Trap
NormalMuko
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3637
Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.
Muko — Power Evaluation
Final Score: 34 ± 6 · Confidence: Medium
- Intrinsic: 34 · Deck: — · Meta: provisional
- Primary role: Removal / Negation · Secondary: Utility
Why it scores here
Muko is a narrow reaction Trap that only functions when an opponent activates an effect that draws card(s), after which both players reveal and discard every card drawn. It brings no body, no combo ceiling, and no self-generated advantage, so its weighted score comes almost entirely from a situational disruption effect rather than any offensive or synergy value. With 0 decks and 0 combos in the supplied sample, the deck evidence is empty and the final score is intrinsic-only and provisional. It earns nothing for being a Trap or for any stat, and is best treated as an occasional side-deck answer to heavy draw effects.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 32 | Normal Trap with no searcher route in evidence, live only in the narrow window when an opponent's draw effect resolves (verified). |
| Combo & Conversion | 10 | Text produces no body or follow-up of its own, and combos_evidence records 0 appearances (observed). |
| Resource Economy | 35 | You spend the Trap to strip cards the opponent just drew, so it can trade evenly or better against multi-draw effects but never builds your own advantage (inferred). |
| Effect & Interaction | 38 | It neutralizes a whole draw's worth of cards by discarding them, but only against draw effects and without negating the activation (verified). |
| Material Utility | 5 | Trap Card with no ATK/DEF and no body, so it cannot be used as material even when its effect is blanked (verified). |
| Resilience & Flexibility | 25 | One-shot Set Trap that is dead against opponents who never activate draw effects and is vulnerable to backrow removal (inferred). |
| Deck-Building Efficiency | 30 | No archetype lock or cost, but it occupies a situational side-deck slot and is a dead draw in most matchups (inferred). |
Calculation
Weight profile: 1.0 Removal / Negation (single role; no secondary role evidence, no blend). Intrinsic ≈ 34, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: No decks AND no combos → Final = Intrinsic (provisional; Deck = null)
Strengths
- Punishes draw effects by making both players discard every card the effect drew, potentially voiding a full draw spell's value.
- Generic Normal Trap with no archetype lock, so it can technically be slotted anywhere.
- Reacts to a broad category of effects (any draw effect) rather than a single named card.
Weaknesses
- Only live when the opponent activates an effect that draws cards — a dead card against decks that draw only in the Draw Phase.
- Generates no card advantage for its controller and does nothing on its own.
- Does not negate the activation; the draw effect still resolves before the cards are discarded.
- Slow: must be Set a turn in advance and is easily removed before it matters.
Counters / choke points
- Backrow removal such as Mystical Space Typhoon, Twin Twisters, or Cosmic Cyclone.
- Trap negation such as Solemn Judgment or Seven Tools of the Bandit.
- Simply not activating draw effects, or chaining to leave Muko with nothing to discard.
Best use
Situational disruption Trap aimed at draw effects. Decks: Side deck vs. draw-heavy opponents (Pot-style draw engines). Suggested copies: 1.
Evidence & gaps
- Verified: Card text: 'Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard.'; It is a Normal Trap Card with no archetype and no ATK/DEF or body.
- Observed: decks_evidence records 0 decks running the card in the attached sample.; combos_evidence records 0 appearances across recorded boards.
- Inferred: Because it triggers only on draw effects, it is dead against opponents who do not activate such effects.; It acts as disruption that strips the opponent's just-drawn cards rather than building its controller's advantage.; Once Set, it is vulnerable to backrow removal before the required window occurs.
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






