Light Laser
Spell Equip

Light Laser

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  • 2015




Equip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of Damage Step.




 
 
AI Power Analysis
Removal / NegationConfidence: LowEvaluated Oct 9, 2026
37± 12/ 100
Power Score
Intrinsic 37

Light Laser — Power Evaluation

Final Score: 37 ± 12 · Confidence: Low

  • Intrinsic: 37 · Deck: — · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Light Laser is a battle-triggered removal equip. Its value is the conditional removal of whatever battles the equipped LIGHT Warrior-Type monster at the end of the Damage Step, so it converts a battle into a removal event, but only when the equipped monster is actually in a fight. The LIGHT Warrior-Type equip restriction and the lack of any searcher, deck, or combo evidence keep the score low. No points were given for its frame or format presence.

Axis scores

Axis Score Evidence
Accessibility 35 The card is a Spell that needs a LIGHT Warrior-Type target on the field to be useful, and no searcher or deck evidence was supplied (inferred).
Combo & Conversion 15 No combo boards were supplied, and the card text does not build anything by itself (inferred).
Resource Economy 35 It trades one card for one battling monster, with no draw, search, or recursion in the text (inferred).
Effect & Interaction 45 The removal is conditional on a battle reaching the end of the Damage Step, so it is situational rather than a flexible negate (verified from text).
Material Utility 10 It is a Spell and cannot be used as material (verified from card frame).
Resilience & Flexibility 30 The equip ends if the equipped monster leaves the field, and no redundancy evidence exists (inferred).
Deck-Building Efficiency 45 It is a single Spell with a narrow equip target, so it needs a LIGHT Warrior-Type base to be useful (inferred).

Calculation

Weight profile: Removal / Negation primary role; no secondary blend applied. Intrinsic ≈ 37, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (provisional; no decks or combos supplied, Deck = null)

Strengths

  • Removes a battling monster at the end of the Damage Step (verified from text)
  • Equip-based, so it can enter the field as a Spell without a summon (verified from card frame)

Weaknesses

  • Restricted to LIGHT Warrior-Type monsters (verified from text)
  • Needs a battle to trigger, so it is situational (verified from text)
  • No deck, combo, or guide evidence to confirm practical use (data gap)

Counters / choke points

  • Removing the equipped monster ends the equip (inferred)

Best use

Situational battle removal on a LIGHT Warrior-Type attacker. Suggested copies: 1.

Evidence & gaps

  • Verified: Equip only to a LIGHT Warrior-Type monster (card text); Removes monsters that battle with the equipped monster at the end of the Damage Step (card text); Spell card, so it cannot be material (card frame)
  • Inferred: Removal is situational because it requires a battle; Equip is lost if the equipped monster leaves the field
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied — timing of the Damage Step removal is text-only











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