FIRE
4Mathmech Addition
Archetype:
Mathmech
ATK:
1000
DEF:
1000
View:
9948
You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.
Mathmech Addition — Power Evaluation
Final Score: 61 ± 4 · Confidence: Medium
- Intrinsic: 61 · Deck: 59 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Mathmech Addition is a Cyberse extender that self-summons from hand to provide a Level-4 body for Link summons, appearing consistently across 24+ distinct archetypes. While it appears in high-power combo boards, it lacks an explicit role in these lines and contributes no disruption or card advantage, functioning instead as supporting infrastructure. Its clean splashability and lack of heavy garnet concerns keep it efficient, but zero effect interaction and modest resource generation limit its power ceiling.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Appears in 100% of 400 decks across 24 archetypes at 1.03 copies average, but shows 0% as starter or searched (observed). |
| Combo & Conversion | 48 | Appears in all 3 recorded Mathmech combos averaging power 89, but carries no explicit role in any line, suggesting conditional extension rather than driver (observed). |
| Resource Economy | 50 | Self-summons a body with +1000 ATK to a friendly monster but generates no card advantage or refuel, providing tempo with neutral resource cost (verified). |
| Effect & Interaction | 12 | No negation, removal, or disruption—ATK buff applies only to friendly monsters, and the Extra Deck lock is not player interaction (verified). |
| Material Utility | 68 | Level-4 Cyberse/FIRE body usable as generic material for Link summons, though shows 0% as explicit material in recorded combos (verified & observed). |
| Resilience & Flexibility | 62 | Can activate from hand at any point for tempo, usable on future turns if needed, and Extra Deck lock is non-restrictive in Cyberse decks (inferred). |
| Deck-Building Efficiency | 76 | Clean splashable Cyberse monster with no heavy garnet burden, running at 1.03 copies average across diverse decks (observed). |
Calculation
Weight profile: Extender role weights. Intrinsic ≈ 61, Deck ≈ 59, Meta = provisional. Modifiers: splashability (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Consistent inclusion across multiple Cyberse archetypes
- Clean Level-4 body for Link summons
- Self-summon provides tempo acceleration
- No heavy garnet or deckbuilding friction
- Flexible activation window from hand
Weaknesses
- No disruption or effect interaction
- Zero card advantage generation
- Cannot attack the turn summoned
- No explicit role in primary combo lines
- Extra Deck restriction requires Cyberse-focused deckbuilding
Counters / choke points
- Decks forcing non-Cyberse Extra Deck summons (rare among its homes)
- Effect-negation strategies reduce its body utility
Best use
Extender / tempo acceleration. Decks: Code Talker, Mathmech, @Ignister, Firewall, Cynet. Suggested copies: 1.
Evidence & gaps
- Verified: Card text and effects (self-summon from hand, +1000 ATK buff to target, Cyberse Extra Deck lock, once-per-turn hard lock); 400/400 deck inclusion with 1.03 copies average; Level 4, Cyberse, FIRE attribute, 1000 ATK/DEF; Appears in 3 Mathmech combos with power indexes 76, 92, 99; No banlist restrictions (unlimited copies across all formats); Generates no card advantage, provides pure tempo; Has zero negation, removal, or disruption value
- Observed: 99.5% co-inclusion with Mathmech Sigma (primary archetype searcher); 100% inclusion in Code Talker archetype variant; 85%+ inclusion across multiple Mathmech statistical samples; Appears consistently across 24 distinct archetypes in 400-deck sample; Runs at 1-3 copies with modal average of 1.03; 0% appearance as starter, searched, material, or payoff in all 3 recorded combos
- Inferred: Self-summon capability enables tempo play and acceleration for Cyberse combo lines; Level-4 Cyberse body has high utility for Link summons given deck partner pool; Extra Deck lock to Cyberse monsters is non-restrictive given archetype focus; The card functions as conditional flex extension rather than primary combo driver; Multi-turn activation window provides resilience across different game states
- Data gaps: No banlist token provided; assumed unlimited (3 copies per format) No explicit role assignment in recorded combos despite appearing in all 3—suggests either detection gap or truly flexible/conditional usage pattern Guide snippets do not quote the card directly, only list it as co-card in sections






