Madolche Lesson
Trap Normal

Madolche Lesson

  • Archetype:
  • Madolche

  • View:
  • 3278




Target 1 "Madolche" monster in your Graveyard; shuffle that target into the Deck, and if you do, all "Madolche" monsters you currently control gain 800 ATK and DEF, then you can shuffle 1 other monster from your Graveyard into the Deck.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 6, 2026
48± 5/ 100
Power Score
Intrinsic 49
Deck 49

Madolche Lesson — Power Evaluation

Final Score: 48 ± 5 · Confidence: Medium

  • Intrinsic: 49 · Deck: 49 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility, Extender

Why it scores here

Madolche Lesson enables the archetype's core recursion strategy by shuffling Madolche monsters from GY back to Deck while boosting field presence by 800 ATK/DEF, but it does not initiate combos (as a Trap Card) and lacks opponent interaction. Its accessibility within Madolche is strong—appearing in 100% of the sample—but the absence of combo evidence and mixed signals from guides (one treating it as viable, another as non-competitive) suggest it fills a support role rather than a critical function. The 1.27 copies per deck indicates situational rather than core inclusion.

Axis scores

Axis Score Evidence
Accessibility 68 Runs in all 45 Madolche decks sampled (1.27 avg copies), confirming reliable access within the archetype, though it requires GY setup. (Observed)
Combo & Conversion 38 Zero recorded combo appearances; as a Trap Card, it cannot initiate plays but extends existing boards through recycling and ATK boost. (Observed)
Resource Economy 58 No net card advantage; shuffles GY monsters back to Deck, supporting Madolche's recursion strategy but providing no refuel or draw. (Verified)
Effect & Interaction 8 Effect brings zero opponent disruption—purely self-beneficial (GY recycling + ATK/DEF boost) with no removal, negation, or interaction. (Verified)
Material Utility 0 Trap Cards cannot be used as material or converted into extra bodies; zero material utility. (Verified)
Resilience & Flexibility 52 Can survive as a Set Trap but depends on GY Madolche monsters to activate; Madolche archetype offers redundant recursion options (Hootcake, Magileine). (Inferred)
Deck-Building Efficiency 62 Archetype-focused (100% Madolche in decks but also splashed in 9 other archetypes at 4% each); not a free roll but fits Madolche cleanly; 27% of Madolche decks run 2 copies suggests mild flexibility. (Observed)

Calculation

Weight profile: Primary: Recovery/Recursion (no secondary blend). Intrinsic ≈ 49, Deck ≈ 49, Meta = provisional. Modifiers: guide_contradiction (-1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Universal inclusion in Madolche decks (100% of sample) confirms strong archetype fit
  • Supports Madolche's core recursion mechanic (GY → Deck shuffle), which is the archetype's defining strategy
  • ATK/DEF boost (+800 per Madolche monster) can improve board presence and survivability mid-game
  • Optional second GY shuffle provides flexibility (any monster, not just Madolche)

Weaknesses

  • Trap Card does not initiate combos; purely reactive and turn-taking
  • Zero opponent interaction (no removal, negation, or disruption)
  • Requires Madolche monsters in GY to function; dead if GY is empty or cleared
  • No net card advantage; does not refuel hand or generate extra resources
  • Guide evidence conflicts—one source explicitly lists it among non-competitive Madolche cards
  • Zero recorded combo appearances despite 45-deck sample, suggesting it is not on the critical path of the archetype's core plays

Counters / choke points

  • GY removal/banishment (Dimensional Barrier, Void Imagination) negates the shuffle effect
  • Negation on activation (Ash Blossom & Joyous Spring, Effect Veiler) prevents both shuffle and ATK boost
  • Board wipe before activation leaves Madolche monsters without field targets for the ATK boost

Best use

Recursion enabler and board support in Madolche midgame. Decks: Madolche, Vernusylph/Fairy (secondary).

Evidence & gaps

  • Verified: Card text: shuffles 1 Madolche from GY to Deck, grants +800 ATK/DEF to all Madolche on field, optionally shuffles 1 other monster from GY; Archetype: Madolche; Appears in 45/45 Madolche-focused decks (100%); Average 1.27 copies per deck (1 copy: 73%, 2 copies: 27%); All top partners are core Madolche monsters (Hootcake, Magileine, Messengelato, etc. at 100% co-deck rate); Legal in TCG, OCG, MasterDuel, DuelLinks
  • Observed: Zero combo board appearances in recorded combo sample; 62.2% of sample decks are Madolche; 17.8% Vernusylph/Fairy; 20% other archetypes; Guide 1 lists it as a viable/playable card; Guide 2 explicitly lists it under non-competitive cards; Copy distribution (1 in 73%, 2 in 27%) suggests situational rather than essential inclusion
  • Inferred: Primary role is Recovery/Recursion—shuffles Madolche monsters from GY to Deck, supporting the archetype's recursive grind strategy; As a Trap Card, cannot initiate combos; requires existing Madolche field to maximize value; ATK/DEF boost is secondary benefit, not the core function; Adoption in 11 archetypes (though 62% is Madolche) suggests some cross-archetype appeal, but guides contradict its competitiveness
  • Data gaps: No combo board evidence supplied—cannot verify role as combo enabler or extender (0 appearances in recorded boards) No usage statistics (StatisticsCard)—archetype inclusion % inferred from 45-deck sample only, not historical median No banlist information—assumed 3 copies unlimited in all formats Guide dates unknown—cannot determine if contradiction reflects a shift in meta adoption or persistent weakness











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