Master Gig
EARTH 8

Master Gig

  • ATK:
  • 2600

  • DEF:
  • 1400

  • View:
  • 3432




Once per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to the number of face-up Psychic-Type monsters you control.




 
 
AI Power Analysis
Board breaker / RemovalConfidence: LowEvaluated Oct 6, 2026
44± 8/ 100
Power Score
Intrinsic 47

Master Gig — Power Evaluation

Final Score: 44 ± 8 · Confidence: Low

  • Intrinsic: 47 · Deck: — · Meta: provisional
  • Primary role: Board breaker / Removal · Secondary: Material body

Why it scores here

Master Gig is a Level 8 board breaker whose effect destroys X opponent monsters (where X = your face-up Psychics), making it a potential disruption piece in Psychic-heavy decks. However, its value is heavily gated by two constraints: summoning a Level 8 with no demonstrated access routes, and building sufficient Psychic setup to make the destruction meaningful. The 2600 ATK contributes nothing to the score; the real bottleneck is accessibility and deck feasibility. With no deck or combo evidence to confirm any Psychic archetype plays this card, the evaluation is text-only and carries low confidence.

Axis scores

Axis Score Evidence
Accessibility 18 Level 8 requires dedicated summoning support; no evidence of searchers, self-summon, or Psychic access routes in the supplied data. (inferred)
Combo & Conversion 30 Effect destroys multiple opponent monsters if you control multiple Psychics, but Level 8 summon plus Psychic setup cost is high and unverified. (inferred)
Resource Economy 50 1000 Life Point cost is small per activation; destroying opponent monsters generates disruption value, but once-per-turn limits farming potential. (inferred)
Effect & Interaction 65 Targeted permanent destruction is hard interaction, but effect is reactive (only activates if opponent has monsters and you have multiple Psychics). (inferred)
Material Utility 70 Level 8 Psychic body is clean material for synergistic Level 8+ Synchro/Fusion or generic high-level mechanics, usable even effect-negated. (inferred)
Resilience & Flexibility 45 Activation is once-per-turn and subject to hand-trap negation; life payment is manageable but limits tempo; no recovery mechanics stated. (inferred)
Deck-Building Efficiency 35 Level 8 summon cost and Psychic-type lock create heavy deck constraints; likely a brick outside dedicated Psychic archetypes. (inferred)

Calculation

Weight profile: Board breaker / Removal primary role. Intrinsic ≈ 47, Deck ≈ —, Meta = provisional. Modifiers: Archetype lock / summoning constraint (-3). Final formula: Intrinsic (no decks/combos supplied; provisional)

Strengths

  • Destruction effect removes multiple opponent monsters if setup is achieved
  • Level 8 is usable as material for high-level Synchro/Fusion mechanics
  • Life payment (1000 LP) is a manageable cost
  • Permanent destruction (not bounced or negatable after resolution)

Weaknesses

  • Requires multiple Psychic-Type monsters on field (high setup cost)
  • Level 8 is very hard to summon without dedicated Psychic support
  • Once-per-turn activation limits repeated use and grinding value
  • Effect is reactive (does nothing if opponent has no monsters)
  • Life payment is a cost that drains tempo and resources
  • No deck or combo evidence confirms viability in any archetype

Counters / choke points

  • Hand traps (Ash Blossom, Nibiru) negate the activation
  • Negation effects (Solemn Judgment, Synchro negations) stop the effect
  • Decks with few/no monsters on field skip the effect entirely
  • High LP recovery can make the life payment irrelevant long-term

Best use

Board breaker / Removal. Decks: Psychic-focused archetype (unverified). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: once per turn, pay 1000 LP to destroy opponent monsters equal to face-up Psychics you control; Monster type: Effect Monster, Level 8, Psychic, EARTH, 2600 ATK / 1400 DEF; Formats: legal in TCG, OCG, MasterDuel, DuelLinks
  • Inferred: Effect requires Psychic setup to generate destruction value; Removal effect is hard interaction but situational (needs opponent monsters and your Psychics); Summoning accessibility is low: Level 8 with no self-summon text, requires dedicated support; Material utility: Level 8 Psychic body is clean synchro/fusion material
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no Psychic archetype context — unclear if Master Gig has viable summoning lines or Psychic synergies no usage statistics (StatisticsCard) — archetype inclusion % unknown











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