Minar
EARTH 3

Minar

  • ATK:
  • 850

  • DEF:
  • 750

  • View:
  • 4024




When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 points of damage to your opponent's Life Points.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 7, 2026
24± 6/ 100
Power Score
Intrinsic 25
Deck 26

Minar — Power Evaluation

Final Score: 24 ± 6 · Confidence: Medium

  • Intrinsic: 25 · Deck: 26 · Meta: provisional
  • Primary role: Utility

Why it scores here

Minar is a narrow tech card that provides reactive damage only when the opponent discards it from your hand via their own effects. This makes accessibility heavily opponent-dependent, and the card generates zero combo value, card advantage, or board interaction. While it can punish discard-heavy strategies like Dark World, its utility is situational and it functions as a dead draw in most matchups.

Axis scores

Axis Score Evidence
Accessibility 25 The card requires opponent-controlled discard from hand to function, making it live only in specific matchups like Dark World mirrors—otherwise a conditional garnet (verified from card text).
Combo & Conversion 5 The card creates no combo chains, board extensions, or combo value; it only triggers reactively after being discarded (verified from card text and zero combo appearances).
Resource Economy 15 Discarding this card to the graveyard costs a deck slot with only 1000 damage return, providing no card advantage or recovery mechanism (verified from card text and deck sample pattern of 1-of inclusion).
Effect & Interaction 20 The card provides fixed 1000 damage (roughly one-sixth of starting LP) but zero board disruption, removal, or negation of opponent plays (verified from card text).
Material Utility 18 As a Level 3 Insect with 850 ATK/750 DEF, the card is weak material for typical Synchro/Xyz/Link strategies and offers no special tuner or attribute synergy (inferred from stats and type).
Resilience & Flexibility 12 Once discarded and damage dealt, the card is exhausted; it has no recovery, recursion, or graveyard reuse, and can be blocked by graveyard-banishing effects (verified from card text).
Deck-Building Efficiency 20 The card appears as a 1-of tech in only 3 niche decks (Greed, Dark World, Exodia) in the sample, indicating it is dead in unfavorable matchups despite fitting specific discard synergies (observed from deck sample).

Calculation

Weight profile: Utility (no clear primary role). Intrinsic ≈ 25, Deck ≈ 26, Meta = provisional. Modifiers: Narrow tech role (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Punishes discard-heavy strategies like Dark World
  • Clean, straightforward card text with no timing issues
  • Pairs well with discard-synergy cards in niche decks

Weaknesses

  • Entirely dependent on opponent's actions for activation
  • Provides only 1000 damage, roughly one-sixth of starting LP
  • Zero combo value, card advantage, or board interaction
  • Functions as a dead draw in most matchups
  • Low stats make it poor material when negated

Counters / choke points

  • Decks that avoid discarding opponent cards
  • Graveyard-banishing effects that prevent trigger
  • Any non-discard-based strategy

Best use

Reactive tech against discard strategies. Decks: Dark World, Greed, Exodia. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text requires discard by opponent-controlled effect to trigger; Damage output is fixed at 1000 LP; Appears as 1-of in 3 sample decks (all main deck); No once-per-turn clause limits triggers
  • Observed: Top partners include Dark World cards and discard effects (Wonder Wand, Allure of Darkness, Summoner Monk); Included in Greed, Dark World, and Exodia decks in equal measure (33.3% each); All 3 sample decks run exactly 1 copy
  • Inferred: The card is a reactive tech choice against discard-heavy strategies; Accessibility is primarily limited by opponent-dependent triggers; Limited generic utility due to narrow effect condition
  • Data gaps: No combos supplied — combo conversion scored purely from card text No guides supplied — no player context on actual usage patterns No banlist restrictions — assumed unlimited copies No usage statistics (StatisticsCard) — cannot confirm if this is consistent tech or niche pick Very small deck sample (only 3 decks) — limits confidence in archetype assessment No rulings data — edge cases with specific discard effect types unclear











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