Life Shaver
Trap Continuous

Life Shaver

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You can only control 1 "Life Shaver". Once per turn, during your opponent's End Phase: Place 1 counter on this card. During the Main or Battle Phase, if this card has a counter(s) on it: You can send this card to the GY, then make your opponent discard as many cards as possible, up to the number of counters that were on this card.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
54± 6/ 100
Power Score
Intrinsic 54
Deck 55

Life Shaver — Power Evaluation

Final Score: 54 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 55 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility

Why it scores here

Life Shaver is a slow, self-sacrificing hand-disruption trap: it needs at least one opponent End Phase to build a counter, then converts those counters into forced discards, so its value scales with time rather than arriving immediately. It appears in every attached deck (23 of 23, one copy each), which confirms it is a reliable, cheap slot in the Orcust shell, but that frequency reflects Orcust's need for a trap slot rather than raw strength, so high inclusion does not lift the score. Its ATK/DEF is zero and irrelevant, and no combo evidence exists to show it converting into a board, so the score stays in the middle band.

Axis scores

Axis Score Evidence
Accessibility 55 Set from hand as a trap and present in 23/23 attached decks, but no searcher or combo route is recorded (observed deck inclusion; the set-and-wait timing is inferred from text).
Combo & Conversion 30 No combo boards are supplied, so conversion is text-only: it discards cards but builds no board (inferred from text, data gap).
Resource Economy 55 Opponent discards up to the counter total while Life Shaver itself goes to the GY, so value is net positive but delayed (verified from card text, pace is inferred).
Effect & Interaction 45 Forces discards from the opponent's hand, which is real disruption but slow and easy to play around by holding cards or using the hand early (inferred from text).
Material Utility 5 Trap card with no monster body, so it cannot be used as material (verified from card type).
Resilience & Flexibility 40 A face-up continuous trap that stays on the field and accrues counters over several turns, but can be destroyed or negated before it pays off (inferred from text).
Deck-Building Efficiency 75 One copy per deck, no garnet or brick restriction, and a 3-copy limit assumed (no banlist token supplied) (observed from deck evidence and data gaps).

Calculation

Weight profile: Primary role Removal / Negation profile (single role, no secondary blend). Intrinsic ≈ 54, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts opponent hand into discards, which is a card-advantage swing with no board cost
  • Cheap single-copy slot with no garnet or brick restriction
  • Present in every attached deck, so it is a dependable part of the Orcust shell

Weaknesses

  • Slow: requires opponent End Phases to accumulate counters before it pays off
  • Trap that must be set, so it is exposed to backrow removal and negation
  • Contributes no board, body, or material value

Counters / choke points

  • Opponent holds or discards cards early
  • Backrow removal or negation of the face-up continuous trap

Best use

Slow hand-disruption trap that pays off in long games. Decks: Orcust. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: discard as many as possible up to counters, once per turn placement on opponent's End Phase; Card type is Trap Card (no material use); Included in 23/23 attached decks at 1 copy each
  • Observed: Top partners include Orcust staples (Girsu, Orcust Harp Horror, Orcust Knightmare); Orcust is the main archetype (16 of 23 decks, 69.6%)
  • Inferred: Set-and-wait timing makes it slow in practice; Hand-disruption value falls when the opponent empties their hand early; Vulnerable to backrow removal and negation before payoff
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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