Muscle Medic
WATER 4

Muscle Medic

  • ATK:
  • 2200

  • DEF:
  • 100

  • View:
  • 3448




If a player would take damage from a battle involving this card, they gain that much LP, instead.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated May 12, 2026
45± 7/ 100
Power Score
Intrinsic 47
Deck 43

Muscle Medic — Power Evaluation

Final Score: 45 ± 7 · Confidence: Medium

  • Intrinsic: 47 · Deck: 43 · Meta: provisional
  • Primary role: Material body · Secondary: Utility

Why it scores here

Muscle Medic is a generic Level 4 WATER Warrior with 2200 ATK and a purely defensive clause that turns battle damage involving it into LP gain. Its high ATK earns nothing by itself: the card converts only into a summonable body / material plus a small survivability trick, and it never appears in a recorded combo board (0 appearances in combo data). With no disruption, no card advantage and no archetype engine, the score is driven by body utility, low cost and splashability rather than any winning conversion.

Axis scores

Axis Score Evidence
Accessibility 52 Level 4 WATER Warrior that normal summons with no restriction and is reachable through generic Warrior searchers, but it has no archetype engine to tutor it (verified).
Combo & Conversion 14 combo data records 0 appearances across boards, so on its own it builds nothing beyond a single body (observed).
Resource Economy 25 Text offers no search, no draw and no GY refuel — it is a card-for-card body with no advantage loop (verified).
Effect & Interaction 18 The only effect converts battle damage to LP gain; it provides no negation, removal or disruption against the opponent (verified).
Material Utility 56 A Level 4 with 2200 ATK and no summon lock is a clean generic body for Xyz/Link Summon and Warrior-typed lines, and it still converts even when its effect is negated (inferred).
Resilience & Flexibility 33 The battle-damage-to-LP clause keeps it alive in combat, but a single effect negation or any removal blanks it and it plays in only one zone (inferred).
Deck-Building Efficiency 55 No garnet, no lock and no archetype restriction make it a near-free extra slot with acceptable redundancy in Warrior builds (verified).

Calculation

Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 47, Deck ≈ 43, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • 2200 ATK on a Level 4 that normal summons with no condition or restriction — a top-tier beatstick body
  • Clean generic material: Level 4 WATER Warrior feeds Rank 4 Xyz, Link Summon and Warrior-typed combos
  • Battle-damage-to-LP clause gives free survivability in combat and can offset opponent chip damage
  • No archetype lock, so it is splashable across many decks as a filler body (7 distinct archetypes observed)

Weaknesses

  • No disruption, negation or removal — it does nothing to stop the opponent
  • Generates no card advantage, search or recursion; purely a body
  • No archetype membership means no dedicated searcher or engine to find it
  • Entire effect is blanked by a single effect negation, and 100 DEF leaves it easy to run over when the effect is off

Counters / choke points

  • Effect negation (e.g. Infinite Impermanence, Effect Veiler) removes the battle-damage clause
  • Any targeted or non-targeting removal (destroy/banish/bounce) deals with the body
  • Skill Drain-style effects blank it entirely
  • High-ATK attackers simply beat over it as a 2200 body once the LP-gain clause is irrelevant

Best use

Level 4 beatstick and generic material body with minor combat survivability. Decks: Warrior beatdown / Gearfried builds, United We Stand / Command Knight beatdown, generic Level 4 material piles. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: battle damage involving this card is converted into equal LP gain instead; Stats: Level 4, WATER, Warrior, 2200 ATK / 100 DEF; Legal in TCG, OCG, Master Duel and Duel Links
  • Observed: In 7 recent decks, all main deck, average 2 copies (max 3); Spread across 7 distinct archetype labels, with Ancient Fairy Dragon, Solemn, D/D/D, Elemental HERO and Toon each appearing once; Top partners are Marauding Captain (100%), Command Knight (85.7%) and Immortal Phoenix Gearfried (71.4%); 0 appearances across recorded combo boards
  • Inferred: As an unrestricted Level 4 it functions as generic Xyz/Link material and Warrior-typed combo fodder; Its battle-damage-to-LP effect is purely defensive and provides no interaction with the opponent; It is reachable via generic Warrior search support but has no archetype-specific tutor
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck sample is small (7 decks) and includes unidentified 'no archetype' entries











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