Trap
NormalMadolche Lesson
Archetype:
Madolche
View:
3278
Target 1 "Madolche" monster in your Graveyard; shuffle that target into the Deck, and if you do, all "Madolche" monsters you currently control gain 800 ATK and DEF, then you can shuffle 1 other monster from your Graveyard into the Deck.
Madolche Lesson — Power Evaluation
Final Score: 48 ± 5 · Confidence: Medium
- Intrinsic: 49 · Deck: 49 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility, Extender
Why it scores here
Madolche Lesson enables the archetype's core recursion strategy by shuffling Madolche monsters from GY back to Deck while boosting field presence by 800 ATK/DEF, but it does not initiate combos (as a Trap Card) and lacks opponent interaction. Its accessibility within Madolche is strong—appearing in 100% of the sample—but the absence of combo evidence and mixed signals from guides (one treating it as viable, another as non-competitive) suggest it fills a support role rather than a critical function. The 1.27 copies per deck indicates situational rather than core inclusion.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 68 | Runs in all 45 Madolche decks sampled (1.27 avg copies), confirming reliable access within the archetype, though it requires GY setup. (Observed) |
| Combo & Conversion | 38 | Zero recorded combo appearances; as a Trap Card, it cannot initiate plays but extends existing boards through recycling and ATK boost. (Observed) |
| Resource Economy | 58 | No net card advantage; shuffles GY monsters back to Deck, supporting Madolche's recursion strategy but providing no refuel or draw. (Verified) |
| Effect & Interaction | 8 | Effect brings zero opponent disruption—purely self-beneficial (GY recycling + ATK/DEF boost) with no removal, negation, or interaction. (Verified) |
| Material Utility | 0 | Trap Cards cannot be used as material or converted into extra bodies; zero material utility. (Verified) |
| Resilience & Flexibility | 52 | Can survive as a Set Trap but depends on GY Madolche monsters to activate; Madolche archetype offers redundant recursion options (Hootcake, Magileine). (Inferred) |
| Deck-Building Efficiency | 62 | Archetype-focused (100% Madolche in decks but also splashed in 9 other archetypes at 4% each); not a free roll but fits Madolche cleanly; 27% of Madolche decks run 2 copies suggests mild flexibility. (Observed) |
Calculation
Weight profile: Primary: Recovery/Recursion (no secondary blend). Intrinsic ≈ 49, Deck ≈ 49, Meta = provisional. Modifiers: guide_contradiction (-1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Universal inclusion in Madolche decks (100% of sample) confirms strong archetype fit
- Supports Madolche's core recursion mechanic (GY → Deck shuffle), which is the archetype's defining strategy
- ATK/DEF boost (+800 per Madolche monster) can improve board presence and survivability mid-game
- Optional second GY shuffle provides flexibility (any monster, not just Madolche)
Weaknesses
- Trap Card does not initiate combos; purely reactive and turn-taking
- Zero opponent interaction (no removal, negation, or disruption)
- Requires Madolche monsters in GY to function; dead if GY is empty or cleared
- No net card advantage; does not refuel hand or generate extra resources
- Guide evidence conflicts—one source explicitly lists it among non-competitive Madolche cards
- Zero recorded combo appearances despite 45-deck sample, suggesting it is not on the critical path of the archetype's core plays
Counters / choke points
- GY removal/banishment (Dimensional Barrier, Void Imagination) negates the shuffle effect
- Negation on activation (Ash Blossom & Joyous Spring, Effect Veiler) prevents both shuffle and ATK boost
- Board wipe before activation leaves Madolche monsters without field targets for the ATK boost
Best use
Recursion enabler and board support in Madolche midgame. Decks: Madolche, Vernusylph/Fairy (secondary).
Evidence & gaps
- Verified: Card text: shuffles 1 Madolche from GY to Deck, grants +800 ATK/DEF to all Madolche on field, optionally shuffles 1 other monster from GY; Archetype: Madolche; Appears in 45/45 Madolche-focused decks (100%); Average 1.27 copies per deck (1 copy: 73%, 2 copies: 27%); All top partners are core Madolche monsters (Hootcake, Magileine, Messengelato, etc. at 100% co-deck rate); Legal in TCG, OCG, MasterDuel, DuelLinks
- Observed: Zero combo board appearances in recorded combo sample; 62.2% of sample decks are Madolche; 17.8% Vernusylph/Fairy; 20% other archetypes; Guide 1 lists it as a viable/playable card; Guide 2 explicitly lists it under non-competitive cards; Copy distribution (1 in 73%, 2 in 27%) suggests situational rather than essential inclusion
- Inferred: Primary role is Recovery/Recursion—shuffles Madolche monsters from GY to Deck, supporting the archetype's recursive grind strategy; As a Trap Card, cannot initiate combos; requires existing Madolche field to maximize value; ATK/DEF boost is secondary benefit, not the core function; Adoption in 11 archetypes (though 62% is Madolche) suggests some cross-archetype appeal, but guides contradict its competitiveness
- Data gaps: No combo board evidence supplied—cannot verify role as combo enabler or extender (0 appearances in recorded boards) No usage statistics (StatisticsCard)—archetype inclusion % inferred from 45-deck sample only, not historical median No banlist information—assumed 3 copies unlimited in all formats Guide dates unknown—cannot determine if contradiction reflects a shift in meta adoption or persistent weakness






