Kozmourning
Trap Continuous

Kozmourning

  • Archetype:
  • Kozmo

  • View:
  • 3123




Monsters destroyed by battle with "Kozmo" monsters you control are shuffled into the Deck instead of going to the Graveyard. You can banish this card from your Graveyard; the first time you would take battle damage from a battle involving a "Kozmo" monster you control this turn, gain that much LP, instead.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
48± 8/ 100
Power Score
Intrinsic 47
Deck 48

Kozmourning — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 48 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Kozmourning is a Continuous Trap that does not search, summon, or interact directly. Its value comes from two passive or graveyard-based effects: Kozmo monsters destroyed by battle are shuffled into the Deck instead of the Graveyard, and banishing it from the Graveyard converts the first battle damage from a Kozmo battle each turn into life gain. That is a recycling and life-preservation role, not a card-advantage or board-breaking one, so it scores in the middle range. High deck counts across White Forest, Azamina and Kozmo show the card is run in several homes, but that frequency is not treated as power (guardrail 3). The lack of combo evidence keeps conversion low and confidence Medium.

Axis scores

Axis Score Evidence
Accessibility 40 Trap with no search or summon route; it is drawn or added by other cards, and it is included in 7 recent decks at mostly 1 copy (deck data, observed).
Combo & Conversion 35 No recorded combos, so conversion rests on text alone: the continuous effect recycles Kozmo battle losses and the GY effect converts damage to LP (verified text, inferred impact).
Resource Economy 55 Shuffling destroyed Kozmos back into the Deck is a partial refuel, and the banish-for-LP effect preserves life rather than adding cards (verified text, inferred).
Effect & Interaction 15 No negation, removal, or hand-trap reach; it only changes where destroyed monsters go and how battle damage is paid (verified text).
Material Utility 5 Trap card, so it cannot be used as material and provides no level, attribute, or name (verified card type).
Resilience & Flexibility 55 The Graveyard effect still works after the backrow is destroyed, but the continuous effect is lost if the card is removed from the field (inferred from text).
Deck-Building Efficiency 65 Single-copy trap with no garnet or lock restriction; it costs one spell/trap slot and fits the decks observed (deck data, observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Utility (secondary blend). Intrinsic ≈ 47, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recycles destroyed Kozmo monsters into the Deck, a sustained recursion effect while Kozmo bodies are on the field
  • Graveyard banish effect works from the GY, so it survives a backrow removal
  • Converts the first Kozmo battle damage each turn into life gain
  • Single-copy, low-cost slot that fits several archetypes

Weaknesses

  • Passive continuous effect needs Kozmo monsters to be battling to matter
  • No direct negation, removal, or board impact
  • Cannot be used as material
  • Continuous Trap is exposed to backrow removal on the field

Counters / choke points

  • Backrow removal or destruction of the continuous Trap
  • Opponent monsters that avoid battle damage or stay out of battle with Kozmo monsters

Best use

Single-copy support trap for Kozmo battle recursion and life preservation. Decks: Kozmo, White Forest, Azamina. Suggested copies: 1.

Evidence & gaps

  • Verified: Continuous Trap: Kozmo monsters destroyed by battle are shuffled into the Deck instead of the Graveyard (card text); Banish from GY: the first battle damage from a Kozmo battle this turn is gained as LP instead (card text); Appears in 7 recent decks, mostly at 1 copy, across 4 archetype labels (deck data)
  • Observed: Deck inclusion is spread across White Forest, Azamina and Kozmo, which is consistent with a generic support trap rather than an archetype-only card (deck data); Frequent partners are high-frequency staples such as Ash Blossom & Joyous Spring and Maxx "C" (deck data, not used to raise the score)
  • Inferred: Its real value depends on Kozmo battles happening, so the recursion effect is situational in non-Kozmo decks; Life gain is a damage-mitigation effect and does not generate card advantage
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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