Kunoichi
WIND 4

Kunoichi

  • ATK:
  • 1800

  • DEF:
  • 1000

  • View:
  • 2747




When control of this face-up card changes, its new controller discards 1 random card.




 
 
AI Power Analysis
UtilityConfidence: LowEvaluated Oct 9, 2026
36± 10/ 100
Power Score
Intrinsic 36

Kunoichi — Power Evaluation

Final Score: 36 ± 10 · Confidence: Low

  • Intrinsic: 36 · Deck: — · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Kunoichi's only printed effect is a drawback: whoever gains control of it discards a random card, so it converts nothing on its own and gives the controller a card-disadvantage penalty. Its 1800 ATK earns nothing; the score rests on being a plain Level 4 WIND Warrior body that is easy to run and can serve as generic material. With no decks, combos or guides supplied, the final score is the intrinsic estimate only and carries low confidence.

Axis scores

Axis Score Evidence
Accessibility 30 No searcher, archetype or deck evidence; it is a plain Level 4 body with nothing that makes it reliably reachable (inferred, text-only).
Combo & Conversion 15 Its text does nothing unless control changes, and no combo boards were supplied to show otherwise (inferred from text).
Resource Economy 10 The discard clause is a -1 for whoever controls it after a control change, with no return (verified from card text).
Effect & Interaction 20 No opponent interaction is printed; the discard only indirectly discourages stealing it (inferred from text).
Material Utility 55 A Level 4 WIND Warrior body is usable as generic material, and the effect does not stop it from being material (inferred from stats and text).
Resilience & Flexibility 30 A single face-up body with no redundancy or multi-zone use supplied (inferred, thin evidence).
Deck-Building Efficiency 70 No garnet, lock or self-restriction in the text, so it is cheap to run in principle (verified from card text, no deck slot evidence).

Calculation

Weight profile: Utility / no clear role (default); no secondary blend applied. Intrinsic ≈ 36, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; Deck = null, provisional)

Strengths

  • Plain Level 4 WIND Warrior body with no garnet or self-lock in its text
  • Effect is a drawback, not a restriction, so it is cheap to play where it is not stolen

Weaknesses

  • Its only printed effect penalises the controller (random discard on control change)
  • No archetype, deck, combo or guide evidence supplied to show a practical role
  • 1800 ATK and 1000 DEF carry no weight under the rubric

Counters / choke points

  • No counter evidence supplied

Best use

Utility / generic material body (no deck evidence). Suggested copies: 0.

Evidence & gaps

  • Verified: Effect text: when control of this face-up card changes, its new controller discards 1 random card; Level 4, WIND, Warrior, 1800/1000, Effect Monster; Formats listed: TCG, OCG, MasterDuel, DuelLinks
  • Inferred: The discard clause only indirectly deters stealing it; The body is a usable generic material on stats alone; No practical role can be confirmed without deck or combo data
  • Data gaps: no decks supplied, so deck and synergy signals are unavailable no combos supplied, so combo conversion is text-only inference no guides supplied legal copies empty; assumed 3 copies (no banlist token) no archetype, rulings or StatisticsCard usage data no Rush Duel max_atk (not applicable)











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