LIGHT
Light Dragon @Ignister
Archetype:
@Ignister
ATK:
2300
DEF:
1500
View:
5845
2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.
Light Dragon @Ignister — Power Evaluation
Final Score: 66 ± 6 · Confidence: Medium
- Intrinsic: 65 · Deck: 67 · Meta: provisional
- Primary role: Board breaker · Secondary: Negation/Interaction, Recovery/Recursion
Why it scores here
Light Dragon @Ignister converts a Rank 4 body into a repeatable multi-destruction effect (once per turn, scaling with the number of @Ignister monsters you control) plus a material-detach protection for your monsters, and a Cyberse battle-damage trigger that revives a Link from the GY. Its 400/400 deck inclusion across 72 archetypes and 1-copy usage show it is consistently played and easy to run, but that inclusion is credited only to accessibility and deck fit, not to raw power. The 2300 ATK and the high average power index of its boards (92.4) earned no points on their own, because the card is never recorded as a starter, searched, material or payoff piece in the combo evidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Live in 400 of 400 sampled decks and in all 11 recorded combos, with Ryzeal, Mitsurugi and Toon homes, but it needs Level 4 materials to Xyz Summon, so it is not an opening-hand starter (observed). |
| Combo & Conversion | 58 | The 11 boards it appears in average power index 92.4, but combo role is empty and it is never a starter or payoff, so the board strength cannot be attributed to this card alone (observed; discounted). |
| Resource Economy | 45 | Its removal costs one material and it has no draw, search or refuel; the GY Link revive is a special summon, not card advantage (verified from text). |
| Effect & Interaction | 68 | Destroys face-up opposing monsters, up to the number of @Ignister monsters you control, once per turn, and can detach material to save your monsters from card-effect destruction (verified from text; the once-per-turn limit and the count cap are the ceiling). |
| Material Utility | 35 | Rank 4 Xyz material user that is never recorded as material for another card (material role 0), so it provides little body value to other lines (observed). |
| Resilience & Flexibility | 60 | The material-detach protection and GY Link revive give some recovery across turns, but the removal depends on the @Ignister count and on the card staying on the field (inferred from text). |
| Deck-Building Efficiency | 80 | A single copy in every sampled deck, with no garnet or lock restriction and a Level 4 Xyz requirement that the decks already meet (observed). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Removal/Negation (Negation/Interaction secondary). Intrinsic ≈ 65, Deck ≈ 67, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks and combos present, meta unknown)
Strengths
- Live in all 400 sampled decks across 72 archetypes, with 1 copy each
- Once-per-turn multi-destruction scales with the number of @Ignister monsters you control
- Material-detach protection keeps your monsters on the field against card-effect destruction
- Cyberse battle-damage trigger revives a Link monster from the GY
Weaknesses
- Never recorded as a starter, searched, material or payoff piece in the combo evidence
- Removal is capped by the @Ignister count and the once-per-turn limit
- Needs Level 4 materials to Xyz Summon, so it is not a standalone opening-hand play
- No guides in the evidence to confirm its role in practice
Counters / choke points
- Ash Blossom & Joyous Spring is a common partner, so the card is often seen alongside its own protection
- Opposing negation or hand traps that stop the Xyz Summon before the effect can be used
Best use
Board breaker that clears face-up opposing monsters and protects your own monsters. Decks: Ryzeal, Mitsurugi, Toon. Suggested copies: 1.
Evidence & gaps
- Verified: Once-per-turn destruction of face-up opposing monsters, up to the number of @Ignister monsters you control, costs one material; Material-detach protection replaces card-effect destruction of your monsters; Cyberse battle-damage trigger Special Summons one Link monster from the GY, once per turn; Single copy in all 400 sampled decks
- Observed: Present in 11 of 11 recorded combos, all with the card's board power index averaging 92.4; Never recorded as starter, searched, material, payoff or end-board piece; Runs in Ryzeal, Mitsurugi and Toon homes, with Ash Blossom & Joyous Spring and Number 60: Dugares the Timeless as top partners; B.E.S. usage statistics show 100% inclusion at 1 copy
- Inferred: Board breaker is the primary role, since the destruction effect is its main output; Protection and GY revive are secondary value, not the card's main purpose; Its removal count scales with the @Ignister monsters the deck fields
- Data gaps: no guides supplied combo combo role attributions are empty, so the role split is inferred from text no banlist token, assumed 3 copies (unlimited) no top-card ranking, so popularity was not used






