EARTH
8Kasha
ATK:
-1
DEF:
1000
View:
3944
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie monsters. If this card is Special Summoned: Shuffle as many other monsters on the field as possible into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up monsters shuffled into the Deck this way, whose original Type was Zombie.
Kasha — Power Evaluation
Final Score: 48 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 50.5 · Meta: provisional
- Primary role: Board breaker · Secondary: Boss/End-board
Why it scores here
Kasha converts a Zombie-keyed hand Special Summon into a mass field shuffle that can clear the opponent's monsters, with an ATK that scales with Zombies shuffled. Its 14-deck sample shows real use as a single copy in Zombie-support builds, and the partner list (Necroworld Banshee, Zombie World, Red-Eyes Zombie cards) confirms the access route. Its high stated ATK earned nothing: the score is driven by the board-clearing effect and by a summon condition that limits where it can be played. No combo evidence was supplied, so the combo and synergy numbers rest on text and deck data alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Special Summon from hand needs 2 or more Zombies you control, so access depends on Zombie support; decks show it live in 14 of 14 sampled lists, all at one copy (observed; the Zombie condition is verified from text). |
| Combo & Conversion | 55 | The text converts one hand Special Summon into a mass shuffle with a Zombie-scaled ATK, but no combo boards were supplied, so the conversion is text-only inference (inferred). |
| Resource Economy | 30 | The effect shuffles monsters into the Deck with no recursion or draw, and it can shuffle the user's own monsters too, so card advantage is poor (verified from text). |
| Effect & Interaction | 60 | The mass shuffle removes the opponent's field presence on summon and is hard to answer after the trigger; no counters or negation evidence was supplied (verified from text, inferred for strength). |
| Material Utility | 40 | It is a Level 8 Zombie body that enters only by Special Summon, so it is usable as Level 8 material, but the Zombie summon condition makes it awkward to play as material (inferred). |
| Resilience & Flexibility | 35 | It is a single-body effect that is lost once the summon trigger resolves, with no multi-zone or multi-turn value, and no resistance evidence was supplied (inferred). |
| Deck-Building Efficiency | 45 | It runs as a one-copy card with no garnet or lock cost, but it needs Zombie support, which narrows which decks can use it (observed for copies, verified for the restriction). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Boss/End-board. Intrinsic ≈ 50, Deck ≈ 50.5, Meta = provisional. Modifiers: Zombie-dependent summon restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Board-clearing effect that works on summon, with no negation needed
- Single-copy inclusion with no garnet or lock cost
- Live across 9 archetypes in the sample, though all are Zombie-keyed
Weaknesses
- Needs 2 or more Zombies on the field to Special Summon from hand
- Shuffles your own monsters too, which costs board presence
- ATK scales only with Zombies shuffled, so the body is weak when the field has few Zombies
Best use
Board breaker that clears the field on hand Special Summon. Decks: Red-Eyes Zombie builds, Zombie-support builds with Necroworld Banshee, Zombie World, and Uni-Zombie. Suggested copies: 1.
Evidence & gaps
- Verified: Cannot be Normal Summoned or Set; Special Summon from hand requires controlling 2 or more Zombie monsters; On Special Summon, shuffles the other field monsters into the Deck; ATK is 1000 per face-up original-Zombie monster shuffled; Level 8 Zombie EARTH, DEF 1000; ATK is stored as -1 in the DB and the text formula governs; Appears in 14 sampled decks, all at 1 copy in the main deck
- Observed: Appears in 14 of 14 sampled decks, 4 of them Red-Eyes, 9 archetypes in total; Top partners include Necroworld Banshee, Glow-Up Bloom, and Zombie World at about 79% co-occurrence
- Inferred: Board-clearing effect is strong enough to be a Board breaker role; Zombie summon condition limits both access and material use; Resilience is low because the body is lost once the trigger resolves
- Data gaps: no combos supplied: combo conversion and starter/material roles are text-only inference no guides supplied no usage statistics (StatisticsCard) available; inclusion read from a 14-deck sample only ATK is stored as -1 in the DB; scoring uses the text formula, which yields a variable ATK no banlist token; assumed 3 copies (unlimited) no counter or negation evidence supplied






