EARTH
6Lycanthrope
ATK:
2400
DEF:
1800
View:
2632
This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.
Lycanthrope — Power Evaluation
Final Score: 28 ± 5 · Confidence: Medium
- Intrinsic: 34 · Deck: 30 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Combo enabler
Why it scores here
Lycanthrope is a highly specialized Ritual monster that struggles to find consistent usage due to its steep summoning and deck-building costs. While the battle damage multiplier can scale with Normal Monsters in the graveyard, it requires both a specific Ritual Spell (Synthesis Spell) and a deck built around Normal Monsters to generate meaningful value. The card lacks any disruption or interaction, serving purely as a finisher that becomes vulnerable once on the field. Its inclusion in only one recorded deck across all evidence reflects its niche positioning and limited accessibility.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Ritual Summoning via the specific 'Synthesis Spell' creates a high barrier to access, with no evident searcher routes or generic ritual support enabling consistent inclusion (inferred). |
| Combo & Conversion | 25 | The card generates no combo progression; it is a static finisher that requires Normal Monsters already in the GY to deal multiplied battle damage (verified). |
| Resource Economy | 30 | Ritual Summoning costs at least 2 cards (ritual spell + materials equal to Level 6), providing only a single 2400-ATK body with conditional damage output (inferred). |
| Effect & Interaction | 15 | The card provides no opponent interaction, negation, removal, or board control—only battle damage scaling with GY Normal Monsters (verified). |
| Material Utility | 55 | Level 6 Beast-Warrior with 2400 ATK is functional for Synchro, Fusion, and Xyz material, though not optimized for any particular synergy (verified). |
| Resilience & Flexibility | 30 | Once summoned, the card is a static body vulnerable to removal or battle; it has no recovery, recursion, or multi-zone presence (inferred). |
| Deck-Building Efficiency | 25 | The card requires including both Synthesis Spell and sufficient Normal Monsters to activate its effect, creating heavy deck-building restrictions reflected in only 1 recorded deck running it (observed). |
Calculation
Weight profile: Primary role: Boss/End-board. Intrinsic ≈ 34, Deck ≈ 30, Meta = provisional. Modifiers: Severe deckbuilding restrictions (-4). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Decent 2400 ATK body for a Level 6 Ritual Monster
- Functional material for Synchro, Fusion, and Xyz summoning
- Battle damage scaling can multiply damage output in Normal Monster-focused decks
Weaknesses
- Extreme accessibility barrier requiring specific 'Synthesis Spell' ritual card
- No deck-building support or searcher routes evident in evidence
- Zero opponent interaction, disruption, or board control
- Heavy resource cost (2+ cards) for uncertain payoff
- Vulnerable once on field with no recovery or recursion
Counters / choke points
- Removal effects (destruction, banishing, bouncing)
- Negation of Ritual Summon via Ritual Spell interrupts
- Decks that prevent battle damage or control the board
Best use
Late-game finisher with conditional damage scaling. Decks: Ritual Monster decks, Normal Monster support strategies. Suggested copies: 1.
Evidence & gaps
- Verified: Ritual Summon requirement via 'Synthesis Spell' card text; Battle damage effect scales with Normal Monsters in GY (card text); Level 6, 2400 ATK Beast-Warrior type and stats; Appears in 1 deck with Normal Monster support cards
- Observed: Only 1 deck runs this card across all evidence; Runs 1 copy per deck in observed examples; Top partners include Normal Monsters (Card Trooper, Exploder Dragon, Marshmallon)
- Inferred: Ritual Summoning creates significant accessibility barrier without evident searchers; Effect requires deck construction around Normal Monsters for value generation; No interaction value makes it purely a finisher card; Resource economy is negative (2+ card cost for single body with conditional payoff)
- Data gaps: No combos supplied — combo conversion is text-only inference No guides supplied — no expert commentary on real usage Very limited deck evidence (only 1 deck) — insufficient sample for statistical confidence No usage statistics (StatisticsCard) — inclusion rates unknown No banlist data — copy limit unknown but assumed 3 No information on 'Synthesis Spell' prevalence in decks — accessibility barrier severity unclear






