Spell
NormalLevel Lifter
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3053
Send 1 monster from your hand to the Graveyard, then target up to 2 face-up monsters you control; until the end of this turn, their Levels become the original Level of the monster sent to the Graveyard to activate this card.
Level Lifter — Power Evaluation
Final Score: 43 ± 8 · Confidence: Medium
- Intrinsic: 43 · Deck: 42 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Level Lifter is a single-copy-friendly Normal Spell that costs a monster from hand and converts up to two of your face-up monsters to the Level of the discarded monster until end of turn. It reliably changes Levels for Synchro, Xyz, and Link-adjacent plays, but it does not build a board, draw, or interact, and it appears in no recorded combos, so the score rests on the 3-deck, 3-archetype spread and cheap deckbuilding cost. High ATK or a well-known archetype would not have earned points here; only the Level-conversion utility does.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Three attached decks run it across Blackwings, Elementsaber, and Junk, but no combo starter or searched appearance is recorded, so access is a hand-dependent inference (observed deck inclusion, inferred hand access). |
| Combo & Conversion | 30 | The effect only rewrites Levels; no combo boards or example lines show it converting into a larger board (text-only, inferred). |
| Resource Economy | 20 | It is a card-for-nothing exchange: the hand monster is discarded and nothing is drawn, searched, or refueled (verified from text). |
| Effect & Interaction | 10 | No negation, removal, or disruption; the effect only targets the player's own monsters (verified from text). |
| Material Utility | 45 | Its main value is Level manipulation on one's own monsters, which feeds Level-based material requirements, but it does not itself provide a material body (inferred from text, observed in decks). |
| Resilience & Flexibility | 35 | A single-use Spell with no recursion, redundancy, or reuse, so one negation or a bad hand ends its value (inferred from text). |
| Deck-Building Efficiency | 75 | A single slot with no garnet, lock, or self-restriction, and 1-2 copies per deck are observed (observed from deck copies, verified from text). |
Calculation
Weight profile: Utility / no clear role default profile (single role, no blend). Intrinsic ≈ 43, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap single-slot Spell with clean, unambiguous text
- Changes Levels of up to two monsters for Level-dependent material requirements
- Observed in three distinct archetypes, so it is not tied to one home
Weaknesses
- Costs a monster from hand with no draw, search, or refuel in return
- No recorded combo appearances, so its board-building role is unproven
- Single-use Spell with no redundancy and no interaction
Counters / choke points
- Negation of the Spell in response
- Any effect that prevents Spell activation during the Main Phase
Best use
Utility Level-changer for Level-dependent material requirements. Decks: Blackwings, Elementsaber, Junk. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: discard 1 monster from hand to the Graveyard, then Level change for up to 2 face-up monsters you control; Deck copies: 1-2 per deck across 3 decks; Three distinct archetypes present in decks
- Observed: Deck inclusion in Blackwings, Elementsaber, Junk (3 of 3 sampled decks); Called by the Grave is the strongest observed partner (2 of 3 decks)
- Inferred: Utility role: Level change feeds Level-dependent material requirements; Needs a monster in hand, so accessibility depends on hand composition; Limited board-building value without a Level-dependent follow-up
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






