activate 1 "Mutamorphosis" per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
44± 8/ 100
Power Score
Intrinsic 43
Deck 45

Mutamorphosis — Power Evaluation

Final Score: 44 ± 8 · Confidence: Medium

  • Intrinsic: 43 · Deck: 45 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Combo enabler

Why it scores here

Mutamorphosis converts one Fusion or Synchro monster on the field into one level-matched monster from the Deck, and that monster returns to hand in the End Phase, so the card's realistic output is a single search with no lasting board. After counting the Spell and the tributed monster, it is net card-negative, so its value comes from access to a specific monster rather than from advantage. The 27 sampled decks (mostly Runick) confirm it is played in practice, but that is frequency, not strength, and the high stats and view count were not used. Combo evidence is absent, so combo conversion rests on text inference alone.

Axis scores

Axis Score Evidence
Accessibility 55 A Spell that needs a Fusion or Synchro monster on the field, live mid-game and present in 27 decks across 15 archetypes (observed, with text-based condition inference).
Combo & Conversion 40 The text yields one monster returned to hand and no lasting body, and there are no combo boards to confirm more (inferred).
Resource Economy 30 Spell plus tributed monster are spent for one Deck monster returned to hand, a net negative of about one card with no refuel (verified from text, inferred net count).
Effect & Interaction 5 No negation, removal, or hand-trap reach in its text (verified).
Material Utility 0 A Spell, so it never becomes material and has no body value (verified).
Resilience & Flexibility 30 Single Spell that dies to Spell negation or a once-per-turn limit with no recursion in its text (inferred).
Deck-Building Efficiency 55 One slot with no garnet, but it needs a Fusion or Synchro package, and copies average 2.4 per deck (observed, deck evidence).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 43, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns a Fusion or Synchro on the field into one level-matched monster in hand
  • Broadly portable: 15 distinct archetypes in the deck sample
  • Single copy per deck is enough for the observed 2 to 3 copy average

Weaknesses

  • Needs a Fusion or Synchro on the field before it does anything
  • Net card-negative once the Spell and tributed monster are counted
  • No board presence from the summoned monster, which returns at End Phase
  • No combo evidence to confirm a realistic conversion path

Counters / choke points

  • Spell negation during activation (inference: standard interaction, not in evidence)

Best use

Searcher/Tutor. Decks: Runick, Runick (Mysterune), Fusion or Synchro builds in general.

Evidence & gaps

  • Verified: Tribute 1 Fusion or Synchro Monster as the cost (card text); Special Summon a same-Level monster from the Deck, returned to hand in the End Phase (card text); Once per turn limit (card text); Present in 27 of the sampled decks (deck stat)
  • Observed: Copies per deck average 2.41, with 17 of 27 decks running 3 (deck stat); Partner co-occurrence is strongest with Runick support cards at 66.7% (deck stat, causal caution applies)
  • Inferred: Net card count is about -1 after the Spell and tribute, with +1 monster to hand (text-based reasoning); No lasting board presence, since the summoned monster returns to hand (text-based reasoning)
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from deck sample only











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