EARTH
1Junk Mail
Archetype:
Junk
ATK:
400
DEF:
100
View:
1288
A Synchro Monster that used this card as material cannot be destroyed by battle. If this card is in your GY, except the turn it was sent there, and you control a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Junk Mail" once per turn.
Junk Mail — Power Evaluation
Final Score: 51 ± 7 · Confidence: Medium
- Intrinsic: 49 · Deck: 52 · Meta: provisional
- Primary role: Extender · Secondary: Recovery/Recursion
Why it scores here
Junk Mail is a Level 1 Tuner whose value is a Synchro enabler: it can be Special Summoned from the GY, but only while you control a Synchro Monster with Warrior, Synchron, or Stardust in its original name, and only once per turn. It converts into a clean Tuner body and a battle-protected Synchro material, but it does nothing on its own and has no interaction. Its 400 ATK and 100 DEF earn no points.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Live only from the GY while a qualifying Synchro is on the field and not on the turn it was sent there; 12 of 12 decks run it, with Stardust Synchron at 100% co-occurrence (observed; the GY condition is verified from text). |
| Combo & Conversion | 35 | Builds one extra Tuner body into a Synchro summon but no board on its own; no combo boards were recorded (inferred from text, with no combo support). |
| Resource Economy | 45 | Free GY-to-field recursion with a banish-on-leave clause, so it is roughly card-neutral and nets a Tuner body without spending a card (inferred from text). |
| Effect & Interaction | 5 | No negation, removal, or disruption; the only protection is battle-indestructibility for a Synchro it was used to summon (verified from text). |
| Material Utility | 70 | Level 1 Tuner, EARTH Warrior, which fits many Synchro levels, and the battle-protection clause still applies when it is a material (verified from text; it stays a usable body if its effect is negated, which is inferred). |
| Resilience & Flexibility | 40 | Its effect depends on one qualifying Synchro being on the field, and a single removal or negate of the Synchro or the GY effect shuts it off; partly offset by recursion from the GY across 7 archetypes (observed deck spread, inferred from text). |
| Deck-Building Efficiency | 80 | Single copy per deck, no garnet or lock, and a cheap slot cost; the 12 sampled decks all run exactly 1 copy (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 49, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 1 Tuner body that fits many Synchro summons
- Revives from the GY, so it recurs after it is sent there
- Battle-protects the Synchro it is used to summon
- One copy per deck with no garnet or lock cost
Weaknesses
- Needs a qualifying Synchro (Warrior, Synchron, or Stardust in original name) already on the field
- Cannot be used on the turn it is sent to the GY
- Once per turn limit on its effect
- No interaction, negation, or removal
Counters / choke points
- Removal or negation of the qualifying Synchro shuts off the GY revival
- Hand traps or negates that stop the GY effect (inferred)
Best use
Level 1 Tuner body that revives from the GY to enable a Synchro summon. Decks: Stardust Synchron, Junk Synchron, Synchron builds. Suggested copies: 1.
Evidence & gaps
- Verified: Level 1 Tuner, EARTH Warrior, 400 ATK / 100 DEF (card text); Battle-indestructibility as a Synchro material (card text); GY Special Summon conditional on a Warrior/Synchron/Stardust Synchro, once per turn, not the turn it was sent (card text); 12 of 12 sampled decks run exactly 1 copy (deck evidence)
- Observed: Stardust Synchron co-occurs in 100% of sampled decks; Junk Synchron in 91.7% (deck evidence); Spread across 7 archetypes (deck evidence)
- Inferred: Acts as a Synchro enabler rather than a standalone combo piece (text plus absence of combo data); Remains a usable material when its effect is negated; Recovery from the GY is the main value route
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for inclusion beyond the 12-deck sample no banlist token; assumed 3 copies (unlimited)






