Lair Wire
Trap Normal

Lair Wire

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Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls. Destroy the selected monster.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
49± 6/ 100
Power Score
Intrinsic 50
Deck 48

Lair Wire — Power Evaluation

Final Score: 49 ± 6 · Confidence: Medium

  • Intrinsic: 50 · Deck: 48 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility

Why it scores here

Lair Wire is a one-card removal trap: it destroys one opponent monster, paid for by banishing one Insect from the Graveyard. Its score comes from that clean removal effect, not from any stat. Access is the limit: the trap needs an Insect in the Graveyard, which keeps it in Insect-friendly builds (mostly Beetrooper) rather than making it a generic staple. The combo evidence is empty, so the score rests on card text and the five-deck sample, and no combo or resilience credit is given.

Axis scores

Axis Score Evidence
Accessibility 45 Needs an Insect in the Graveyard and a set trap; appears in 5 of 5 sampled decks, mostly Beetrooper (verified deck stats, inferred access route).
Combo & Conversion 25 No combo boards recorded; it is a one-for-one removal with no extra body or card advantage (observed: 0 combo appearances).
Resource Economy 40 Trades one trap and one Graveyard Insect for one opponent monster; roughly even, with no refuel or draw (inferred from text).
Effect & Interaction 60 Destroys any one opponent monster on the field, which is flexible removal; timing is not stated in the supplied text (verified text, inferred strength).
Material Utility 5 A trap card, so it provides no material, level or attribute value (verified frame type).
Resilience & Flexibility 35 Dies to any negation and depends on a live Insect in the Graveyard; no redundancy evidence (inferred).
Deck-Building Efficiency 60 One copy in a single slot, no garnet or lock; the Insect Graveyard requirement limits where it fits (verified deck copies, inferred restriction).

Calculation

Weight profile: Primary role: Removal / Negation (no secondary blend applied). Intrinsic ≈ 50, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean one-for-one removal of any opponent monster
  • Single slot with no garnet or lock cost
  • Live in 5 of 5 sampled decks

Weaknesses

  • Needs an Insect in the Graveyard
  • Trap card, so exposed to negation and set-trap timing
  • No combo or guide evidence supporting a stronger role

Counters / choke points

  • Negation or a trap-negation card
  • Opponent removes the Insect from the Graveyard or keeps its Graveyard empty

Best use

Removal for the opponent's main threat in Insect-based builds. Decks: Beetrooper, Traptrix. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: banish 1 Insect from GY, destroy 1 opponent monster; 5 of 5 sampled decks run 1 copy in the main deck; Frame type is trap, so no material value
  • Observed: Appears in Beetrooper (4 decks) and Traptrix (1 deck); Co-occurs with Insect partners in all 5 decks
  • Inferred: Trap timing and negation exposure follow from the trap frame; Accessibility rated medium because the Graveyard Insect requirement is a real but common condition
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no activation timing or Trap-type text supplied beyond the description no banlist token — assumed 3 copies (unlimited)











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