Spell
QuickMeklord Deflection
Archetype:
Meklord
View:
3306
Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn.
Meklord Deflection — Power Evaluation
Final Score: 61 ± 5 · Confidence: Medium
- Intrinsic: 59 · Deck: 63 · Meta: provisional
- Primary role: Floodgate/Control · Secondary: Utility
Why it scores here
Meklord Deflection is a specialized support card that provides recurring destruction prevention and board utility within the Meklord archetype. The GY banish effect is the primary value driver—it acts as a persistent negation of destruction effects, resisting negation itself and providing multi-turn protection. While the main effect's battle damage immunity and ATK pump offer offensive support, the card is locked to Meklord monsters and generates no card advantage, limiting its power to archetypal decks where it becomes a core include at 1 copy.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Meklord Assembly searcher present in 100% of Meklord decks (42 decks total), confirming multiple practical routes beyond opening hand (verified) |
| Combo & Conversion | 30 | Spell card with no board generation; the main effect requires pre-existing Meklord and does not extend combos beyond its static ATK pump and damage immunity (verified from text) |
| Resource Economy | 42 | No card draw or advantage; main effect supports without refueling, and GY effect banishes self as a cost—net result is roughly even or slight cost (inferred from text) |
| Effect & Interaction | 78 | Destruction prevention via GY banish is a hard negation of destruction effects, does not require prior activation to be live, and is difficult for opponent to play around (verified from text) |
| Material Utility | 5 | Spell card cannot serve as Tuner, Synchro, Xyz, or Link material, and carries no level, attribute, or type to provide material synergy (verified from type) |
| Resilience & Flexibility | 74 | GY banish effect is independent of main effect activation, survives negation of the spell resolution, and remains live across multiple turns until banished (verified from text structure) |
| Deck-Building Efficiency | 62 | 100% inclusion in Meklord decks at 1 copy (per usage statistics); typical of efficient support cards, though archetype lock ("Target 1 Meklord monster") limits splashability (observed) |
Calculation
Weight profile: 0.7×Floodgate/Control + 0.3×Utility (destruction prevention is primary control value; ATK pump and damage immunity are secondary utility). Intrinsic ≈ 59, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40×Intrinsic + 0.60×Deck (decks present; combos absent)
Strengths
- Destruction prevention effect is a hard negation—opponent cannot easily counter it once live
- GY effect is independent of spell resolution; survives negation and remains live across multiple turns
- 100% inclusion in Meklord archetype confirms core support role and reliable accessibility
- Meklord Assembly searcher (100% co-deck rate) ensures consistent access without garnet risk
- ATK boost combined with damage immunity turns Meklords into durable offensive threats for one turn
Weaknesses
- Spell card; zero material utility or ability to serve as combo extension
- Strict archetype lock ("Target 1 Meklord monster") makes card unplayable outside Meklord decks
- Main effect is once-per-turn and situational—requires Meklord already in play and active combat
- No card advantage or resource generation; support value comes from protection and ATK boost, not refuel
- Combo evidence absent (0 appearances), leaving combo conversion role unverified
- Scaling dependent on number of Meklords in play—weak in early turns or low-monster boards
Counters / choke points
- Cards that negate spell activation (e.g., Ash Blossom & Joyous Spring) prevent main effect before GY effect is live
- Hand traps that interrupt before main effect resolve stop the ATK boost (though GY effect remains)
- Decks running non-destruction removal (bouncing, banishing at effect resolution) bypass both protection and damage immunity
- If no Meklord monsters are in GY, the cost of banishing this spell is higher (GY becomes resource-starved)
Best use
Core protective support for the Meklord board; persistent destruction negation + offensive utility. Decks: Meklord, Meklord (Variant 902), Meklord (Variant 1334). Suggested copies: 1.
Evidence & gaps
- Verified: Meklord Deflection is a Quick-Play Spell card run in 42 decks with 100% inclusion in Meklord archetype; Top partners are all Meklord monsters (Assembly, Emperor Wisel, Triskelion, Nucleus Infinity Core) with co-deck rates 85–100%; Typical 1 copy per Meklord deck (100% inclusion rate per usage statistics, archetype 902); Card text: Battle damage immunity + ATK pump (main effect) + destruction prevention (GY banish effect); Once-per-turn activation limit on main effect only (GY effect has no stated once-per-turn)
- Observed: 7 distinct archetypes include the card (3 Meklord variants + B.E.S., Gizmek, Arcana Force, Fire King); 91% of decks are pure Meklord variants (27 + 8 + 3 = 38 of 42 decks); Single-deck tech runs in 4 non-Meklord archetypes suggest limited cross-archetype value; No combo appearances recorded (combo data: 0 appearances, 0% of combos)
- Inferred: Destruction prevention is a hard negation of destruction effects; opponent cannot circumvent via counter-effects; GY effect is independent of main effect activation and remains live even if spell resolution is negated; Spell card has zero material utility (cannot be Tuner/Link/Synchro/Xyz material, no level/attribute synergy); Archetype lock: 'Target 1 Meklord monster' makes card unplayable outside Meklord decks; ATK boost scales with Meklord count in play; weaker in early turns or with single monster on field; Meklord Assembly's ubiquity (100% co-deck) confirms this card is searchable and not a dead inclusion
- Data gaps: No combo appearances recorded—combo conversion and synergy with Meklord combos are text-only inference No guide mentions supplied—human context on timing windows, interaction priority, or role confirmation unavailable Banlist status unknown (evidence assumes unlimited 3-copy access) No cross-format metagame sample supplied—Top Card ranking and format-specific inclusion rates unavailable






