Spell
NormalLevel Tuning
View:
2669
Reduce the Level of all face-up monsters you control by 1, until the End Phase.
Level Tuning — Power Evaluation
Final Score: 40 ± 8 · Confidence: Medium
- Intrinsic: 42 · Deck: 39 · Meta: provisional
- Primary role: Utility · Secondary: Combo enabler
Why it scores here
Level Tuning is a one-card Spell that lowers every face-up monster you control by 1 until the End Phase, so its value is level-fitting for Synchro/Xyz/Link-style summons rather than board or card advantage. It is run in 3 recent decks across 2 non-archetype homes with no repeated partners, which shows it is a real, portable tech card, but no combo boards were recorded, so its conversion is text-based inference. It has no card advantage, no interaction, and is a one-shot spell that a negate ends, so the score stays in the low-40s; its high deckbuilding cost-efficiency (single copy, generic, cheap) is the main thing that keeps it above the floor.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Spell reachable only from hand with no searcher evidence and 3 decks running it at 1.33 copies average (observed). |
| Combo & Conversion | 35 | Level reduction is a text-level enabler for level-matching summons; no combo boards recorded, so conversion is inferred (inferred). |
| Resource Economy | 15 | Pure spell with no draw, search, or recursion, so it is a card-for-effect exchange with no net advantage (verified). |
| Effect & Interaction | 5 | No negation, removal, or hand-trap reach; it only modifies levels of the controller's monsters (verified). |
| Material Utility | 40 | Changes levels of existing face-up monsters, improving material fit, but provides no body and is not itself material (inferred). |
| Resilience & Flexibility | 35 | A single Spell that a negate or a board wipe removes cleanly, with no multi-zone or multi-turn presence (inferred). |
| Deck-Building Efficiency | 70 | Generic, cheap single-copy Spell with no garnets, locks, or self-restriction; copies cap at 2 in observed decks (observed). |
Calculation
Weight profile: Utility / no clear role (default) profile; no blend. Intrinsic ≈ 42, Deck ≈ 39, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic, non-archetype spell with portable level-fitting use across 2 homes
- Cheap single-copy slot with no restriction or garnet cost
- Multiple different partners in 3 decks, so it is not tied to one engine
Weaknesses
- Pure one-shot spell with no card advantage or interaction
- No recorded combo boards, so its real conversion value is unmeasured
- Fragile to any negate, and its effect is situational (only matters with level-matching summons)
Counters / choke points
- Negate spells and traps that stop the effect on resolution
- Board-wipe or mass-removal effects that clear the monsters it would benefit
Best use
Level-fitting tech for Synchro/Xyz/Link summons that need a specific level. Suggested copies: 1.
Evidence & gaps
- Verified: Effect text: reduces the Level of all face-up monsters you control by 1 until the End Phase; Card is a Spell with no card-advantage, search, or interaction clauses in text; Legal in TCG, OCG, MasterDuel, and DuelLinks
- Observed: Appears in 3 recent decks, 2 distinct non-archetype homes, copies avg 1.33 (max 2); No repeated top partners across the 3 decks
- Inferred: Enables level-matching Synchro/Xyz/Link summons in practice; Converts poorly into winning value without a dedicated level-matching engine
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is from the deck sample only






