EARTH
4Lindbloom
ATK:
0
DEF:
1800
View:
2480
If a monster you control battles an opponent's monster, during damage calculation: The ATK of each monster in that battle becomes equal to their current DEF, until the end of the Damage Step.
Lindbloom — Power Evaluation
Final Score: 41 ± 6 · Confidence: Medium
- Intrinsic: 42 · Deck: 40 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Utility, Removal
Why it scores here
Lindbloom is a niche going-second tech card that modifies battle damage calculation by equating ATK values to DEF. Its 0 ATK and lack of card advantage generation limit its core power, but it provides situational disruption against high-ATK threats. The card appears primarily in three specific archetypes (Gogogo, Dododo, Evolsaur) and sees minimal play elsewhere, suggesting it fills a narrow utility role rather than serving as a broadly powerful strategy driver.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | It's accessible as a Level 4 normal summon but only provides value during opponent's battle phase, making it often dead in opening hands (observed). |
| Combo & Conversion | 5 | The card is purely reactive with no combo extension or board-building capability (verified). |
| Resource Economy | 15 | It consumes your normal summon and leaves a 0-ATK body without generating card advantage or resources (verified). |
| Effect & Interaction | 40 | The battle-phase ATK equalization prevents damage but doesn't remove threats, making it effective only against high-ATK meta decks (inferred). |
| Material Utility | 50 | As a Level 4 EARTH Wyrm with 1800 DEF, it can serve as Synchro/XYZ material, though its 0 ATK limits synergy with many strategies (observed). |
| Resilience & Flexibility | 35 | Without built-in protection, the card's utility is limited to a single opponent battle phase before becoming a static 0-ATK body (verified). |
| Deck-Building Efficiency | 60 | It's clean to run as a 1-2 of tech card with no deck restrictions, though its 0 ATK makes it a placeholder rather than a meaningful board contribution (observed). |
Calculation
Weight profile: Primary role: Board breaker / Going-second. Intrinsic ≈ 42, Deck ≈ 40, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean tech card with no deck restrictions
- Effective against high-ATK opponent strategies
- Usable as Level 4 material for Synchro/XYZ summons
- Confirmed 100% inclusion in three specific archetypes (Gogogo, Dododo, Evolsaur)
Weaknesses
- 0 ATK provides no board pressure or offensive contribution
- Purely reactive effect with no card advantage generation
- Only valuable during opponent's battle phase, dead in many situations
- No searchable routes; must be drawn or normal summoned
- Limited metagame relevance outside niche archetype homes
Counters / choke points
- Spell/Trap removal before opponent attacks
- Monster negation or removal during main phase
- Direct damage effects that bypass battle damage modification
Best use
Going-second tech against high-ATK strategies. Decks: Gogogo, Dododo, Evolsaur. Suggested copies: 2.
Evidence & gaps
- Verified: Level 4 EARTH Wyrm type with 0 ATK / 1800 DEF; Effect: equates both monsters' ATK to their DEF during damage calculation for one battle; Legal in TCG, OCG, MasterDuel, DuelLinks formats; Appears in 7 decks with 100% inclusion in Gogogo, Dododo, and Evolsaur archetypes; Card text contains no special summoning conditions or archetype locks
- Observed: Typical 2 copies per deck in Gogogo, Dododo, and Evolsaur per usage_statistics; Scattered across 7 different archetypes in recent deck evidence (7 distinct homes, 14.3% each); Top deck partners are generic staple cards (Forbidden Droplet, Lightning Storm, Raigeki), suggesting tech usage; 0 appearances in recorded combo boards (complete absence from combos_evidence); View count 2434 indicates modest popularity
- Inferred: Primary role is going-second tech against high-ATK threats based on effect mechanics; Combo conversion is minimal without deck-specific combo routes; Accessibility is limited by need to be in hand during opponent's attack (unsearchable); Can function as Level 4 Synchro/XYZ material when effect is not active; Niche metagame relevance based on concentrated usage in only 3 archetypes despite appearing in 7
- Data gaps: No combos supplied — combo conversion is text-only inference No guides supplied No banlist token — assumed 3 copies (unlimited) No metagame performance data (win rates, Top finishes) to validate effectiveness in meta Diverse archetype usage (7 total) conflicts with heavy concentration in only 3 archetypes per statistics






