WIND
4Kunoichi
ATK:
1800
DEF:
1000
View:
2747
When control of this face-up card changes, its new controller discards 1 random card.
Kunoichi — Power Evaluation
Final Score: 36 ± 10 · Confidence: Low
- Intrinsic: 36 · Deck: — · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Kunoichi's only printed effect is a drawback: whoever gains control of it discards a random card, so it converts nothing on its own and gives the controller a card-disadvantage penalty. Its 1800 ATK earns nothing; the score rests on being a plain Level 4 WIND Warrior body that is easy to run and can serve as generic material. With no decks, combos or guides supplied, the final score is the intrinsic estimate only and carries low confidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 30 | No searcher, archetype or deck evidence; it is a plain Level 4 body with nothing that makes it reliably reachable (inferred, text-only). |
| Combo & Conversion | 15 | Its text does nothing unless control changes, and no combo boards were supplied to show otherwise (inferred from text). |
| Resource Economy | 10 | The discard clause is a -1 for whoever controls it after a control change, with no return (verified from card text). |
| Effect & Interaction | 20 | No opponent interaction is printed; the discard only indirectly discourages stealing it (inferred from text). |
| Material Utility | 55 | A Level 4 WIND Warrior body is usable as generic material, and the effect does not stop it from being material (inferred from stats and text). |
| Resilience & Flexibility | 30 | A single face-up body with no redundancy or multi-zone use supplied (inferred, thin evidence). |
| Deck-Building Efficiency | 70 | No garnet, lock or self-restriction in the text, so it is cheap to run in principle (verified from card text, no deck slot evidence). |
Calculation
Weight profile: Utility / no clear role (default); no secondary blend applied. Intrinsic ≈ 36, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; Deck = null, provisional)
Strengths
- Plain Level 4 WIND Warrior body with no garnet or self-lock in its text
- Effect is a drawback, not a restriction, so it is cheap to play where it is not stolen
Weaknesses
- Its only printed effect penalises the controller (random discard on control change)
- No archetype, deck, combo or guide evidence supplied to show a practical role
- 1800 ATK and 1000 DEF carry no weight under the rubric
Counters / choke points
- No counter evidence supplied
Best use
Utility / generic material body (no deck evidence). Suggested copies: 0.
Evidence & gaps
- Verified: Effect text: when control of this face-up card changes, its new controller discards 1 random card; Level 4, WIND, Warrior, 1800/1000, Effect Monster; Formats listed: TCG, OCG, MasterDuel, DuelLinks
- Inferred: The discard clause only indirectly deters stealing it; The body is a usable generic material on stats alone; No practical role can be confirmed without deck or combo data
- Data gaps: no decks supplied, so deck and synergy signals are unavailable no combos supplied, so combo conversion is text-only inference no guides supplied legal copies empty; assumed 3 copies (no banlist token) no archetype, rulings or StatisticsCard usage data no Rush Duel max_atk (not applicable)






