Spell
EquipLight Laser
View:
2015
Equip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of Damage Step.
Light Laser — Power Evaluation
Final Score: 37 ± 12 · Confidence: Low
- Intrinsic: 37 · Deck: — · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Light Laser is a battle-triggered removal equip. Its value is the conditional removal of whatever battles the equipped LIGHT Warrior-Type monster at the end of the Damage Step, so it converts a battle into a removal event, but only when the equipped monster is actually in a fight. The LIGHT Warrior-Type equip restriction and the lack of any searcher, deck, or combo evidence keep the score low. No points were given for its frame or format presence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | The card is a Spell that needs a LIGHT Warrior-Type target on the field to be useful, and no searcher or deck evidence was supplied (inferred). |
| Combo & Conversion | 15 | No combo boards were supplied, and the card text does not build anything by itself (inferred). |
| Resource Economy | 35 | It trades one card for one battling monster, with no draw, search, or recursion in the text (inferred). |
| Effect & Interaction | 45 | The removal is conditional on a battle reaching the end of the Damage Step, so it is situational rather than a flexible negate (verified from text). |
| Material Utility | 10 | It is a Spell and cannot be used as material (verified from card frame). |
| Resilience & Flexibility | 30 | The equip ends if the equipped monster leaves the field, and no redundancy evidence exists (inferred). |
| Deck-Building Efficiency | 45 | It is a single Spell with a narrow equip target, so it needs a LIGHT Warrior-Type base to be useful (inferred). |
Calculation
Weight profile: Removal / Negation primary role; no secondary blend applied. Intrinsic ≈ 37, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (provisional; no decks or combos supplied, Deck = null)
Strengths
- Removes a battling monster at the end of the Damage Step (verified from text)
- Equip-based, so it can enter the field as a Spell without a summon (verified from card frame)
Weaknesses
- Restricted to LIGHT Warrior-Type monsters (verified from text)
- Needs a battle to trigger, so it is situational (verified from text)
- No deck, combo, or guide evidence to confirm practical use (data gap)
Counters / choke points
- Removing the equipped monster ends the equip (inferred)
Best use
Situational battle removal on a LIGHT Warrior-Type attacker. Suggested copies: 1.
Evidence & gaps
- Verified: Equip only to a LIGHT Warrior-Type monster (card text); Removes monsters that battle with the equipped monster at the end of the Damage Step (card text); Spell card, so it cannot be material (card frame)
- Inferred: Removal is situational because it requires a battle; Equip is lost if the equipped monster leaves the field
- Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied — timing of the Damage Step removal is text-only






