Master Hyperion
LIGHT 8

Master Hyperion

  • Archetype:
  • The Agent

  • ATK:
  • 2700

  • DEF:
  • 2100

  • View:
  • 4801




You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.




 
 
AI Power Analysis
Board breaker / RemovalConfidence: MediumEvaluated Oct 6, 2026
69± 5/ 100
Power Score
Intrinsic 66
Deck 67

Master Hyperion — Power Evaluation

Final Score: 69 ± 5 · Confidence: Medium

  • Intrinsic: 66 · Deck: 67 · Meta: provisional
  • Primary role: Board breaker / Removal · Secondary: Extender, Material body

Why it scores here

Master Hyperion is a reliable removal engine in Agent decks, summoning itself via abundant archetype resources (96%+ co-occurrence with Venus and Earth) and providing consistent once-per-turn destruction. With The Sanctuary in the Sky, it upgrades to twice-per-turn removal, making it a clean efficiency card rather than a board multiplier. However, the zero recorded combos and archetype-tight synergy cap its power: outside Agents, it is a garnet; inside, it is a steady support piece. The 2700 ATK body and Level 8 Fairy typing add marginal utility but do not drive the score.

Axis scores

Axis Score Evidence
Accessibility 75 Reliably summoned in Agent decks via abundant banish targets (Venus and Earth appear in 96.2% of decks running Master Hyperion), but tight outside the archetype (observed).
Combo & Conversion 55 Summons itself and provides a removal effect, but no recorded combo boards show it extending into multiplicative lines (verified text + observed zero combos).
Resource Economy 60 Removal cost is paid by GY banish, which Agent decks naturally generate via searcher mills; roughly even trade for hard removal (inferred).
Effect & Interaction 68 Hard removal targeting any card on field is solid interaction, but limited to once per turn (twice with Sanctuary) and lacks hand-trap reach (verified text).
Material Utility 50 Level 8 Fairy body is usable as Xyz material or fusion/synchro fodder, but not a core material role in observed decks (inferred from archetype focus).
Resilience & Flexibility 58 Persists on field across turns and provides repeated removal, but vulnerable to opponent removal and hard-countered by GY lock (inferred).
Deck-Building Efficiency 72 Near free-roll in Agent homes (2–3 copies standard); archetype supplies banish targets and GY refuel naturally (observed deck distribution: 77% in Agents).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Extender. Intrinsic ≈ 66, Deck ≈ 67, Meta = provisional. Modifiers: Sanctuary conditional efficiency boost (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable self-summoning in Agent decks with abundant archetype support
  • Hard removal effect is efficient and scales with Sanctuary in the Sky (2× per turn)
  • High deck synergy: 96.2% co-occurrence with Venus and Earth
  • Consistent availability across multiple Agent variants (100% inclusion in two statistics archetypes)
  • Level 8 Fairy body provides marginal utility as Xyz/Synchro material

Weaknesses

  • No recorded combo board presence — confirms it is not a multiplicative combo piece
  • Archetype-dependent: 77% of deck appearances are in Agent homes; poor outside
  • Removal effect is situational (only useful when opponent has a high-priority target)
  • GY banish cost can be blocked by GY lock effects (soft counter)
  • ATK/DEF (2700/2100) are not exceptional for a Level 8 and do not drive power

Counters / choke points

  • GY lock effects (e.g., Dimensional Fissure, Macro Cosmos) prevent removal activation
  • Effects that remove from field before it can act (e.g., quick-play removal)
  • Decks that can out-resource the 2× removal per turn (Sanctuary variant)

Best use

Removal engine / board control in Agent-focused strategies. Decks: The Agent, Agent. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: Special Summon by banishing 1 The Agent; once per turn banish 1 LIGHT Fairy and destroy 1 card on field; twice per turn with The Sanctuary in the Sky; Deck presence: 400 decks, 96.2% co-occurrence with Venus and Earth (searchers); Banlist: no token supplied; assumed 3 copies unlimited
  • Observed: 400 decks running Master Hyperion at average 2.02 copies; 77% of deck appearances in The Agent and Agent archetypes; 21 distinct archetypes (portable niche, high concentration in Agents); 78.5% co-occurrence with Majesty Hyperion (synergy within Agent ecosystem)
  • Inferred: Removal effect qualifies as board breaker / hard interaction (text-based); Special Summon cost is naturally paid in Agent decks via abundant archetype resources; GY banish cost leverages Agent GY mill (Venus, Earth searcher effects); Level 8 Fairy body is usable as Xyz material or tuner/synchro fodder (not primary role); Sanctuary conditional upgrade (1× → 2× per turn) is situational power spike
  • Data gaps: No combos supplied — cannot verify real board-building potential or if Master Hyperion is a multiplier piece No guides supplied — no human context on meta role or deckbuilding strategy No banlist token — assumed unlimited; if Limited-to-1, score would drop ~2–4 points No top-card rankings — not a format leader, but expected for a support/enabler card











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