WATER
4Marincess Springirl
Archetype:
Marincess
ATK:
1200
DEF:
1000
View:
3810
You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.
Marincess Springirl — Power Evaluation
Final Score: 59 ± 6 · Confidence: Medium
- Intrinsic: 57 · Deck: 60 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Springirl's value is a reliable hand Special Summon body that appears in every sampled Marincess deck (400 of 400, about 2.8 copies each), which drives the accessibility and deckbuilding scores. Its second effect converts a WATER Link material into 200 damage per Marincess sent, a real but modest finisher, and the single recorded combo gives only a weak signal for the board it builds. The card has no interaction of its own, so effect_interaction stays low, and its high-scoring deck context comes from the shell it sits in, not from its raw stats. Its ATK of 1200 and any popularity of the card earned no points.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Live in hand and reachable in 400 of 400 sampled decks at about 2.8 copies each, but the hand Special Summon needs a Marincess banished from the GY (verified, observed). |
| Combo & Conversion | 62 | Its one recorded combo is a turn-1 single-card line with power index 100 and two boss monsters on board, but the role it plays is unlabelled and the sample is one board (observed, inferred). |
| Resource Economy | 52 | The hand summon costs a GY Marincess but returns a board body, roughly card-neutral; the Link-material effect self-mills equal to the Marincess count, which is resource-neutral and adds damage (verified, inferred). |
| Effect & Interaction | 22 | The card text contains no negation, removal, or hand-trap effect; its only opponent-facing output is 200 damage per Marincess sent (verified). |
| Material Utility | 62 | Level 4 WATER Cyberse whose GY-as-material trigger still fires when it is sent to the GY for a WATER Link, so it converts as material (verified, inferred). |
| Resilience & Flexibility | 58 | Two separate once-per-turn effects, one from hand and one from GY-as-material, give some redundancy across zones; the hand effect needs a GY Marincess, which can fail (verified, inferred). |
| Deck-Building Efficiency | 62 | Three copies typical, no garnet or banlist token in the evidence, but it only functions inside a Marincess shell and the fail state is a dead hand card (observed, inferred). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 57, Deck ≈ 60, Meta = provisional. Modifiers: Archetype lock (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Hand Special Summon body in a core that 400 of 400 sampled decks run
- Two separate once-per-turn effects give some redundancy across zones
- Link-material trigger converts into damage that scales with the number of Marincess monsters
- Typically run at 3 copies with no garnet or banlist restriction in the evidence
Weaknesses
- Hand summon needs a Marincess in the GY, so it can be dead early
- Damage is 200 per Marincess sent, which is modest without a large Marincess board
- No interaction or negation of its own
- Single combo sample; the role it plays in that combo is unlabelled
- Text is archetype-locked, so it has little value outside Marincess
Counters / choke points
- Generic hand traps used during the hand Special Summon (inferred from text, not in evidence)
- Effect negation before the GY-as-material trigger resolves (inferred from text, not in evidence)
Best use
Extender. Decks: Marincess (archetype 641), Marincess (archetype 262). Suggested copies: 3.
Evidence & gaps
- Verified: Card text: hand Special Summon costs one Marincess banished from the GY; Card text: GY-as-material trigger for a WATER Link inflicts 200 damage per Marincess sent; 400 of 400 decks run the card, average 2.83 copies
- Observed: Combo appearance 1 of 1 with power index 100 and two boss monsters on board; Top partners are the Marincess core at 93 to 100 percent co-occurrence
- Inferred: Brick risk when no Marincess is in the GY; Board value comes mainly from the Marincess shell, not the card alone
- Data gaps: No banlist token; assumed 3 copies (unlimited) Single combo sample, and combo role is empty, so starter, material or payoff role is not confirmed The name Marincess appears under four archetype IDs (641, 262, 2491, 470), which inflates distinct archetypes usage statistics covers only three archetype rows Guide snippets are from 2022 and Duel Links, not current Master Duel metagame






