Level Modulation
Spell Normal

Level Modulation

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Your opponent draws 2 cards. Special Summon 1 "LV" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: Medium
42± 8/ 100
Power Score
Intrinsic 40
Deck 43

Level Modulation — Power Evaluation

Final Score: 42 ± 8 · Confidence: Medium

  • Intrinsic: 40.5 · Deck: 43 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Level Modulation reliably returns one LV monster from the Graveyard to the field, which is its only real conversion. It gives the opponent two cards in exchange, and the revived monster cannot attack or use its effect that turn, so the card is net card disadvantage with a single body as the return. High ATK or the card's popularity earns no points here; the score comes from accessibility, which depends on an LV monster being in the Graveyard, and from a clean, low-cost deck slot.

Axis scores

Axis Score Evidence
Accessibility 45 Needs an LV monster already in the Graveyard, and Level Up! co-occurs in 12 of 15 decks, so access is conditional but practical (verified text, observed deck partners).
Combo & Conversion 45 Turns one GY LV monster into one field body, with no recorded combo boards to show a longer chain (verified text, inferred conversion).
Resource Economy 25 Opponent draws 2 while you gain one body, so the card is net negative on cards and does not refuel your hand (verified text, inferred net -1 card).
Effect & Interaction 5 No negation, removal, or hand-trap reach; the card is purely a recursion spell (verified text).
Material Utility 20 The revived LV monster is blanked for the turn and cannot use its effect, which limits its value as material in the same turn (verified text, inferred).
Resilience & Flexibility 30 A single spell that is dead without an LV monster in the Graveyard and is easy to answer with one negate (inferred from text, no interaction data).
Deck-Building Efficiency 65 Single-copy-friendly (avg 1.93 copies across 15 decks), no garnet or lock restriction, and spread across 11 archetypes (observed deck stats).

Calculation

Weight profile: Recovery/Recursion primary; single role, no secondary blend applied. Intrinsic ≈ 40.5, Deck ≈ 43, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable revive of an LV monster from the Graveyard, ignoring summoning conditions
  • Simple, low-cost slot that fits 11 archetypes
  • Strong partner ecosystem with Level Up! (80% of decks)

Weaknesses

  • Gives the opponent 2 cards, a net card disadvantage
  • Revived monster cannot attack or activate its effect that turn
  • Needs an LV monster in the Graveyard to function

Counters / choke points

  • Negation of the spell in response
  • Board or hand disruption that removes the GY LV monster before resolution

Best use

GY revive for LV monsters. Decks: Level Up! LV-monster decks (Silent Magician, Armed Dragon LV).

Evidence & gaps

  • Verified: Text: opponent draws 2 cards; Text: Special Summon 1 LV monster from your Graveyard, ignoring summoning conditions; Text: summoned monster cannot attack, or activate or apply its effect, this turn; Present in 15 decks, 80% (12) alongside Level Up!
  • Observed: Deck sample spans 11 distinct archetypes, average 1.93 copies per deck; Gameplay split: 12 decks type 7, 3 decks type 4
  • Inferred: Net card disadvantage: opponent gains 2 cards for your one body; Revived LV monster is blanked for the turn, so the value is a board body without attack; Access is conditional on an LV monster in the Graveyard
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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