Labrynth Labyrinth
Spell Field

Labrynth Labyrinth

  • Archetype:
  • Labrynth

  • View:
  • 16224




If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: Medium
53± 6/ 100
Power Score
Intrinsic 50
Deck 56

Labrynth Labyrinth — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 49.6 · Deck: 55.5 · Meta: provisional
  • Primary role: Extender · Secondary: Board breaker, Recovery/Recursion

Why it scores here

Labrynth Labyrinth is a field spell that only does something when a Normal Trap is activated: a Set "Welcome Labrynth" trap adds a destroy-1-card effect, and any other non-Labrynth Normal Trap lets you Special Summon a Fiend from hand or GY. Its power is a conditional trap-triggered extender with a light removal rider, which is a real but modest contribution; the score comes from 100% inclusion in the sample and a 1-of, garnet-free slot, not from any stat. The 100% inclusion across 400 Labrynth-leaning decks and high partner rates confirm it is a consistently played piece, but no combo boards were supplied, so the observed role is inferred from text and deck context only.

Axis scores

Axis Score Evidence
Accessibility 55 Played in 400/400 sampled decks at 1 copy each and 100% inclusion in the Labrynth gameplay StatisticsCard row, but no starter or searched-appearance data was supplied to show how it is reached (observed deck inclusion, with the access route inferred).
Combo & Conversion 40 The text converts one trap activation into a Fiend Special Summon and a possible destroy, but there are zero combo boards to confirm how far it converts from a realistic start (inferred from text).
Resource Economy 50 The Fiend Special Summon from hand or GY is a free body with some recursion value and the destroy is roughly even, so the card is roughly card-neutral rather than repeatedly advantageous (inferred from text).
Effect & Interaction 45 The destroy-1-card effect is a soft, trap-gated removal that needs a Normal Trap activation each time (inferred from text).
Material Utility 25 The card is a field spell and cannot serve as material; the Fiend it summons offers only modest material value (inferred from text).
Resilience & Flexibility 40 Its effects are once-per-turn and need a Normal Trap activation, so the card is awkward to use in many spots and is not redundant (inferred from text).
Deck-Building Efficiency 80 A single copy costs one slot with no garnets or self-lock, and the Labrynth shell is run at 1 copy in almost every deck (observed in copies_per_deck, 386 of 400 decks at 1 copy).

Calculation

Weight profile: 0.7 Extender + 0.3 Board breaker. Intrinsic ≈ 49.6, Deck ≈ 55.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Included in every sampled deck at 1 copy, so the slot is reliably filled (observed)
  • Low-cost, garnet-free, 1-of field spell with little deckbuilding drag (verified from decks copies data)
  • Trap-triggered Special Summon gives a body from hand or GY without spending a Normal Trap (verified from text)

Weaknesses

  • Needs a Normal Trap activation for every effect, so it is dead in hands without traps (inferred from text)
  • Effects are once per turn each and the destroy is a single-card effect (verified from text)
  • Its value is tied to the Labrynth/trap shell and is not a generic utility card (observed: 37 archetypes but dominated by Labrynth and Dogmatika)

Counters / choke points

  • Not evidenced in supplied data; no counter cards or interaction records were provided (data gap)

Best use

Trap-triggered extender and light removal in a Normal Trap control shell. Decks: Labrynth (gameplay 3, 100% inclusion), Labrynth (gameplay 7, 53.8% inclusion). Suggested copies: 1.

Evidence & gaps

  • Verified: Field spell with two triggered effects gated on Normal Trap activation (card text); Once-per-turn restriction on each effect (card text); Played at 1 copy in 386 of 400 decks (decks_evidence)
  • Observed: 100% inclusion in the Labrynth gameplay 3 StatisticsCard row and 53.8% in gameplay 7 (usage_statistics); Top partners include Lovely Labrynth of the Silver Castle and Big Welcome Labrynth at 99-100% co-deck rate (decks_evidence); Four guides describe Labrynth as a trap-control shell built on Normal Traps (guides_evidence)
  • Inferred: Trap-triggered extender value is real but modest, with no combo boards to confirm conversion; Deck context suggests the card is a stable slot in the shell rather than a generic staple; Deck synergy is inferred from partner rates since combo centrality is unavailable
  • Data gaps: no combos supplied, so combo conversion and starter/searched/material roles are text-only inference no searcher or access-route evidence for the field spell itself no banlist token; assumed 3 copies (unlimited) no rulings or counter-card data supplied











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