Mordschlag
Spell Equip

Mordschlag

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Equip only to a Normal Summoned/Set monster you control. It is unaffected by your opponent's activated effects of Special Summoned monsters. During damage calculation, if the equipped monster battles an opponent's Special Summoned monster: That opponent's monster loses ATK/DEF equal to the equipped monster's original ATK, during that damage calculation only.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Nov 15, 2025
42± 6/ 100
Power Score
Intrinsic 43
Deck 42

Mordschlag — Power Evaluation

Final Score: 42 ± 6 · Confidence: Medium

  • Intrinsic: 42.9 · Deck: 42 · Meta: provisional
  • Primary role: Utility · Secondary: Removal

Why it scores here

Mordschlag is a niche protective Equip: it keeps a Normal Summoned/Set monster safe from the opponent's Special Summoned monsters' activated effects and lets it win damage calculation against an SS monster by stripping ATK/DEF equal to the equipped monster's original ATK. Its value is that situational protection and its generic splashability (15 sample decks across 11 archetypes, ~1.2 copies each), not its stats or any board-building. With zero recorded combo appearances and no card advantage, its ceiling is limited to a defensive combat-tech role that depends entirely on the opponent fielding Special Summoned monsters, which lands it in the low-40s.

Axis scores

Axis Score Evidence
Accessibility 46 Generic Equip Spell with no archetype lock, drawn naturally and live only once you control a Normal Summoned/Set monster; it appears in 15 sample decks across 11 archetypes at ~1.2 copies (observed).
Combo & Conversion 15 Does not build a board at all — combo data records 0 appearances and 0% as starter/material/payoff, so its contribution is board-neutral combat support (observed).
Resource Economy 25 An Equip that commits one card for a conditional protection/ATK-reduction effect with no search, refuel, or card advantage (inferred).
Effect & Interaction 36 Grants the equipped monster immunity to the opponent's Special Summoned monsters' activated effects and shrinks an SS monster's ATK/DEF by the equipped monster's original ATK during damage calculation — real but narrow, battle-only interaction (verified).
Material Utility 6 As a Spell Card it provides no material body, Level, or Attribute for Summoning, so it contributes nothing when effects are negated (verified).
Resilience & Flexibility 38 Protects the equipped Normal Summoned monster from common SS monster activations, but the Equip itself dies to any Spell/Trap removal and offers nothing from the GY (inferred).
Deck-Building Efficiency 52 No garnet and no lock, with only ~1.2 copies per deck, make it cheap to slot, though it can be a dead draw without a Normal Summoned body or an opposing Special Summoned target (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Removal. Intrinsic ≈ 42.9, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Equip Spell with no archetype restriction, splashable into any deck that relies on Normal Summoned monsters (15 decks across 11 archetypes).
  • Gives the equipped Normal Summoned/Set monster immunity to the opponent's Special Summoned monsters' activated effects.
  • During damage calculation the equipped monster drops an opposing Special Summoned monster's ATK/DEF by its own original ATK, flipping many battles.
  • Low deck cost: ~1.2 copies per deck, no garnet and no self-locking restriction.

Weaknesses

  • Requires you to control a Normal Summoned/Set monster; no value if you only field Special Summoned bodies.
  • Its ATK/DEF reduction applies only in damage calculation and only against Special Summoned opponent monsters.
  • As an Equip it is fragile to Spell/Trap removal and does nothing from the Graveyard.
  • Provides no card advantage, no search, and no board-building (0 combo appearances).

Counters / choke points

  • Mystical Space Typhoon, Cosmic Cyclone, or Harpie's Feather Duster to destroy the Equip.
  • Attacking or removing the equipped monster before damage calculation.
  • Opponents whose threats are Normal Summoned/Set monsters, which ignore both clauses.
  • Effect negation on the Equip's activation or on the equipped monster.

Best use

Protective combat Equip for Normal Summoned bosses, side-deck tech against Special Summon-heavy matchups. Decks: Red-Eyes, Jinzo, Archfiend, Railway, Monarch. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Equip only to a Normal Summoned/Set monster you control; it is unaffected by the opponent's activated effects of Special Summoned monsters.; Card text: during damage calculation against an opponent's Special Summoned monster, that monster loses ATK/DEF equal to the equipped monster's original ATK.; Legal in TCG, OCG, Master Duel, and Duel Links.
  • Observed: 15 sample decks run it, all in the main deck, at an average of 1.2 copies (max 2).; Deck archetypes spread across 11 distinct archetypes (Red-Eyes, Jinzo, Archfiend, Railway, Monarch, etc.).; combo data records 0 appearances, 0% as starter/material/payoff, and no end-board presence.
  • Inferred: Functions as a generic protective combat Equip rather than a board-building or advantage engine.; Relevant protection depends on the opponent fielding Special Summoned monsters, making it matchup-dependent tech.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from the 15-deck sample only











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