Knightmare Phoenix
FIRE

Knightmare Phoenix

  • Archetype:
  • Knightmare

  • ATK:
  • 1900

  • LINK-2
  • View:
  • 21744

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2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 9, 2026
65± 6/ 100
Power Score
Intrinsic 61
Deck 68

Knightmare Phoenix — Power Evaluation

Final Score: 65 ± 6 · Confidence: Medium

  • Intrinsic: 61.4 · Deck: 67.6 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Material body

Why it scores here

Knightmare Phoenix is a Link-2 whose value is a single once-per-turn destruction of one opponent Spell/Trap on its Link Summon, plus a draw only when co-linked. That is a real but narrow board-breaking effect, and its discard cost means resource economy stays near even at best. Its 1900 ATK and high deck count and top-card rank earn no points by themselves; the score rests on reliable Extra Deck access, a clean single-copy deckbuilding cost, and a portable body that appears across 124 archetypes.

Axis scores

Axis Score Evidence
Accessibility 70 Link-2 with Top and Right arrows is summoned from the Extra Deck with any two differently named monsters, and it is in 400 of 400 sampled decks, but it is never recorded as a starter or searched card in combos (verified text; observed deck and combo counts; observed role counts of 0).
Combo & Conversion 55 Its own effect converts one Link Summon into one S/T destruction and a conditional draw, and it appears in all 97 combos with an average power index of 80.3, but it is only tagged as payoff in 2 of them, so the high index is mostly shared board context (observed; causal caution applied).
Resource Economy 40 The effect costs a discard and draws only when co-linked, so the best case is roughly even and the usual case is minus one card (verified text; inferred from the cost structure).
Effect & Interaction 55 It destroys one opponent Spell/Trap once per turn on Link Summon, which is a useful but single-target, summon-timed disruption and not a hand trap (verified text; inferred interaction strength).
Material Utility 50 A Link-2 Fire Fiend with Top and Right arrows is a usable Link material for higher Link monsters, and its body still counts when the effect is negated, but it is never recorded as material in combos (verified card attributes; observed material role 0; inferred).
Resilience & Flexibility 45 The effect is once per turn and tied to a Link Summon, so a single negate or a Spell/Trap response stops it, and the co-linked battle protection is conditional (verified text; inferred).
Deck-Building Efficiency 80 Only one copy appears in every sampled deck (copies distribution 1 for 399 decks), it is an Extra Deck card with no garnet or lock, and it is splashable across 124 archetypes (observed deck evidence; verified text).

Calculation

Weight profile: 0.7 Board breaker / Going-second + 0.3 Material body. Intrinsic ≈ 61.4, Deck ≈ 67.6, Meta = provisional. Modifiers: Single-copy, splashable, no garnet (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable Extra Deck Link-2 access with multiple archetypes
  • Once-per-turn destruction of an opponent Spell/Trap on Link Summon
  • Clean single-copy slot cost with no garnet or lock
  • Portable across 124 archetypes

Weaknesses

  • Narrow single-target interaction that depends on its own Link Summon timing
  • Discard cost makes it card-disadvantage-neutral or negative
  • Draw and battle protection only apply when co-linked
  • Low observed role share in combos (2 of 97 tagged payoff)

Counters / choke points

  • Negation or Spell/Trap responses that stop the once-per-turn effect
  • Opponent hand traps that interrupt the Link Summon

Best use

Single-copy Link-2 board breaker and Link material that appears across many Link-based archetypes. Decks: Snake-Eye, Orcust, Infernoble Knight, Thunder Dragon, Rescue-ACE. Suggested copies: 1.

Evidence & gaps

  • Verified: Link-2, FIRE Fiend, Top and Right arrows, ATK 1900 (card data); Effect: discard 1 to destroy one opponent Spell/Trap on Link Summon, once per turn, draw 1 if co-linked (card text); Co-linked monsters you control cannot be destroyed by battle (card text)
  • Observed: Present in 400 of 400 sampled decks with one copy in 399 of them (deck evidence); Present in 97 of 97 combos, tagged payoff in 2, end board in 2, starter 0, searched 0, material 0 (combo evidence); Top partners Masquerena 57.5 percent, Ash Blossom 56.5 percent, S:P Little Knight 55 percent (deck evidence); Top-card rank 9 in duel-links with average 94.9 percent (top-card evidence)
  • Inferred: Discard cost makes the effect card-neutral or negative (cost structure); Effect is a single-target, summon-timed disruption rather than a hand trap; Popularity is not used as a score driver (guardrail 1)
  • Data gaps: Deck sample is filtered to decks running this card (400 of 400), so inclusion counts are not an unbiased meta measure Combo role tags are sparse (2 payoff, 0 starter, 0 material), so combo centrality rests on appearance only No banlist token; assumed 3 copies (unlimited) No rulings or FAQ supplied for the co-link condition Usage statistics list 25 archetypes at 100 percent inclusion but do not include the card's own Knightmare archetype











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