Monster Rebirth
Trap Normal

Monster Rebirth

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If a monster(s) was destroyed by battle this turn: Send 1 "Monster Reborn" from your hand or Deck to the GY, then target 1 monster in either GY; Special Summon that monster to your field. (This is treated as a Special Summon by the effect of "Monster Reborn".)




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
47± 8/ 100
Power Score
Intrinsic 47
Deck 47

Monster Rebirth — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 47 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Starter

Why it scores here

Monster Rebirth converts a battle-destruction event into a revival of a monster from either graveyard, paying for it by sending Monster Reborn from hand or Deck to the GY. Its power is conditional: it needs a monster destroyed by battle this turn, and it is always paired with Monster Reborn (100% of the 20 sampled decks), so it is a recursion tool rather than a self-starting engine. High view count, the 8 archetypes it appears in, and the Top-Card context did not earn points by themselves; they only confirm it is played in practice.

Axis scores

Axis Score Evidence
Accessibility 55 Needs a battle-destruction trigger plus Monster Reborn in hand or Deck, and Monster Reborn co-occurs in 20 of 20 decks; no starter/searched data is supplied (observed for the pairing, inferred for the trigger).
Combo & Conversion 40 Text revives one monster from either GY and no combo boards are recorded, so conversion beyond one body is unverified (inferred).
Resource Economy 50 Costs one Monster Reborn to GY and returns one monster to the field, roughly even on cards with a -1 cost offset by a +1 revive (inferred from text).
Effect & Interaction 5 No negation, removal, or hand-trap reach; the text is purely recursion (verified).
Material Utility 15 Not a body and provides no material; it only returns an existing monster (verified from card type).
Resilience & Flexibility 35 Dead without a battle destruction this turn and exposed to any trap-response on the trigger line (inferred from text).
Deck-Building Efficiency 60 Runs 1 copy on average across the 20 decks with no garnet or lock, but depends on the Monster Reborn slot (observed from copies and partner data).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Starter. Intrinsic ≈ 47, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revives any monster from either graveyard for a single card
  • Appears in all 20 sampled decks, always alongside Monster Reborn
  • Spread across 8 archetypes, so it is portable across homes

Weaknesses

  • Requires a monster destroyed by battle this turn
  • No opponent interaction, and no body of its own
  • Depends on a second card (Monster Reborn) that must be in hand or Deck

Counters / choke points

  • Any effect that stops the battle-destruction trigger, or that negates the trap's activation (general category, not from evidence)

Best use

Recovery/Recursion, paired with Monster Reborn to turn a battle loss into a revived monster. Decks: Black Luster Soldier, Gaia The Fierce Knight, Hole, Lightsworn, Fairy Tail. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: revives one monster from either GY after a battle destruction this turn, costing Monster Reborn to the GY; Card is a Trap card with no ATK/DEF or material value; Monster Reborn co-occurs in 20 of 20 sampled decks
  • Observed: Runs 1.3 copies on average, max 3, across 20 decks; Spread across 8 distinct archetypes in the deck sample
  • Inferred: Trigger requires a battle destruction this turn, which limits its use to combat turns; Revive is roughly resource-neutral on paper but card-disadvantageous in practice when Monster Reborn is a dead draw; Accessibility is moderate because it needs a battle result and a second card
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only











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