Kasha
EARTH 8

Kasha

  • ATK:
  • -1

  • DEF:
  • 1000

  • View:
  • 3944




Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie monsters. If this card is Special Summoned: Shuffle as many other monsters on the field as possible into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up monsters shuffled into the Deck this way, whose original Type was Zombie.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 9, 2026
48± 8/ 100
Power Score
Intrinsic 50
Deck 50

Kasha — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 50.5 · Meta: provisional
  • Primary role: Board breaker · Secondary: Boss/End-board

Why it scores here

Kasha converts a Zombie-keyed hand Special Summon into a mass field shuffle that can clear the opponent's monsters, with an ATK that scales with Zombies shuffled. Its 14-deck sample shows real use as a single copy in Zombie-support builds, and the partner list (Necroworld Banshee, Zombie World, Red-Eyes Zombie cards) confirms the access route. Its high stated ATK earned nothing: the score is driven by the board-clearing effect and by a summon condition that limits where it can be played. No combo evidence was supplied, so the combo and synergy numbers rest on text and deck data alone.

Axis scores

Axis Score Evidence
Accessibility 45 Special Summon from hand needs 2 or more Zombies you control, so access depends on Zombie support; decks show it live in 14 of 14 sampled lists, all at one copy (observed; the Zombie condition is verified from text).
Combo & Conversion 55 The text converts one hand Special Summon into a mass shuffle with a Zombie-scaled ATK, but no combo boards were supplied, so the conversion is text-only inference (inferred).
Resource Economy 30 The effect shuffles monsters into the Deck with no recursion or draw, and it can shuffle the user's own monsters too, so card advantage is poor (verified from text).
Effect & Interaction 60 The mass shuffle removes the opponent's field presence on summon and is hard to answer after the trigger; no counters or negation evidence was supplied (verified from text, inferred for strength).
Material Utility 40 It is a Level 8 Zombie body that enters only by Special Summon, so it is usable as Level 8 material, but the Zombie summon condition makes it awkward to play as material (inferred).
Resilience & Flexibility 35 It is a single-body effect that is lost once the summon trigger resolves, with no multi-zone or multi-turn value, and no resistance evidence was supplied (inferred).
Deck-Building Efficiency 45 It runs as a one-copy card with no garnet or lock cost, but it needs Zombie support, which narrows which decks can use it (observed for copies, verified for the restriction).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Boss/End-board. Intrinsic ≈ 50, Deck ≈ 50.5, Meta = provisional. Modifiers: Zombie-dependent summon restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Board-clearing effect that works on summon, with no negation needed
  • Single-copy inclusion with no garnet or lock cost
  • Live across 9 archetypes in the sample, though all are Zombie-keyed

Weaknesses

  • Needs 2 or more Zombies on the field to Special Summon from hand
  • Shuffles your own monsters too, which costs board presence
  • ATK scales only with Zombies shuffled, so the body is weak when the field has few Zombies

Best use

Board breaker that clears the field on hand Special Summon. Decks: Red-Eyes Zombie builds, Zombie-support builds with Necroworld Banshee, Zombie World, and Uni-Zombie. Suggested copies: 1.

Evidence & gaps

  • Verified: Cannot be Normal Summoned or Set; Special Summon from hand requires controlling 2 or more Zombie monsters; On Special Summon, shuffles the other field monsters into the Deck; ATK is 1000 per face-up original-Zombie monster shuffled; Level 8 Zombie EARTH, DEF 1000; ATK is stored as -1 in the DB and the text formula governs; Appears in 14 sampled decks, all at 1 copy in the main deck
  • Observed: Appears in 14 of 14 sampled decks, 4 of them Red-Eyes, 9 archetypes in total; Top partners include Necroworld Banshee, Glow-Up Bloom, and Zombie World at about 79% co-occurrence
  • Inferred: Board-clearing effect is strong enough to be a Board breaker role; Zombie summon condition limits both access and material use; Resilience is low because the body is lost once the trigger resolves
  • Data gaps: no combos supplied: combo conversion and starter/material roles are text-only inference no guides supplied no usage statistics (StatisticsCard) available; inclusion read from a 14-deck sample only ATK is stored as -1 in the DB; scoring uses the text formula, which yields a variable ATK no banlist token; assumed 3 copies (unlimited) no counter or negation evidence supplied











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