Machine Duplication
Spell Normal

Machine Duplication

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Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 6, 2026
56± 6/ 100
Power Score
Intrinsic 53
Deck 58

Machine Duplication — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 53 · Deck: 58 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Extender, Combo enabler

Why it scores here

Machine Duplication is a consistently included searcher in Machine-based archetypes (57 distinct homes, 61.5% run 3 copies), providing +1 card advantage by fetching up to 2 copies of a named monster from deck. However, its value is capped by strict requirements: it mandates a live Machine target with 500 or less ATK already on field, offers zero opponent interaction or resilience against disruption, and generates only a one-shot refuel with no recovery. The strong 400-deck sample confirms high utility within its narrow niche, but the complete absence of combo data and single guide mention prevent a higher score.

Axis scores

Axis Score Evidence
Accessibility 58 Machine Duplication requires a Machine monster with 500 or less ATK on field to activate, but once that target is present, it reliably fetches up to 2 copies from deck, as evidenced by 61.5% of decks running 3 copies (verified from deck distribution).
Combo & Conversion 57 The effect generates 2 bodies from deck with the same name as the target, enabling Synchro/Xyz/Link extension, though it requires setup on board and the zero-combos dataset prevents confirmation of combo centrality (inferred from text and partner cards Cyber Dragon Infinity/Nova, Clockwork Knight/Night).
Resource Economy 56 Machine Duplication provides +1 card advantage as a single-use effect (−1 spell, +2 bodies), with no repeated refuel, graveyard recovery, or multi-turn resource generation (verified from card text).
Effect & Interaction 8 The card has zero opponent interaction; it generates bodies only and cannot negate, remove, or disrupt the opponent, with any disruption coming downstream from the generated monsters' archetypes (verified from card text).
Material Utility 12 As a Spell Card, Machine Duplication cannot be material itself, but the effect generates monsters that become material for Synchro/Xyz/Link summoning depending on archetype (verified from card type and effect text).
Resilience & Flexibility 32 Machine Duplication is easily disrupted by Spell negation (Infinite Impermanence, Ash Blossom negation of the summoned monsters) or removal of the target monster before resolution; it has no recovery or multi-turn utility (inferred from card speed and no resilience mechanics in text).
Deck-Building Efficiency 68 In Machine decks, the card is a staple with minimal brick risk (61.5% run 3 copies, average 2.48 copies per deck), though it is archetype-specific and not splashable outside Machines with 500-or-less ATK bodies (observed from 57 distinct archetypes using it, capped by requirement text).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Extender blend. Intrinsic ≈ 53, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)

Strengths

  • Reliable +1 card advantage in Machine-based decks via deck fetching
  • Consistently included across 57 distinct archetypes, indicating broad Machine utility
  • High redundancy comfort (61.5% run maximum 3 copies) suggests minimal brick risk in target homes
  • Synergizes with low-ATK Machine staples (Cyber Dragon Core 0 ATK, Cyber Dragon Nachster 300 ATK, Cyber Dragon Herz searchable via Cyber Emergency)

Weaknesses

  • Requires a live Machine monster with 500 or less ATK on field—non-interactive opener that demands setup
  • Offers zero opponent interaction or disruption; value is purely resource acceleration
  • Easily disrupted by Spell negation (Infinite Impermanence, 54.8% co-deck rate) or removal of target before resolution
  • Archetype-specific, not splashable outside Machine decks; limited portability despite 57-home presence
  • One-shot effect with no recovery, graveyard recursion, or multi-turn utility

Counters / choke points

  • Infinite Impermanence (54.8% co-deck rate)
  • Ash Blossom & Joyous Spring negation of special summon (61.8% co-deck rate, though acts on generated bodies not the spell)
  • Called by the Grave (65% co-deck rate, likely used in conjunction, not against)
  • Removal of target Machine monster before Machine Duplication resolves (Ghost Ogre & Snow Rabbit, D.D. Crow)

Best use

Turn-1 or mid-combo extender in Machine-focused decks to fetch additional copies of a low-ATK body for Synchro/Xyz/Link material. Decks: Cyber Dragon, Cyberdark, SPYRAL, Morphtronic, Kuriboh. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text is clear and unambiguous: target a Machine monster with 500 or less ATK, summon up to 2 copies of that monster from deck.; Deck inclusion: 400 decks across 57 distinct archetypes; 61.5% run 3 copies (maximum legal).; 100% inclusion in Deskbots, Morphtronic, Black Luster Soldier, SPYRAL, and Kuriboh archetypes (usage statistics).; Legal in TCG, OCG, MasterDuel, DuelLinks (no banlist restriction).; Card type: Normal Spell; provides +1 card advantage (−1 spell, +2 bodies from deck).
  • Observed: 400-deck sample shows 2.48 average copies per deck, with 61.5% opting for 3-copy maximum, indicating high deck synergy and comfort with redundancy.; Top partners include Cyber Dragon Infinity/Nova (Xyz material), Clockwork Knight/Night (another Machine archetype), and interaction cards (Called by the Grave, Ash Blossom, Infinite Impermanence), suggesting the card is paired with Xyz engines and common interaction.; 57 distinct archetypes use Machine Duplication, confirming broad portability within Machine-focused decks.; Cyber Dragon is the largest home (94 decks, 23.5%), with Cyberdark (11.8%) and SPYRAL (11.5%) as secondary bases.
  • Inferred: Primary role is Searcher/Tutor, secondary Extender: the effect fetches 2 copies of a named monster, enabling resource acceleration and material generation.; The card is archetype-specific (requires low-ATK Machine target) and not splashable outside Machine decks, despite high home count.; Generated bodies serve as Synchro/Xyz/Link material depending on the target archetype (e.g., Cyber Dragon Core → Cyber Dragon Infinity Xyz).; The card is non-interactive: it generates bodies only and offers zero disruption or opponent interaction.; Requires setup: must have a live Machine target on field before Machine Duplication activates, making it a non-interactive opener.
  • Data gaps: No combos supplied — combo conversion is text-only inference; cannot verify actual board impact or combo centrality from observed practice. Only 1 guide mention (Cyber Dragon guide), providing no detailed role analysis or strategic context. No banlist information — assumed unlimited (3 legal copies) based on current TCG/OCG/MasterDuel/DuelLinks legal copies field. No Top Card ranking data — card is not tracked in competitive ranking system, limiting metagame context. Combo board data absent prevents verification of the card's reliability in realistic combo lines and its interaction with disruption.











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