Missing Force
DARK 4

Missing Force

  • ATK:
  • 1500

  • DEF:
  • 1000

  • View:
  • 2700




If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of that target until the End Phase. You cannot Special Summon or conduct your Battle Phase during the turn you activate this effect.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 7, 2026
27± 5/ 100
Power Score
Intrinsic 34
Deck 30

Missing Force — Power Evaluation

Final Score: 27 ± 5 · Confidence: Medium

  • Intrinsic: 34 · Deck: 30 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility

Why it scores here

Missing Force is a niche board-control tech that steals an opponent's monster for one turn, but severe deckbuilding restrictions drain its value. The 'no other monsters' condition makes it deeply situational; combined with the self-lock that prevents Special Summoning and Battle Phase, the card creates more friction than advantage. No combo evidence supports this card's use in modern boards, and only a single ZEXAL deck runs it as a one-of, indicating it remains an edge-case tech rather than a viable solution.

Axis scores

Axis Score Evidence
Accessibility 25 The effect activates only when you control zero other monsters, a crippling restriction that makes consistent access nearly impossible outside carefully constructed empty-board scenarios (inferred).
Combo & Conversion 15 Zero recorded combo appearances in the evidence; the tribute cost and self-locking prevent this card from building multi-step plays or extending the board (observed).
Resource Economy 20 The card costs a tribute for a one-turn theft with no lasting card advantage; the stolen monster returns to the opponent at End Phase, making this a net-negative trade (verified from text).
Effect & Interaction 40 Stealing one monster provides board disruption, but the Battle Phase lock prevents leveraging the stolen card's stats, and the theft is temporary—ending at End Phase (verified from text).
Material Utility 50 Generic Level-4 DARK Warrior with 1500 ATK; serviceable as synchro or xyz material even when blanked, though no special material-providing text boosts its utility (inferred).
Resilience & Flexibility 20 The activation condition is severely restrictive, the self-lock is punishing, and the card is tributed on activation, leaving no board presence after use (verified from text).
Deck-Building Efficiency 25 Only 1 deck in 400+ samples runs this card; the situational condition and self-lock create substantial deckbuilding friction, making it a marginal one-of tech at best (observed).

Calculation

Weight profile: Removal / Negation primary role. Intrinsic ≈ 34, Deck ≈ 30, Meta = provisional. Modifiers: Severe situational restriction (-3); Self-locking effect (-2). Final formula: 0.40*Intrinsic + 0.60*Deck = 31.6, then −5 modifier = 27

Strengths

  • Provides temporary board disruption by stealing an opponent's monster
  • Generic Level-4 body usable as material even when the effect is negated
  • Clear, reliable card text with no complex interactions

Weaknesses

  • Extremely restrictive activation condition ('no other monsters') makes it practical only in niche scenarios
  • Self-locking effect prevents Special Summoning and Battle Phase, severely limiting follow-up plays
  • Costs a tribute with only temporary one-turn value; theft ends at End Phase with no lasting advantage
  • No combo support or evidence; appears in no recorded boards
  • Only one deck in 400+ samples runs it, indicating minimal viability

Counters / choke points

  • Any opponent interaction that forces you to summon monsters before activating this effect
  • Cards that negate the effect, leaving a mediocre body
  • Monsters with built-in protections from being targeted or controlled

Best use

Emergency one-turn board disruption in going-second scenarios with empty board. Decks: ZEXAL (single pilot deck; niche tech only). Suggested copies: 1.

Evidence & gaps

  • Verified: Card requires 'no other monsters' as activation condition; Effect tributes this card to steal one opponent monster; Stolen monster returns to opponent at End Phase; Self-lock: cannot Special Summon or conduct Battle Phase same turn; Generic Level-4 DARK Warrior with 1500 ATK / 1000 DEF
  • Observed: Only 1 deck in 400+ samples runs this card (ZEXAL with 1 copy); Zero combo appearances in 0 total combos provided; No usage statistics available for this card; No guide mentions
  • Inferred: Accessibility severely restricted by 'no other monsters' condition; Combo conversion impossible without building boards; self-lock prevents multi-turn plays; Resource economy is net-negative: −1 for one-turn temporary control; Situational deckbuilding tech; not meta-consistent; Material utility as generic Level-4 is modest but functional
  • Data gaps: No combos supplied — combo conversion is text-only inference only No guides supplied — no human context on intended use No banlist token — assumed 3 copies (unlimited) No usage statistics (StatisticsCard) — archetype inclusion % inferred from single deck only Only 1 deck in sample of 400+ decks — insufficient statistical basis for meta assessment











https://metaduelist.com/
Top