Level Tuning
Spell Normal

Level Tuning

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Reduce the Level of all face-up monsters you control by 1, until the End Phase.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
40± 8/ 100
Power Score
Intrinsic 42
Deck 39

Level Tuning — Power Evaluation

Final Score: 40 ± 8 · Confidence: Medium

  • Intrinsic: 42 · Deck: 39 · Meta: provisional
  • Primary role: Utility · Secondary: Combo enabler

Why it scores here

Level Tuning is a one-card Spell that lowers every face-up monster you control by 1 until the End Phase, so its value is level-fitting for Synchro/Xyz/Link-style summons rather than board or card advantage. It is run in 3 recent decks across 2 non-archetype homes with no repeated partners, which shows it is a real, portable tech card, but no combo boards were recorded, so its conversion is text-based inference. It has no card advantage, no interaction, and is a one-shot spell that a negate ends, so the score stays in the low-40s; its high deckbuilding cost-efficiency (single copy, generic, cheap) is the main thing that keeps it above the floor.

Axis scores

Axis Score Evidence
Accessibility 40 Spell reachable only from hand with no searcher evidence and 3 decks running it at 1.33 copies average (observed).
Combo & Conversion 35 Level reduction is a text-level enabler for level-matching summons; no combo boards recorded, so conversion is inferred (inferred).
Resource Economy 15 Pure spell with no draw, search, or recursion, so it is a card-for-effect exchange with no net advantage (verified).
Effect & Interaction 5 No negation, removal, or hand-trap reach; it only modifies levels of the controller's monsters (verified).
Material Utility 40 Changes levels of existing face-up monsters, improving material fit, but provides no body and is not itself material (inferred).
Resilience & Flexibility 35 A single Spell that a negate or a board wipe removes cleanly, with no multi-zone or multi-turn presence (inferred).
Deck-Building Efficiency 70 Generic, cheap single-copy Spell with no garnets, locks, or self-restriction; copies cap at 2 in observed decks (observed).

Calculation

Weight profile: Utility / no clear role (default) profile; no blend. Intrinsic ≈ 42, Deck ≈ 39, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic, non-archetype spell with portable level-fitting use across 2 homes
  • Cheap single-copy slot with no restriction or garnet cost
  • Multiple different partners in 3 decks, so it is not tied to one engine

Weaknesses

  • Pure one-shot spell with no card advantage or interaction
  • No recorded combo boards, so its real conversion value is unmeasured
  • Fragile to any negate, and its effect is situational (only matters with level-matching summons)

Counters / choke points

  • Negate spells and traps that stop the effect on resolution
  • Board-wipe or mass-removal effects that clear the monsters it would benefit

Best use

Level-fitting tech for Synchro/Xyz/Link summons that need a specific level. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: reduces the Level of all face-up monsters you control by 1 until the End Phase; Card is a Spell with no card-advantage, search, or interaction clauses in text; Legal in TCG, OCG, MasterDuel, and DuelLinks
  • Observed: Appears in 3 recent decks, 2 distinct non-archetype homes, copies avg 1.33 (max 2); No repeated top partners across the 3 decks
  • Inferred: Enables level-matching Synchro/Xyz/Link summons in practice; Converts poorly into winning value without a dedicated level-matching engine
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is from the deck sample only











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