Micro Ray
Trap Normal

Micro Ray

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Target 1 face-up monster on the field; that target's DEF becomes 0 until the end of this turn.




 
 
AI Power Analysis
Board breakerConfidence: LowEvaluated Oct 7, 2026
28± 5/ 100
Power Score
Intrinsic 28

Micro Ray — Power Evaluation

Final Score: 28 ± 5 · Confidence: Low

  • Intrinsic: 28 · Deck: — · Meta: provisional
  • Primary role: Board breaker

Why it scores here

Micro Ray is a situational normal trap that temporarily reduces a target monster's DEF to 0 until the end of turn. Its power is heavily limited: it requires a live opponent monster to target, an activated trap card in hand or already set, and a damage outlet to convert DEF reduction into lethal. The one-shot effect produces no card advantage and no lasting disruption, making it a pure situational removal piece rather than a powerful standalone tool. Without deck or combo evidence, the evaluation is text-based and assumes minimal real-world synergy.

Axis scores

Axis Score Evidence
Accessibility 25 Activation requires manual setup (set/draw this turn) and a live opponent monster on field; no special tutoring or summoning routes available (verified)
Combo & Conversion 10 Normal Trap with a one-shot effect that does not enable multi-card combos; payoff depends entirely on external damage source (inferred)
Resource Economy 15 Costs one card with no refuel or recursion; card advantage is zero or negative unless lethal damage is dealt (verified)
Effect & Interaction 35 Sets target DEF to zero temporarily, enabling breakthrough but not preventing effects or attacks; soft interaction, not hard negation (verified)
Material Utility 0 Trap cards have no level, attribute, or archetype identity; zero playability as monster material (verified)
Resilience & Flexibility 20 One-turn duration; no multi-turn presence, recovery, or redundancy unless multiple copies are drawn (verified)
Deck-Building Efficiency 30 Dead card without opponent monster; no archetype synergy; best as side-deck tech, mild garnet cost to main deck (inferred)

Calculation

Weight profile: Primary: Board breaker. Intrinsic ≈ 28, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Intrinsic (no decks and no combos supplied)

Strengths

  • Clear, reliable effect with no rulings ambiguity
  • Enables breakthrough against high-DEF walls in specific matchups
  • Legal in all major formats (TCG, OCG, MasterDuel, DuelLinks)

Weaknesses

  • One-shot effect with no recurring value or recursion
  • Requires live opponent monster to be on field
  • Requires external damage outlet to convert DEF reduction into lethal
  • Pure card disadvantage (−1) unless lethal is achieved
  • No archetype or synergy; best as side-deck tech only

Counters / choke points

  • Mystical Space Typhoon or similar trap destruction effects (can negate the trap before activation)
  • Cards that require sustained effects (DEF-to-0 is temporary, lasts only until end of turn)
  • High-ATK monsters (DEF reduction does not prevent ATK-based threats)

Best use

Matchup-specific removal / breakthrough enabler. Decks: Side deck only, against high-DEF defensive archetypes.

Evidence & gaps

  • Verified: Card type: Normal Trap; Effect: target 1 face-up monster, reduce its DEF to 0 until end of turn; Legal in TCG, OCG, MasterDuel, DuelLinks (no banlist restriction mentioned); No monster material utility (trap card with no level/attribute/archetype)
  • Inferred: Requires activation (must set/draw and activate, not tutored); Requires live opponent monster on field to target; Requires damage outlet to enable lethal (DEF reduction alone does not auto-kill); Likely side-deck tech for high-DEF matchups; No archetype synergy outside situational use
  • Data gaps: No deck evidence supplied — cannot verify real-world synergy or archetypes that run it No combo evidence supplied — cannot confirm combo conversion or practical usage patterns No guide mentions supplied — cannot corroborate intended role or meta positioning No usage statistics (StatisticsCard) — cannot gauge archetype inclusion % or typical copies No banlist token — assumed 3 copies (unlimited) based on no restriction mention











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