Spell
QuickLabrynth Set-Up
Archetype:
Labrynth
View:
1650
Target 2 of your "Labrynth" Spells/Traps that are banished or in your GY, except "Labrynth Set-Up"; shuffle them into the Deck, then if you control a Fiend monster, you can Set non-"Labrynth" Normal Traps with different names directly from your Deck equal to the number shuffled. You can only activate 1 "Labrynth Set-Up" per turn.
Labrynth Set-Up — Power Evaluation
Final Score: 57 ± 8 · Confidence: Medium
- Intrinsic: 56 · Deck: 58 · Meta: provisional
- Primary role: Extender · Secondary: Recovery/Recursion
Why it scores here
Labrynth Set-Up reliably converts dead Labrynth Spells/Traps in the GY or banishment into deck-recycled material and, with a Fiend on board, sets up to that many non-Labrynth Normal Traps straight from the Deck, so it turns otherwise stranded backrow into a board of set traps. Its value is a Labrynth-only extender with a once-per-turn limit and a Fiend condition, not interaction or a body. The 400-deck sample shows it is run as a single copy in almost every Labrynth list, which confirms it is a real staple, but that inclusion is frequency, not strength, and it earns no points from popularity. The score is held near the middle because there are no combo boards to measure how often it actually converts, so the scoring rests on card text and deck inclusion.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | It is a Spell with 400 of 400 sampled decks running it at about one copy, but no starter or searched-count data exists to show how often it is live in hand (inferred from deck inclusion). |
| Combo & Conversion | 58 | Text shows it shuffles up to 2 Labrynth S/T and sets an equal number of non-Labrynth Normal Traps with a Fiend, but no combo examples exist to confirm how far that converts into a board (inferred from text). |
| Resource Economy | 62 | It returns up to 2 S/T to the Deck and can set up to that many Normal Traps from the Deck, which is a refuel-style gain for a card that uses itself (inferred from text). |
| Effect & Interaction | 40 | It sets non-Labrynth Normal Traps, which are only indirectly interactive and depend on what Normal Traps the deck holds (inferred from text). |
| Material Utility | 30 | It is a Spell with no body and no material value (verified from card type). |
| Resilience & Flexibility | 55 | Quick-Play timing and a 1-per-turn limit cap its reuse, but it works across both the GY and banished zones and needs no board presence (inferred from text). |
| Deck-Building Efficiency | 65 | It is a single-copy Labrynth-locked card with no garnet burden and no self-lock, though it only fits Labrynth lists (observed from copies per deck, avg 1.03). |
Calculation
Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 56, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recycles dead Labrynth S/T back into the Deck, which gives resource gain for a single copy
- Sets non-Labrynth Normal Traps directly from the Deck with a Fiend on board, so it adds backrow without spending a card from hand
- Near-universal in sampled Labrynth decks (400/400) with a high Big Welcome Labrynth co-occurrence, confirming a live home
Weaknesses
- Labrynth-only: the shuffle target is restricted to Labrynth S/T, so it is dead without the archetype
- Needs a Fiend monster on board to use the Set half of the effect
- 1-per-turn limit and Quick-Play timing make it a slow, reactive refuel rather than a fast engine
- Set Normal Traps depend on what Normal Traps the deck holds and whether they are useful in the current spot
Counters / choke points
- Hand traps or negations that stop the Spell resolving, which a Quick-Play can be used to respond to
- Opponent effects that banish or GY-lock the Labrynth S/T it needs to target
Best use
Extender / refuel for Labrynth backrow. Decks: Labrynth (archetype 790 and variants), Labrynth Normal Trap builds. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: targets 2 Labrynth S/T in banished/GY (excluding itself), shuffles them into the Deck, then sets non-Labrynth Normal Traps from the Deck equal to the number shuffled if a Fiend is controlled; Card text: can only activate 1 per turn; Quick-Play Spell; Decks evidence: 400 of 400 sampled decks run it, avg 1.03 copies per deck, 32 distinct archetypes listed but 258 Labrynth-archetype decks
- Observed: Appears in 400 of 400 sampled decks, mostly in gameplay type 7 (366 decks, 91.5%); Guide snippet describes Labrynth as a Normal Trap-based deck, where this card fits the Set-from-Deck plan
- Inferred: Extender role: its main use is turning recycled S/T into fresh set traps from the Deck; Accessibility is high because it is in almost every sampled list, though no starter data exists; Deck synergy is strong because it sits beside the Labrynth core, though no combo data confirms how far it converts
- Data gaps: no combos supplied: combo conversion is text-only inference no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from deck sample only no legal copies per format supplied no sample of how often Labrynth S/T are actually in GY or banished zones during play






