EARTH
6Machine King
ATK:
2200
DEF:
2000
View:
2591
This card gains 100 ATK for each Machine-Type monster on the field.
Machine King — Power Evaluation
Final Score: 34 ± 9 · Confidence: Low
- Intrinsic: 42 · Deck: 31 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Machine King is a Level 6 Machine with decent baseline stats (2200 ATK) that scales conditionally in Machine-heavy boards. However, the card shows minimal evidence of actual use: only two casual decks with generic partner distribution, zero combos in the database, and no guides explain its strategy. Without dedicated archetype support or search routes, it remains a niche material filler whose value depends entirely on other Machine monsters being present, making it unreliable as a standalone piece.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | As an unsupported Level 6 Effect Monster with no search evident, it relies on draw or external tutoring; two casual deck samples suggest low in-deck accessibility (observed). |
| Combo & Conversion | 25 | Zero combo appearances in the database and no demonstrated multi-card synergy lines; the effect requires conditional setup that no combo or guide validates (observed). |
| Resource Economy | 18 | Single body with no draw, search, or recursion; represents pure −1 card economy unless dedicated Machine support provides refuel (verified). |
| Effect & Interaction | 3 | The effect provides no opponent disruption or interaction—only an ATK boost for own monsters (verified). |
| Material Utility | 62 | Level 6 Machine with solid 2200 ATK makes it usable as Synchro/Fusion material; retains baseline value even if the effect is blanked (verified). |
| Resilience & Flexibility | 15 | No protection, recovery, or multi-zone utility; dies cleanly to removal once the field is disrupted (inferred). |
| Deck-Building Efficiency | 28 | Requires dedicated Machine deck building to shine and competes for slots without a clear archetype home (observed). |
Calculation
Weight profile: Material body primary role. Intrinsic ≈ 42, Deck ≈ 31, Meta = provisional. Modifiers: Conditional effect requiring board setup (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Solid baseline stats (2200 ATK / 2000 DEF) for a Level 6
- Scales up in Machine-heavy boards
- Machine type enables some archetype support
- Clean usability as Synchro/Fusion material
Weaknesses
- Effect is conditional and requires other Machine monsters on field to provide value
- No search support or tutoring evident
- No recovery, recursion, or self-protection
- Fragile to removal and field disruption
- Extremely limited deck evidence (only 2 casual, unarchetype samples)
- Zero combo integration or guide support
- Not recognized in any competitive ranking or statistics
Counters / choke points
- Removal and destruction effects
- Banishment and tucking effects
- Field wipes and board resets
- Negation and hand traps that interrupt setup
Best use
Material filler / conditional ATK booster. Decks: Machine casual rogue decks, Limited/Duel Links formats with Machine support. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: gains 100 ATK for each Machine-Type monster on field; Format legality: TCG, OCG, MasterDuel, DuelLinks; Appears in 2 main-deck instances (n=2); Level 6 Machine type enables Synchro/Fusion material use
- Observed: Average 1.5 copies per deck (one deck runs 1, one runs 2); Partner cards are generic and scattered across different archetypes/types; Both decks are unarchetype/casual (gameplay type 3); View count 2521 (not a recognized top card)
- Inferred: Could function as conditional ATK booster in dedicated Machine deck builds; Synchro/Fusion strategies might use it as filler material; Effect value scales only in Machine-dense board states, which are unproven
- Data gaps: No combos supplied — combo conversion relies entirely on text inference; cannot confirm actual board contribution No guides supplied — no human strategy or deck positioning information available Only 2 deck samples with casual/unarchetype partner distribution No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from deck sample only No banlist information — assumed unlimited (3 copies) No top card ranking — not a recognized competitive staple across any format No archetype home — listed as 'Không có' (None) across both decks






