LIGHT
8Master Hyperion
Archetype:
The Agent
ATK:
2700
DEF:
2100
View:
4801
You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.
Master Hyperion — Power Evaluation
Final Score: 69 ± 5 · Confidence: Medium
- Intrinsic: 66 · Deck: 67 · Meta: provisional
- Primary role: Board breaker / Removal · Secondary: Extender, Material body
Why it scores here
Master Hyperion is a reliable removal engine in Agent decks, summoning itself via abundant archetype resources (96%+ co-occurrence with Venus and Earth) and providing consistent once-per-turn destruction. With The Sanctuary in the Sky, it upgrades to twice-per-turn removal, making it a clean efficiency card rather than a board multiplier. However, the zero recorded combos and archetype-tight synergy cap its power: outside Agents, it is a garnet; inside, it is a steady support piece. The 2700 ATK body and Level 8 Fairy typing add marginal utility but do not drive the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Reliably summoned in Agent decks via abundant banish targets (Venus and Earth appear in 96.2% of decks running Master Hyperion), but tight outside the archetype (observed). |
| Combo & Conversion | 55 | Summons itself and provides a removal effect, but no recorded combo boards show it extending into multiplicative lines (verified text + observed zero combos). |
| Resource Economy | 60 | Removal cost is paid by GY banish, which Agent decks naturally generate via searcher mills; roughly even trade for hard removal (inferred). |
| Effect & Interaction | 68 | Hard removal targeting any card on field is solid interaction, but limited to once per turn (twice with Sanctuary) and lacks hand-trap reach (verified text). |
| Material Utility | 50 | Level 8 Fairy body is usable as Xyz material or fusion/synchro fodder, but not a core material role in observed decks (inferred from archetype focus). |
| Resilience & Flexibility | 58 | Persists on field across turns and provides repeated removal, but vulnerable to opponent removal and hard-countered by GY lock (inferred). |
| Deck-Building Efficiency | 72 | Near free-roll in Agent homes (2–3 copies standard); archetype supplies banish targets and GY refuel naturally (observed deck distribution: 77% in Agents). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Extender. Intrinsic ≈ 66, Deck ≈ 67, Meta = provisional. Modifiers: Sanctuary conditional efficiency boost (2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable self-summoning in Agent decks with abundant archetype support
- Hard removal effect is efficient and scales with Sanctuary in the Sky (2× per turn)
- High deck synergy: 96.2% co-occurrence with Venus and Earth
- Consistent availability across multiple Agent variants (100% inclusion in two statistics archetypes)
- Level 8 Fairy body provides marginal utility as Xyz/Synchro material
Weaknesses
- No recorded combo board presence — confirms it is not a multiplicative combo piece
- Archetype-dependent: 77% of deck appearances are in Agent homes; poor outside
- Removal effect is situational (only useful when opponent has a high-priority target)
- GY banish cost can be blocked by GY lock effects (soft counter)
- ATK/DEF (2700/2100) are not exceptional for a Level 8 and do not drive power
Counters / choke points
- GY lock effects (e.g., Dimensional Fissure, Macro Cosmos) prevent removal activation
- Effects that remove from field before it can act (e.g., quick-play removal)
- Decks that can out-resource the 2× removal per turn (Sanctuary variant)
Best use
Removal engine / board control in Agent-focused strategies. Decks: The Agent, Agent. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: Special Summon by banishing 1 The Agent; once per turn banish 1 LIGHT Fairy and destroy 1 card on field; twice per turn with The Sanctuary in the Sky; Deck presence: 400 decks, 96.2% co-occurrence with Venus and Earth (searchers); Banlist: no token supplied; assumed 3 copies unlimited
- Observed: 400 decks running Master Hyperion at average 2.02 copies; 77% of deck appearances in The Agent and Agent archetypes; 21 distinct archetypes (portable niche, high concentration in Agents); 78.5% co-occurrence with Majesty Hyperion (synergy within Agent ecosystem)
- Inferred: Removal effect qualifies as board breaker / hard interaction (text-based); Special Summon cost is naturally paid in Agent decks via abundant archetype resources; GY banish cost leverages Agent GY mill (Venus, Earth searcher effects); Level 8 Fairy body is usable as Xyz material or tuner/synchro fodder (not primary role); Sanctuary conditional upgrade (1× → 2× per turn) is situational power spike
- Data gaps: No combos supplied — cannot verify real board-building potential or if Master Hyperion is a multiplier piece No guides supplied — no human context on meta role or deckbuilding strategy No banlist token — assumed unlimited; if Limited-to-1, score would drop ~2–4 points No top-card rankings — not a format leader, but expected for a support/enabler card






