Trap
ContinuousKickfire
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3564
Once per turn, when a face-up FIRE monster(s) you control is destroyed by a card effect, place 1 counter on this card for each destroyed FIRE monster. During either player's Standby Phase: You can send this card to the Graveyard; inflict 1000 damage to your opponent for each counter on this card.
Kickfire — Power Evaluation
Final Score: 41 ± 8 · Confidence: Medium
- Intrinsic: 39 · Deck: 42 · Meta: provisional
- Primary role: Utility · Secondary: Boss/End-board
Why it scores here
Kickfire is a set Trap whose value is a conditional burn finisher: it needs face-up FIRE monsters destroyed by a card effect to accumulate counters, then converts each counter into 1000 damage for one card sent to the GY. Its 1000-per-counter ceiling is real, but the trigger is narrow and no combo evidence shows it finishing boards, so the score stays mid-table. High deck presence (3 copies in all 12 sampled decks across 6 archetypes) confirms it is cheap and practical to run, not that it is powerful; the 41 reflects that, and the trap's ATK-free, text-driven nature earns no points for stats.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Set trap that must be set and survive to the Standby Phase; 3 copies in all 12 decks but no searcher or combo-start evidence (observed/inferred). |
| Combo & Conversion | 35 | Converts destroyed FIRE monsters into 1000 damage per counter, but no recorded boards exist to confirm a realistic conversion path (inferred from text). |
| Resource Economy | 30 | Spends itself as a cost to deal damage with no card advantage; counters are the only value carried (verified from text). |
| Effect & Interaction | 15 | No negation, removal, or disruption; the effect is pure damage (verified from text). |
| Material Utility | 5 | A Trap cannot be used as Extra Deck material or a Normal Summon body (verified from card type). |
| Resilience & Flexibility | 35 | Counters sit on a face-up S/T and can be removed by generic interaction; timing flexibility is decent because it can be used in either player's Standby Phase (verified from text, inferred for resilience). |
| Deck-Building Efficiency | 70 | Zero garnets or locks, 3 copies in every sampled deck, costs one trap slot (observed in decks_evidence). |
Calculation
Weight profile: Primary Utility (default) 0.7 + secondary Boss/End-board 0.3. Intrinsic ≈ 39, Deck ≈ 42, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts destroyed FIRE monsters into direct damage at 1000 per counter, a real finisher ceiling (verified from text)
- Can be activated in either player's Standby Phase, giving flexible timing (verified from text)
- Cheap to run: no garnets, no locks, 3 copies in every sampled deck (observed)
Weaknesses
- Trigger requires face-up FIRE monsters destroyed by a card effect, a narrow condition (verified from text)
- Counters only matter if the card survives on the field; no evidence of protection (inferred)
- No combo or board evidence confirms it finishes games in practice (data gap)
Best use
Utility / finisher trap that adds damage when FIRE monsters are destroyed by effects. Decks: Stardust, Synchro Event, Junk, Flamvell, Greed, Exodia. Suggested copies: 3.
Evidence & gaps
- Verified: Trap card type; cannot be material (card text/type); Damage is 1000 per counter, one card sent to GY as cost, usable in either player's Standby Phase (card text); Counters placed only when face-up FIRE monsters are destroyed by a card effect, once per turn (card text)
- Observed: 3 copies in 12 of 12 sampled decks across 6 archetypes (decks_evidence); Top partners include Into the Void and Upstart Goblin, each in 100% of sampled decks (decks_evidence)
- Inferred: Flamvell is the most natural FIRE-based home of the six archetypes (inferred from archetype name and card text); Needs setup time and is not reliably live in the opening hand (inferred from set-trap nature)
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard): archetype inclusion % inferred from deck sample only no banlist token: assumed 3 copies (unlimited) no FIRE-monster density evidence in decks: frequency of trigger is unknown no counter or protection cards evidenced






