EARTH
3Minar
ATK:
850
DEF:
750
View:
4024
When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 points of damage to your opponent's Life Points.
Minar — Power Evaluation
Final Score: 24 ± 6 · Confidence: Medium
- Intrinsic: 25 · Deck: 26 · Meta: provisional
- Primary role: Utility
Why it scores here
Minar is a narrow tech card that provides reactive damage only when the opponent discards it from your hand via their own effects. This makes accessibility heavily opponent-dependent, and the card generates zero combo value, card advantage, or board interaction. While it can punish discard-heavy strategies like Dark World, its utility is situational and it functions as a dead draw in most matchups.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 25 | The card requires opponent-controlled discard from hand to function, making it live only in specific matchups like Dark World mirrors—otherwise a conditional garnet (verified from card text). |
| Combo & Conversion | 5 | The card creates no combo chains, board extensions, or combo value; it only triggers reactively after being discarded (verified from card text and zero combo appearances). |
| Resource Economy | 15 | Discarding this card to the graveyard costs a deck slot with only 1000 damage return, providing no card advantage or recovery mechanism (verified from card text and deck sample pattern of 1-of inclusion). |
| Effect & Interaction | 20 | The card provides fixed 1000 damage (roughly one-sixth of starting LP) but zero board disruption, removal, or negation of opponent plays (verified from card text). |
| Material Utility | 18 | As a Level 3 Insect with 850 ATK/750 DEF, the card is weak material for typical Synchro/Xyz/Link strategies and offers no special tuner or attribute synergy (inferred from stats and type). |
| Resilience & Flexibility | 12 | Once discarded and damage dealt, the card is exhausted; it has no recovery, recursion, or graveyard reuse, and can be blocked by graveyard-banishing effects (verified from card text). |
| Deck-Building Efficiency | 20 | The card appears as a 1-of tech in only 3 niche decks (Greed, Dark World, Exodia) in the sample, indicating it is dead in unfavorable matchups despite fitting specific discard synergies (observed from deck sample). |
Calculation
Weight profile: Utility (no clear primary role). Intrinsic ≈ 25, Deck ≈ 26, Meta = provisional. Modifiers: Narrow tech role (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Punishes discard-heavy strategies like Dark World
- Clean, straightforward card text with no timing issues
- Pairs well with discard-synergy cards in niche decks
Weaknesses
- Entirely dependent on opponent's actions for activation
- Provides only 1000 damage, roughly one-sixth of starting LP
- Zero combo value, card advantage, or board interaction
- Functions as a dead draw in most matchups
- Low stats make it poor material when negated
Counters / choke points
- Decks that avoid discarding opponent cards
- Graveyard-banishing effects that prevent trigger
- Any non-discard-based strategy
Best use
Reactive tech against discard strategies. Decks: Dark World, Greed, Exodia. Suggested copies: 1.
Evidence & gaps
- Verified: Card text requires discard by opponent-controlled effect to trigger; Damage output is fixed at 1000 LP; Appears as 1-of in 3 sample decks (all main deck); No once-per-turn clause limits triggers
- Observed: Top partners include Dark World cards and discard effects (Wonder Wand, Allure of Darkness, Summoner Monk); Included in Greed, Dark World, and Exodia decks in equal measure (33.3% each); All 3 sample decks run exactly 1 copy
- Inferred: The card is a reactive tech choice against discard-heavy strategies; Accessibility is primarily limited by opponent-dependent triggers; Limited generic utility due to narrow effect condition
- Data gaps: No combos supplied — combo conversion scored purely from card text No guides supplied — no player context on actual usage patterns No banlist restrictions — assumed unlimited copies No usage statistics (StatisticsCard) — cannot confirm if this is consistent tech or niche pick Very small deck sample (only 3 decks) — limits confidence in archetype assessment No rulings data — edge cases with specific discard effect types unclear






