Mathmech Circular
LIGHT 4

Mathmech Circular

  • Archetype:
  • Mathmech

  • ATK:
  • 1500

  • DEF:
  • 1500

  • View:
  • 7913




You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: Medium
66± 6/ 100
Power Score
Intrinsic 64
Deck 67

Mathmech Circular — Power Evaluation

Final Score: 66 ± 6 · Confidence: Medium

  • Intrinsic: 64 · Deck: 66.7 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor

Why it scores here

Mathmech Circular is a hand Special Summon that converts a Mathmech monster from the Deck into a live board, and its second effect adds a Mathmech Spell/Trap on each Mathmech summon, so it reliably turns a Mathmech hand into a multi-card line. The combo pack supports this: it appears in 3 of 3 recorded boards with an average power index of 89, and the example boards end with 1-2 boss monsters and +2 to +4 net card advantage. The card has no opponent interaction and no material evidence, and its effects are gated to the Mathmech archetype, so its 1500 ATK / 1500 DEF and Level 4 body earned nothing on their own. Its inclusion in all 400 sampled decks confirms accessibility, not strength (guardrail 3).

Axis scores

Axis Score Evidence
Accessibility 82 Hand Special Summon with a Mathmech-in-Deck cost; it runs in 400 of 400 sampled decks and is paired with Ash Blossom in 98.8% of them (observed).
Combo & Conversion 80 Appears in 3 of 3 recorded combos with average power index 89 and boards of 1-2 boss monsters (observed); the combo role tags are empty, so the starter role is not confirmed by data (inferred from text).
Resource Economy 60 Sending a Mathmech from Deck to GY is a self-cost, but the add-Spell/Trap trigger gives a +1 card on each Mathmech summon; example boards show net advantage +2 to +4 (inferred from text, observed in boards).
Effect & Interaction 10 No negation, removal, or hand trap effect in the text (verified).
Material Utility 40 Level 4 LIGHT Cyberse body is usable as material in principle, but there are zero as_material appearances and no material evidence in the pack (inferred).
Resilience & Flexibility 50 Hand activation is multi-zone and each effect is once per turn, but the on-field add trigger is exposed to removal or negation of the card (inferred from text).
Deck-Building Efficiency 82 Single-archetype, no garnet or lock restriction, typical copies 1 in the Mathmech home and 3 in Code Talker (observed via usage_statistics).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Searcher / Tutor. Intrinsic ≈ 64, Deck ≈ 66.7, Meta = provisional. Modifiers: Limited-to-1 (TCG) (-2). Final formula: 0.40*Intrinsic + 0.60*Deck (decks and combos present; meta unknown)

Strengths

  • Hand Special Summon starter present in all 400 sampled decks
  • Combo boards it appears in average power index 89 with 1-2 boss monsters and +2 to +4 net card advantage
  • Second effect adds a Mathmech Spell/Trap on each Mathmech summon, giving repeatable card advantage
  • Pairs with Ash Blossom & Joyous Spring (98.8% co-occurrence) and Mathmech Sigma (90.8%)

Weaknesses

  • Requires a Mathmech monster in the Deck as a cost
  • Effects are gated to Mathmech; little value outside the archetype
  • No opponent interaction of its own
  • No material evidence: zero as_material appearances
  • On-field add trigger is exposed to removal or negation

Counters / choke points

  • No counter data in the evidence pack; interaction risk is inferred from the on-field trigger only

Best use

Starter / Combo enabler (secondary Searcher). Decks: Mathmech. Suggested copies: 1.

Evidence & gaps

  • Verified: Hand Special Summon with a Mathmech-in-Deck cost, and the on-field add trigger, from card text; Each effect is once per turn, with a Damage Step exception, from card text; legal_copies lists tcg 1
  • Observed: Runs in 400 of 400 sampled decks; average 1.47 copies per deck; Appears in 3 of 3 recorded combos with average power index 89; Example boards show 1-2 boss monsters and net card advantage +2 to +4; Co-occurs with Ash Blossom & Joyous Spring in 98.8% of decks; Usage statistics: typical copies 1 in Mathmech (675), 3 in Code Talker (129)
  • Inferred: Starter role: the example combo is named a 1-card combo, but role tags are empty and as_starter is 0; Material utility is generic Level 4 body value, not tested by data; On-field add trigger is exposed to removal or negation
  • Data gaps: combos_evidence role_in_combo arrays are empty, and as_starter, as_material and as_payoff are all 0, which conflicts with the 1-Card-Combo label No rulings or counter-card data in the pack Only 3 recorded combos, so combo evidence is thin No as_material appearances, so material utility is unverified Guides mention the card only as a co-card in section lists, with no written role description











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