DARK
4Missing Force
ATK:
1500
DEF:
1000
View:
2700
If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of that target until the End Phase. You cannot Special Summon or conduct your Battle Phase during the turn you activate this effect.
Missing Force — Power Evaluation
Final Score: 27 ± 5 · Confidence: Medium
- Intrinsic: 34 · Deck: 30 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Utility
Why it scores here
Missing Force is a niche board-control tech that steals an opponent's monster for one turn, but severe deckbuilding restrictions drain its value. The 'no other monsters' condition makes it deeply situational; combined with the self-lock that prevents Special Summoning and Battle Phase, the card creates more friction than advantage. No combo evidence supports this card's use in modern boards, and only a single ZEXAL deck runs it as a one-of, indicating it remains an edge-case tech rather than a viable solution.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 25 | The effect activates only when you control zero other monsters, a crippling restriction that makes consistent access nearly impossible outside carefully constructed empty-board scenarios (inferred). |
| Combo & Conversion | 15 | Zero recorded combo appearances in the evidence; the tribute cost and self-locking prevent this card from building multi-step plays or extending the board (observed). |
| Resource Economy | 20 | The card costs a tribute for a one-turn theft with no lasting card advantage; the stolen monster returns to the opponent at End Phase, making this a net-negative trade (verified from text). |
| Effect & Interaction | 40 | Stealing one monster provides board disruption, but the Battle Phase lock prevents leveraging the stolen card's stats, and the theft is temporary—ending at End Phase (verified from text). |
| Material Utility | 50 | Generic Level-4 DARK Warrior with 1500 ATK; serviceable as synchro or xyz material even when blanked, though no special material-providing text boosts its utility (inferred). |
| Resilience & Flexibility | 20 | The activation condition is severely restrictive, the self-lock is punishing, and the card is tributed on activation, leaving no board presence after use (verified from text). |
| Deck-Building Efficiency | 25 | Only 1 deck in 400+ samples runs this card; the situational condition and self-lock create substantial deckbuilding friction, making it a marginal one-of tech at best (observed). |
Calculation
Weight profile: Removal / Negation primary role. Intrinsic ≈ 34, Deck ≈ 30, Meta = provisional. Modifiers: Severe situational restriction (-3); Self-locking effect (-2). Final formula: 0.40*Intrinsic + 0.60*Deck = 31.6, then −5 modifier = 27
Strengths
- Provides temporary board disruption by stealing an opponent's monster
- Generic Level-4 body usable as material even when the effect is negated
- Clear, reliable card text with no complex interactions
Weaknesses
- Extremely restrictive activation condition ('no other monsters') makes it practical only in niche scenarios
- Self-locking effect prevents Special Summoning and Battle Phase, severely limiting follow-up plays
- Costs a tribute with only temporary one-turn value; theft ends at End Phase with no lasting advantage
- No combo support or evidence; appears in no recorded boards
- Only one deck in 400+ samples runs it, indicating minimal viability
Counters / choke points
- Any opponent interaction that forces you to summon monsters before activating this effect
- Cards that negate the effect, leaving a mediocre body
- Monsters with built-in protections from being targeted or controlled
Best use
Emergency one-turn board disruption in going-second scenarios with empty board. Decks: ZEXAL (single pilot deck; niche tech only). Suggested copies: 1.
Evidence & gaps
- Verified: Card requires 'no other monsters' as activation condition; Effect tributes this card to steal one opponent monster; Stolen monster returns to opponent at End Phase; Self-lock: cannot Special Summon or conduct Battle Phase same turn; Generic Level-4 DARK Warrior with 1500 ATK / 1000 DEF
- Observed: Only 1 deck in 400+ samples runs this card (ZEXAL with 1 copy); Zero combo appearances in 0 total combos provided; No usage statistics available for this card; No guide mentions
- Inferred: Accessibility severely restricted by 'no other monsters' condition; Combo conversion impossible without building boards; self-lock prevents multi-turn plays; Resource economy is net-negative: −1 for one-turn temporary control; Situational deckbuilding tech; not meta-consistent; Material utility as generic Level-4 is modest but functional
- Data gaps: No combos supplied — combo conversion is text-only inference only No guides supplied — no human context on intended use No banlist token — assumed 3 copies (unlimited) No usage statistics (StatisticsCard) — archetype inclusion % inferred from single deck only Only 1 deck in sample of 400+ decks — insufficient statistical basis for meta assessment






