Junk Mail
EARTH 1

Junk Mail

  • Archetype:
  • Junk

  • ATK:
  • 400

  • DEF:
  • 100

  • View:
  • 1288




A Synchro Monster that used this card as material cannot be destroyed by battle. If this card is in your GY, except the turn it was sent there, and you control a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Junk Mail" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
51± 7/ 100
Power Score
Intrinsic 49
Deck 52

Junk Mail — Power Evaluation

Final Score: 51 ± 7 · Confidence: Medium

  • Intrinsic: 49 · Deck: 52 · Meta: provisional
  • Primary role: Extender · Secondary: Recovery/Recursion

Why it scores here

Junk Mail is a Level 1 Tuner whose value is a Synchro enabler: it can be Special Summoned from the GY, but only while you control a Synchro Monster with Warrior, Synchron, or Stardust in its original name, and only once per turn. It converts into a clean Tuner body and a battle-protected Synchro material, but it does nothing on its own and has no interaction. Its 400 ATK and 100 DEF earn no points.

Axis scores

Axis Score Evidence
Accessibility 40 Live only from the GY while a qualifying Synchro is on the field and not on the turn it was sent there; 12 of 12 decks run it, with Stardust Synchron at 100% co-occurrence (observed; the GY condition is verified from text).
Combo & Conversion 35 Builds one extra Tuner body into a Synchro summon but no board on its own; no combo boards were recorded (inferred from text, with no combo support).
Resource Economy 45 Free GY-to-field recursion with a banish-on-leave clause, so it is roughly card-neutral and nets a Tuner body without spending a card (inferred from text).
Effect & Interaction 5 No negation, removal, or disruption; the only protection is battle-indestructibility for a Synchro it was used to summon (verified from text).
Material Utility 70 Level 1 Tuner, EARTH Warrior, which fits many Synchro levels, and the battle-protection clause still applies when it is a material (verified from text; it stays a usable body if its effect is negated, which is inferred).
Resilience & Flexibility 40 Its effect depends on one qualifying Synchro being on the field, and a single removal or negate of the Synchro or the GY effect shuts it off; partly offset by recursion from the GY across 7 archetypes (observed deck spread, inferred from text).
Deck-Building Efficiency 80 Single copy per deck, no garnet or lock, and a cheap slot cost; the 12 sampled decks all run exactly 1 copy (observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 49, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 1 Tuner body that fits many Synchro summons
  • Revives from the GY, so it recurs after it is sent there
  • Battle-protects the Synchro it is used to summon
  • One copy per deck with no garnet or lock cost

Weaknesses

  • Needs a qualifying Synchro (Warrior, Synchron, or Stardust in original name) already on the field
  • Cannot be used on the turn it is sent to the GY
  • Once per turn limit on its effect
  • No interaction, negation, or removal

Counters / choke points

  • Removal or negation of the qualifying Synchro shuts off the GY revival
  • Hand traps or negates that stop the GY effect (inferred)

Best use

Level 1 Tuner body that revives from the GY to enable a Synchro summon. Decks: Stardust Synchron, Junk Synchron, Synchron builds. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 1 Tuner, EARTH Warrior, 400 ATK / 100 DEF (card text); Battle-indestructibility as a Synchro material (card text); GY Special Summon conditional on a Warrior/Synchron/Stardust Synchro, once per turn, not the turn it was sent (card text); 12 of 12 sampled decks run exactly 1 copy (deck evidence)
  • Observed: Stardust Synchron co-occurs in 100% of sampled decks; Junk Synchron in 91.7% (deck evidence); Spread across 7 archetypes (deck evidence)
  • Inferred: Acts as a Synchro enabler rather than a standalone combo piece (text plus absence of combo data); Remains a usable material when its effect is negated; Recovery from the GY is the main value route
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for inclusion beyond the 12-deck sample no banlist token; assumed 3 copies (unlimited)











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