Spell
NormalMagistus Invocation
Archetype:
Magistus
View:
5084
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. If Summoning a "Magistus" Fusion Monster this way, you can also use monsters in your Spell & Trap Zones that are equipped to a "Magistus" monster. You can only activate 1 "Magistus Invocation" per turn.
Magistus Invocation — Power Evaluation
Final Score: 50 ± 5 · Confidence: Medium
- Intrinsic: 49 · Deck: 51 · Meta: provisional
- Primary role: Combo enabler · Secondary: Utility
Why it scores here
Magistus Invocation is a core Fusion-enablement spell that reliably reaches the field at 1–2 copies per deck across 44 distinct archetypes. Its primary value is unlocking Fusion Summons with flexible material sourcing, particularly the Magistus bonus of using Spell & Trap zone monsters; however, without combo examples in the evidence, the exact board depth it enables is not confirmed. The spell's balance score reflects a solid but dependency-heavy role: high deckbuilding efficiency and reasonable accessibility, tempered by zero disruption, zero material utility, and material costs that are standard (if heavy) for Fusion mechanics.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Spell Card included at 1–2 copies in 100% of reference decks with no built-in search, but live as a drawn/hand resource in Fusion-focused archetypes (observed). |
| Combo & Conversion | 52 | Enables one Fusion Summon with flexible material sourcing, extending the turn's board; exact depth depends on Fusion monster text, which varies across 44 archetypes (inferred). |
| Resource Economy | 48 | Material cost is inherent to Fusion (net −1 or better depending on Fusion effect), mitigated by the Magistus Spell & Trap zone bonus allowing reuse of already-placed monsters (inferred). |
| Effect & Interaction | 0 | Spell provides zero disruption, negation, or removal; purely board-building (verified). |
| Material Utility | 0 | Spell Card type has no material utility and cannot serve as Fusion/Synchro/Xyz material (verified). |
| Resilience & Flexibility | 45 | Once-per-turn hard restriction and vulnerability to negation (e.g., Ash Blossom on the spell itself) limit redundancy, though hand activation offers some timing flexibility (verified). |
| Deck-Building Efficiency | 75 | No garnet or brick risk; splashable across 44 archetypes, though Fusion-dependent; 1–2 copies per deck is comfortable inclusion (observed). |
Calculation
Weight profile: Primary role: Combo enabler (Starter/Combo enabler weights). Intrinsic ≈ 49, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)
Strengths
- Flexible material sourcing (hand, field, Spell & Trap zone for Magistus)
- Splashable across 44 distinct archetypes, indicating broad Fusion support
- Clean deckbuilding (no garnet, brick, or lock; 1–2 copies comfortable inclusion)
- Consistent high inclusion (100% of reference decks)
Weaknesses
- Zero disruption or opponent interaction
- Once-per-turn clause limits frequency and redundancy
- Vulnerable to spell negation (e.g., Ash Blossom), shutting down Fusion line for entire turn
- Material costs are standard but heavy for Fusion decks
- No built-in search or tutoring—dependent on draw
Counters / choke points
- Ash Blossom & Joyous Spring (hand trap negate)
- Crossout Designator (targeting this spell)
- Any spell negate (e.g., Divine Wrath)
Best use
Fusion enabler / engine core. Decks: Magistus, Witchcrafter, Endymion, Invoked, Shaddoll, Branded.
Evidence & gaps
- Verified: Card text enables Fusion Summons with flexible material sourcing (hand, field, Spell & Trap zone for Magistus); Once-per-turn hard restriction; Spell Card type (no material utility); Included in 100% of reference deck sample (400/400); Across 44 distinct archetypes; Assumed unlimited legal copies (no banlist token supplied)
- Observed: 1.16 copies per deck on average; distribution: 346 decks at 1x, 43 at 2x, 11 at 3x; 100% inclusion in Witchcrafter (usage statistics); 97.8% co-deck with Artemus, the Magistus Moon Maiden (Magistus archetype); 94.2% co-deck with Rilliona, the Magistus of Verre (Magistus archetype); 81% co-deck with Ash Blossom & Joyous Spring (generic staple); Appears in Shaddoll guides under Strategy & Support Engine sections
- Inferred: No Magistus-specific search/tutoring card mentioned; likely activated as drawn/hand resource; Fusion cost is material-heavy per Fusion mechanics rules, mitigated by Spell & Trap zone bonus; Spell type prevents use as Fusion/Synchro/Xyz material; Once-per-turn clause means redundancy is for multiple turns, not same-turn stacking; Vulnerability to spell negation (e.g., Ash Blossom hand trap on the spell) shuts down Fusion line for turn
- Data gaps: No combos supplied (0 total) — combo conversion is text-only inference; exact board depth/power unconfirmed No banlist token — assumed unlimited (3 copies), but actual ban status unknown across formats (TCG, OCG, MasterDuel, DuelLinks) usage statistics only tracks Witchcrafter (100%, 1x) despite Magistus being 33.5% of decks — why Witchcrafter selected? No top-card data ranking — cannot confirm meta relevance or format-specific strength guide data limited to 2 Shaddoll guides, but card appears in 44 archetypes — sparse guide coverage No real-time metagame sample — strength relative to current banlist/meta unknown






