Link Apple
FIRE 1

Link Apple

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 3192




You can reveal this card in your hand; banish (face-up) 1 random face-down card from your Extra Deck, then, Special Summon this card if the banished card was a Link Monster. Otherwise, discard this card, and if you do, draw 1 card. You can only use this effect of "Link Apple" once per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 6, 2026
57± 5/ 100
Power Score
Intrinsic 57
Deck 53

Final Score: 57 ± 5 · Confidence: Medium

  • Intrinsic: 57 · Deck: 53 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion

Why it scores here

Link Apple is a hand-utility card that provides situational value in decks with multiple Extra Deck Link Monsters: it either Special Summons itself as a 0/0 Cyberse body (useful for Level-1 synergies) or draws a card if the banish misses a Link. The card's 0/0 stats mean neither payoff is intrinsically strong—the summon is a free body but useless for combat, and the draw is roughly resource-neutral. Its strength lies in exceptional splashability across 38 distinct archetypes as a generic filler that requires no setup. The lack of opponent interaction, once-per-turn limit, and Extra Deck dependency prevent it from scoring higher.

Axis scores

Axis Score Evidence
Accessibility 75 Lives in hand with no setup required, functioning as a hand-trap-style effect; found in 81 sampled decks across formats (verified)
Combo & Conversion 45 No combo evidence supplied; text analysis shows mixed conditional payoff (0/0 summon or +0 draw) insufficient to drive multi-step plays (inferred)
Resource Economy 50 Roughly neutral resource exchange—Special Summon or single draw once per turn; no persistent card advantage generation (verified from text)
Effect & Interaction 15 Zero opponent-facing interaction; no negation, disruption, removal, or hand-trap disruption effect (verified from text)
Material Utility 55 Level-1 Cyberse FIRE body is useful in niche strategies despite 0/0 stats; high archetype diversity (38) suggests type-based rather than stats-based utility (observed)
Resilience & Flexibility 40 Once-per-turn clause caps usage to once per turn; 0/0 body is vulnerable if summoned; Extra Deck state dependency limits flexibility (inferred from text)
Deck-Building Efficiency 65 Minimal garnet risk and modest slot cost; average 1.58 copies per deck suggest clean filler role without deck restrictions (observed from distribution)

Calculation

Weight profile: 0.7×Utility + 0.3×Recovery/Recursion. Intrinsic ≈ 57, Deck ≈ 53, Meta = provisional. Modifiers: Exceptional splashability (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in hand activation with no setup required
  • Highly splashable across 38 distinct archetypes and formats
  • Predominantly in control decks (70.4%) where hand-utility and stabilization are valued
  • Free conditional effect—either summons a body or draws a card
  • Level-1 Cyberse FIRE typing provides niche material synergy

Weaknesses

  • 0/0 stats on Special Summon are useless for combat or generic synergy
  • Once-per-turn clause caps activation to one use per turn
  • Conditional payoff is a gamble: effectiveness depends on random Extra Deck banish and Link Monster density
  • Draw payoff is resource-neutral (no card advantage)
  • No opponent interaction—purely self-contained utility with zero disruption

Counters / choke points

  • Decks running few Extra Deck Link Monsters have higher draw rate, reducing summon payoff consistency
  • Extra Deck disruption (Macro Cosmos, Dimensional Fissure) prevents banish effect entirely
  • Hand disruption before activation (Maxx C on reveal, effect negation)

Best use

Hand-utility filler for conditional stabilization and minor extension. Decks: Dragon Ruler, Exodia, Fire King, Snake-Eyes, Vanquish Soul. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 1 Cyberse FIRE Effect Monster with 0/0 ATK/DEF; Effect: Reveal in hand, banish 1 random face-down card from Extra Deck, Special Summon this card if banished card was Link Monster, else discard and draw 1 card; Once-per-turn activation clause; Appears in 81 sampled decks across 38 distinct archetypes; Average 1.58 copies per deck; distribution: 48 decks run 1, 19 run 2, 14 run 3; Recency range 2022-02-27 to 2026-09-26; legal in TCG, OCG, MasterDuel, DuelLinks
  • Observed: Top partners are generic staples (Ash Blossom, Called by Grave, Infinite Impermanence) and Fire King suite (25.9% co-deck rate); Predominantly in control decks (70.4%) with secondary combo presence (24.7%); Dragon Ruler, Exodia, and Fire King are top three homes; no single archetype dominates (11.1%, 11.1%, 9.9%); High archetype diversity (38 distinct) with no archetype synergy cluster in top partners suggests generic filler role
  • Inferred: Level-1 Cyberse FIRE body has marginal material utility in Level-1 or Cyberse-specific synergies despite 0/0 stats; Once-per-turn clause limits effect usage to one activation per turn, capping refuel to once per game turn; Card functions as a utility filler rather than a combo core or enabler (zero combos found; appears in 38 archetypes with no tight synergy cluster); Effectiveness correlates with Extra Deck Link Monster density; high Link concentration increases summon rate, low concentration increases draw rate; Special Summon payoff is modest (free body, zero stats); draw payoff is resource-neutral (+0 advantage when factoring activation cost)
  • Data gaps: No combos supplied—combo conversion inferred from text only; card's actual combo participation is unknown No guides supplied—no human context on meta role or usage patterns No banlist token—assumed unlimited (3 copies); legal status unconfirmed No usage statistics (StatisticsCard)—archetype inclusion percentages inferred from 81-deck sample only No top-card ranking—tier-1 competitiveness unconfirmed











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